Sentences with phrase «experience during slow times»

Not exact matches

During this time, the baby's brain can relax and slow down to dissolve everything the baby has experienced while awake... and that can be a lot to take in!
People who don't experience a concussion or head injury tend to have faster reading times when tested again during the season; however, those who are tested immediately after they may have sustained a concussion experience slower times.
Not long ago, Eagleman became intrigued by the stories one hears of people who experience time slowingduring a car crash, say.
Recent research from the Baylor College of Medicine tackles the fascinating experience we have of time slowing down during a terrifying event, like a car accident.
During the ripples, prior experiences are replayed numerous times to help preserve the memory of them, and the slow gamma activity that occurs during the ripples helps to ensure that the replay of those memories is accDuring the ripples, prior experiences are replayed numerous times to help preserve the memory of them, and the slow gamma activity that occurs during the ripples helps to ensure that the replay of those memories is accduring the ripples helps to ensure that the replay of those memories is accurate.
The Wii U hasn't been selling well during its first 6 months on the market, and those who did purchase a Wii U have experienced frequent crashes, slow system loading times, and general instability.
Maurice Holt's recent Phi Delta Kappan article, It's Time to Start the Slow School Movement, reminded me of my own learning experiences during an era when it seemed teaching was more about savoring the learning than just getting through it.
Participants engaged with materials and activities in whole group and small groups that demonstrate that science lessons can be richer, deeper learning experiences when we, 1) slow down the process and provide repeated experience over time with key concepts (e.g., observing and exploring ingredients one day; making play dough another day), 2) incorporate language and literacy into science explorations intentionally (e.g., using informational texts; using visual aids and key words in DLL children's home language), and 3) connect science to other content areas and provide extension activities that continue conceptual learning across time and across the classroom (e.g., measurement with ingredients; discussing other types of mixtures during snack time).
The process by which the fast trend followers profit from the slow trend followers also alters the distribution of returns experienced by the latter group: returns during times of positive, negative and weak trends are different; in ways that we observe in real markets.
Finally, we found an interaction between breed and Maternal behavior on recovery during umbrella opening (task 11b; Wald = 7.57, P < 0.01): Labrador Retrievers that experienced higher levels of maternal behavior were slower to approach the umbrella postopening and spent less time in contact with it (Wald = 8.51, P < 0.01).
I will say this, though; I experienced far less framerate slowdown than I expected during battle and the load times are tolerable on a New 3DS system (I don't know if an OG 3DS would have significantly slower loading times, but looking at other games it is fair to assume that it might).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The last time the earth experienced warming at anything like the pace we now expect was during the Paleocene - Eocene Thermal Maximum, about 55 million years ago, when temperatures rose by about 11 degrees Fahrenheit over the course of around 20,000 years (which is a much slower rate than the current pace of warming).
Customer may temporarily experience slower speeds during busy times after 22GB / line / mo.
Other than the camera, most apps ran well on the device's octa - core MediaTek Helio P20 and 3 GB of RAM during my time with it, and I experienced no serious slow - downs or crashes, again pushing it slightly above many of its budget compatriots.
«The pace of home value appreciation we experienced during much of last year was not sustainable, and a slow glide path down to a more normal appreciation rate has been expected for some time,» says Terrazas.
If you find yourself experiencing a business slow - down, take some time to think about other ways to occupy yourself during the slow time.
If there was one phrase that summarized my experience during this time it would be «slow and steady wins the race».
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