Sentences with phrase «experience got him through the game»

on how much his experience got him through the game... I can not really explain that because I need to let that sink in.

Not exact matches

My hope is that Arsenal players long experience of dealing with these high pressure games will get them through.
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Good story line and interesting characters make this game well worth playing and the detective type role offers an unusual game playing experience on the downside the chase felon, drive to point A, chase felon, drive to point B sections get a little repetitive but still worth a play through.
Driven by his passion to provide players with a unique musical experience that truly reflects the game, both musically and directly in sync with the gameplay itself, Derivière continues to innovate and enhance players» interactive experience within GET EVEN through music.
Divinity: Original Sin 2 quickly drew critical acclaim and commercial success for its in - depth RPG gameplay and refined co-op experience, and now those on Xbox One can get a taste of the complex RPG through the newly - available Xbox Game Preview edition of the RPG from Larian Studios.
Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through special ability cooldowns couldn't be further from the experience of walking into a battle, weapon in hand, and taking down a massive beast.
Since then, the game and its creator, Phil Fish, have gone through many ups and downs with the game being contract bound to the Microsoft console, and now that the exclusivity time frame is over, Windows PC players can get to experience this award winning indie game.
the game has alot going for it in regards to races and tracks and cars... and that's what made things worth the gaming experience... AI is not strong but the races and the feel you just had to get through the next race with your AI team mate and place as far as you could drives you on.
The budding indie companies there provided some awesome experiences through those channels, and it's a great place to get your name on the internet as a game developer.
Kinda makes you get excited now that developers like the zelda team and metriod team got there games out with unknown technology, (WindWaker, DKCTF) Now that they experienced it more they can fully use the wiiu specs through the rough!
This also helps break things up between the action and the nail biting moments of the game and make the experience a much more varied and enjoyable game to get through.
The Wii U is going to be the copy of Revelations you want to buy the controller map and door puzzles really add that needed extra freshness to these survival horror games and gives the whole play - through a nice flow feeling things like this is why the Wii U will eventually sell more games than the 720 and ps4 if the 3rd party game is available for all 3 at the same price you get that added extra experience with the Nintendo now if they can build a online experience equal to that of Live it will be unstoppable
Both games involve large - scale events that the player only gets to experience and understand through the eyes of the game's characters.
Some of the highest rated games through history, I couldn't get into, and I'd imagine we've all had that experience before.
Case and Point was Darksiders 2, beat the game and platinumed it in about 42 hours, yet it was the best bang for my buck i got this gen honestly, found it way more fun and enjoyable than Skyrim IMO to which i have spent about 70 hrs in and can't even stand to look at the case anymore (just got boring halfway through that playtime, but i held out hoping it got better but it never did) I value if it was worth it by the experience it provided, and the amount of good content it holds.
If you are willing to put the time in the game really shines through and like I say its just a frantic intense experience that you don't get from many co-op games.
This is good in most parts of the game, where you still get to see all of the popular characters from the show, but offers their experiences through a different lens.
Though Power level is relevant as soon as you start the game, first progress through the game's story missions and initial Quests, play everything as you would normally, to get to the «experience» level cap of 30.
Through PlayStation I got to play a wide range of titles and experience games from all sorts of angles!
This generation has been absolutely atrocious in terms of design and allowing the player to figure a game out themselves through pure intuitive gameplay, as bigger and better looking as games are getting it's becoming near impossible to find an organic experience in any of them.
In our experience, there are two kinds of gamers drawn to open world games: the completionists that like to tick off every objective, climb every tower, and collect every item they can, and the story - driven players that like to push through the main game, get powerful, and finish off the main side missions when they're good and ready.
Great, PULSE is definitely my favorite way to see new previews of PSN games that I would have never been able to have experienced as well as get a nice fast run through of popular titles available.
I've still got a ways to go before I complete the game, but I've been finding the overall experience funny, clever, and just enjoyable to rip through multiple hordes of enemies.
Diss it all you want, but you can get a great single player experience by playing through the game, and not paying a dime.
DA: If you play through it straight and get to the final boss, you'll come away thinking that it was a very good, almost linear game experience.
For the more nefarious among us you can also enter into other players games as a red «invader» phantom, where your only goal is to hunt down and murder the other player; struggling through a difficult area only to get a «You've Been Invaded» message has the ability to make your stomach drop like nothing else I've experienced in games before.
With all the stealth games in the market that tend to hold players hands through the whole experience or dilute every sequence with non-covert action, it's easy to forget that back in the day there were stealth games that punished players for getting caught or directly engaging enemies.
The story is broken up and doesn't really make any sense even after playing through a few times or more which is a shame because the foundation was laid for it to be quite an engaging story and an intruiging gaming experience but instead it is a game that just never gets going or makes any sense.
Maybe it's just my personal experience playing through the port, but I rarely got annoyed with a certain portion of the game and always found myself wanting to play more.
If you allow this game to get its hooks in you, however, you will push through levels that are challenging at best and nearly Sisyphean at their worst and find an experience that is unlike any other console RPG.
It becomes more of a chore to get through the story, rather than an enjoyable experience of the game's plot.
The ability to move through a large world without experiencing motion sickness is rather new to VR, whereas the train simulator fans got something else that even much larger studios in the genre haven't done before: native VR support, decayed railway simulation, gameplay that is easy to get into as well as the game's flagship feature which it was also named after — proper derailment physics.
Don't get me wrong though, I absolutely loved the game for what it was and even played through it all again a few years later, but at the time my expectations were sorely unmet, partly because it promised a revolutionary multiplayer experience that cost way too much to enjoy: an experience that I never got a chance to try out since I didn't have three other friends with Game Boy Advances and GBA Links to the GameCgame for what it was and even played through it all again a few years later, but at the time my expectations were sorely unmet, partly because it promised a revolutionary multiplayer experience that cost way too much to enjoy: an experience that I never got a chance to try out since I didn't have three other friends with Game Boy Advances and GBA Links to the GameCGame Boy Advances and GBA Links to the GameCube.
I managed to find a partner in the game and got to play through the majority of it with them, that bond built from just chirps / singing was one of the most amazing experiences in gaming.
We are particularly pleased to be able to fulfill the desires of fighting game fans as they get the chance to experience the most impressive TEKKEN - game to date through near photo - realistic graphics with TEKKEN 7.
But as you play through the 12 different episodes you get to control both of them and get to experience how the story unfolds from both of their views which is a nice way to break up the game and keep it from being repetitive.
With so many cool little touches, this game will take forever to get through and experience it all.
I beat the game once, but I could play this game all the way through six times and get six different experiences thanks to the different classes.
The travel through the game is more natural and so is the levelling experience but you'll still get a feeling of the same Far Cry formula.
The game is more fun than I ever thought it would be — it smartly adds to the games as you get better at them, providing you with a greater challenge as you progress through and giving you so much more to play and experience.
I should note that I got lucky with this game, as I first played through all four of the Halo campaigns before moving on to the multiplayer, at which time the initial matchmaking issues had been resolved, so I can't exactly sympathize with those that experienced the woes of the launch.
Players are now getting a taste of what it will be like to view the fantastical worlds of their favorite games like Skyrim and Fallout through the lens of VR — to experience them through their own physical actions and reactions.
SloClap's shared world kung fu experience is one of the most intriguing and ambitious indie projects around at the moment and it was a delight to visit the team in its home office to get some extended time with a near - complete version of the game and to have the developers talk us through some of the finer points.
Since the game is meant to be an interactive movie experience, this means that you have to play through the game again multiple times and make different decisions to get different outcomes.
Great boss fights provide epic, memorable game experiences that will often live with the player longer than grinding through the cannon fodder to get there.
Players can get better through testing, practice and several other game modes that build experience and skill levels.
With both games getting a graphical overhaul, those who have yet to play through Metro 2033 and its sequel Last Light will find an amazingly tense and highly atmospheric FPS experience.
When it comes to game design, this is something designers should take a cue from.Having different beta testers run interchangeable parts of a game and recording their user experience notes — whether or not they were able to get through the part, how long it took them, how satisfied they felt with it as experts on the matter — will help you choose the best path for your game.
This allows Red Hook to get the game in your hands sooner than anticipated but also lets you play through the game and give them the needed feedback to fine tune the experience.
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