Set in the
mid 1990's, Clandestine offers players a globetrotting cooperative stealth
experience, solving a Post-Cold War agent conspiracy in the role of
field agent or a spy.
This evaluation of both visual and bodily
experience via materials and space has a precedent in work of the 1960s and 1970s, something well understood before the
mid - «60s, when dogmas hardened around different styles like Pop, Minimalism, Color
Field painting, etc..