Sentences with phrase «experience during the game play»

Not exact matches

• Only has one year left on his Marseille contract • Powerful centre - forward who could deal with Premier League physicality • Can also play on the wing, fulfilling Wenger's dream of having 12 wingers • Has Champions League experience • Has scored three goals in three games so far during this Ligue 1 season • French • His name is fun to say • Good hair
And Ince, who played for Inter Milan during his time in the game, has encouraged his son to experience playing football in a different country.
@ Annoyed, I also must admit that I slightly underestimated Boro, evn thou I was the one who used to mention to not do that here, I also agree with you about the suggestion of bringing the young guys up to get experienced for the next season.But franckly my friend, please watch the reply of the game again, The boro defense were so opened for an usual full attack Arsenal way of play.In the 1st half they were evn panicking evrytime we attacked of which we shoud have taken advtges but did nt happen.The more attack you launch on pressure to your opponent, the more chance you have for scoring a goal.And we did have the opportunity from the fact that Boro's defense were desorganised during the 1st half and the 1st 20mn of the 2nd half, counter attack launch opportunity were a lot but we just did nt take them, which means that Its us who did nt take our chance at best but not Boro is the good team.Hull city!!? i totaly agree that they are much stronger and physical team, as well as newcastl or westham or portsmouth or Avilla.But that game yestday was not so tight as the same we played agst those team tht I mentioned above, we could have clearly won that game if we played a bit stronger, did nt even need lots of our skill capacity but just a bit of acceleration, then we could have had more chance to score, watch the reply and u will see yourself.
The Banner Saga 2 absolutely deserves the time of gamers looking for a narrative experience with challenging gameplay, and true gravity behind decisions made during nearly every moment of playing.
The game experience is improved during Co-Op plays, but in regards to the game as a whole, Human: Fall Flat, falls flat.
It's fun to experience this amazing world, and if there was something focused on during the game design it was making sure that the world was a good place to go play in.
Being someone who has played PRO TOUR, this game is even more challenging than playing against other pro tour players sometimes when you are fighting against the AI unless you manage to draw a superior hand that plays out better than your opponent's hand does (which is highly unlikely, hence the number of losses you will experience even during campaign mode).
During Comic Con Seoul, Mads Mikkelsen, who is set to play a major role in Death Stranding, talked a bit about his experiences working on a game.
Once - high - flying Weinstein Co., which used to know better than anyone how to play the indie game, is experiencing ongoing financial duress during these changing times, and focusing more on television.
Also during the Death Stranding PlayStation Experience panel, Kojima confirmed the character played by Mads Mikkelsen is the antagonist of the game, which is pretty exciting because I love both villains and Mads Mikkelsen.
During this «soft launch», inexperienced users are given an opportunity to play through all, or as much as is practical, of the game experience.
I have always played Dungeons and Dragons during my formative teen years because the game allowed the Dungeon Master and Players to work together to craft unique stories and shared experiences.
Where clans allow the tag of a clever and / or super derogatory name and allows the player to carry it past a game - specific low level during any game mode, Squads allows a similar but deeper experience in terms of the way matches are played.
Black Desert Online offers more content than I could experience during my play - through for this review, such as PVP and End Game content.
Several other writers have spoken to me about some bugs and glitches being present in their play throughs of the game, to which I can only tell you that personally my experience with Stick of Truth was relatively problem free, with only a couple of graphical hiccups, like a character disappearing during an animation, popping up from time to time.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
During the time I had to play this game, I didn't have extra players to fully experience the multiplayer aspect of the game.
I experienced 2 game crashes in my play, one in the farm level which the devs have already addressed and 1 during a multiplayer co-op session.
It's fun to experience this amazing world, and if there was something focused on during the game design it was making sure that the world was a good place to go play in.
-- In my experience there were no game breaking glitches or anything like that during my play through.
Nakagawa: During test playings, specially from customers who experienced it for the first time, impressions are such that I've heard them say «Naruto's game is so awesome!».
A sense of fatigue therefore sets in at some point during the process of play for almost all players (an experience remarked upon by Jed Pressgrove in his review), one that either encourages them to achieve completion and make a break from the game, or requires them to think differently about their play from then on in.
The Tekken 7 area was busy every day in both the tournament and free - play areas with different generations of fans playing the game; at some points during the show I seen a father and son playing together, and more experienced players teaching younger players the ropes.
During my first playthrough I've experienced plenty of issues, ranging from the game crashing upon launch, to crashing while playing the game.
During this time, all players will be able to access the expansion for free and experience a completely new way to play the game with Survival mode.
There's plenty of additional content to be discovered, though, with some of the rooms and items being quite hard to discover during the first playthrough, so there's another good reason to play through the game again other than to experience the nightmare once more.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
During the Nintendo Switch Presentation event on January 12th EA's Patrick Söderlund stated, «EA Sports» FIFA on Nintendo Switch will be the most immersive, social, and authentic sports game ever created for Nintendo players and it will deliver the FIFA experience custom - built for Switch so you can play anywhere, play with anyone, and play how you want to play
Customised match making and skill level correction during game creation make it easy for players of all skill levels to enjoy online play without feeling intimidated by more experienced players preying on newbies.
The game experience is improved during Co-Op plays, but in regards to the game as a whole, Human: Fall Flat, falls flat.
They did in my mind save the entire experience from being too repetitive and frustrating, even though I felt that also during my play - through, the dialogue and the characters helped the game feel fresh and interesting.
During his Casual Connect Tel Aviv talk, Goldy, game designer and founder of Playful Shark, explored how recent top - chart games draw their essence and features from real - life play experiences from our childhood and beyond.
During the previous generations of console gaming, a frustrating experience that many gamers encountered was buying a new game to then have an awesome time playing it, only to find themselves at the end of the game far too quickly.
So the game still takes place in ancient China during the Three Kingdoms period, and you control Wei, Shu, Jin and Wu with all the different characters having their own different missions and different experiences so that you have four different ways of taking on the game also this boost the replay value of the game, but lets face it, if you are a DW fan you are going to play through the game numerous times anyway just to beat your own personal score, I know because I've been one myself since DW 2.
Only a few titles truly utilized the gamepad during game play to add to the experience.
During my two hours with Killzone: Shadow Fall, I had a decent time, but couldn't shake the feeling that I've already experienced countless games that play almost exactly like it on the Xbox 360 and PlayStation 3.
While I didn't actually get to play during the (in - game) dark, based on what I'd already experienced I can predict some of its implications.
During the demo, we played a fun mix of game modes that helped to keep things varied and resulted in a very rewarding experience.
New players to the game will find that Magic 2013 recreates the gameplay experience of playing with cards perfectly although experienced Magic players will need to be careful with the order in which they play cards during their turn as (and forgive the lingo) phases will automatically end if the computer believes you have no relevant moves to make which can cause issues if you want to play an instant such as a draw spell in your second main phase.
However, there is an ESRB tag that says «Game experience may change during online play», which was probably created due to the possibilities of language and cyber-sex in online environments.
Today, during our annual Google Developer Day at the Game Developers Conference, we introduced new tools and platforms to improve the overall game discovery on Google Play and give you more ways to deliver engaging player experienGame Developers Conference, we introduced new tools and platforms to improve the overall game discovery on Google Play and give you more ways to deliver engaging player experiengame discovery on Google Play and give you more ways to deliver engaging player experiences.
Compared to deeper native mobile games, the beauty of lightweight HTML5 games like Shuffle Cats Mini or Galatron VS is that you don't need much instruction or experience and can play during short breaks in your day.
The Official Destiny 2 Ghost Skill and its speaker companion demonstrates how video game companies can leverage voice assistants like Alexa to further improve the user experience and interactivity during game play.
Played games like Riptide GP2, Dead Trigger 2 & Asphalt 8; overall it was a good gaming experience, but there were some hiccups that we experienced during gameplay of Asphalt 8, which is quite an intense graphics games.
Speaking from a general consumer's perspective, the phone ran smoothly without a single crash, the touch experience was smooth, and before anyone asks, no, we did not have any heating problems with the device at all — it did heat up very slightly during extended photography sessions and while playing HD games like the Asphalt and FIFA series, but at no time did we feel uncomfortable holding it or feel tempted to boil eggs on it.
During the holidays we saw new players respond positively to new game - play experiences using the Wii U GamePad controller and the true 3D of Nintendo 3DS, \» said Scott Moffitt, Nintendo of America \'s executive vice president of Sales & Marketing.
We play games featuring various sound experiences to ensure the headsets will sound great during frenetic action, as well as quieter moments.
• Highly skilled in creating workable and strategic soccer programs aimed at deriving the best from each player • Exceptionally well - versed in providing instructions to players to help them understand game play rules and regulations • Hands - on experience in evaluating performance based on devised metrics and providing suitable feedback • Demonstrated expertise in assessing strengths and weaknesses in each player and identifying areas for development • Effectively able to demonstrate soccer game play by breaking the task down into different sequences • Documented success in inspiring confidence and self - belief in players to ensure that they reach both individual and team goals • Proficient in developing knowledge of fitness, injury, sports psychology and nutrition to make athletes ready for soccer games and practice sessions • Focused on specific areas of soccer such as defensive and offensive play and goalkeeping • Able to develop training sessions for specific plays such as free kicking and corner kicking • Well - versed in choosing / recruiting team members and substitutes for each games, by identifying talent and enthusiasm in individual players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sessions
During Play Therapy sessions, I use the amazing technique called «Tracking,» where, similar to a sportscaster describing game, I describe back to the child each action accomplished, feeling experienced or decision taken.
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