Sentences with phrase «experience of a tight game»

A three - game tour of England ended with a loss at Twickenham but the experience of tight games with fast turnarounds were viewed as being hugely beneficial as New Zealand returned to prepare to defend their World Cup crown.

Not exact matches

In the past (I'm talking back during Jose's first stint with Chelsea) there were a lot of controversial refereeing decisions, and even then the game's were very tight — back then we had quality youngsters in the form of Fabregas, and experienced leaders in the form of Thierry and still couldn't break them down.
COACHING EXPERIENCE 2014 - Present Florida Offensive Line 2013 USC Run Game Coordinator / Offensive Line 2010 - 12 Kentucky Run Game Coordinator / Offensive Line 2008 - 09 Arkansas Assistant Head Coach / Offensive Line 2007 Atlanta Falcons Offensive Line 2003 - 06 Louisville Offensive Line 2001 - 02 Ohio Offensive Line 2000 Oklahoma State Tight Ends / Recruiting Coordinator 1996 - 99 University of the South Assistant Head Coach / Offensive Coordinator 1992 - 95 Oregon State Assistant Head Coach / Offensive Coordinator 1991 Oregon State Assistant Head Coach / Offensive Coordinator / Recruiting Coordinator 1985 - 90 Northern Illinois Offensive Coordinator 1982 - 84 Texas A&M Offensive Line Graduate Assistant 1980 - 81 Kentucky Offensive Line Graduate Assistant COACHING ACCOMPLISHMENTS Has 36 years of coaching experience, primarily coaching the offensive line and also spending 15 years as an offensive coEXPERIENCE 2014 - Present Florida Offensive Line 2013 USC Run Game Coordinator / Offensive Line 2010 - 12 Kentucky Run Game Coordinator / Offensive Line 2008 - 09 Arkansas Assistant Head Coach / Offensive Line 2007 Atlanta Falcons Offensive Line 2003 - 06 Louisville Offensive Line 2001 - 02 Ohio Offensive Line 2000 Oklahoma State Tight Ends / Recruiting Coordinator 1996 - 99 University of the South Assistant Head Coach / Offensive Coordinator 1992 - 95 Oregon State Assistant Head Coach / Offensive Coordinator 1991 Oregon State Assistant Head Coach / Offensive Coordinator / Recruiting Coordinator 1985 - 90 Northern Illinois Offensive Coordinator 1982 - 84 Texas A&M Offensive Line Graduate Assistant 1980 - 81 Kentucky Offensive Line Graduate Assistant COACHING ACCOMPLISHMENTS Has 36 years of coaching experience, primarily coaching the offensive line and also spending 15 years as an offensive coexperience, primarily coaching the offensive line and also spending 15 years as an offensive coordinator.
Match Predictions: History suggest it could be a tight game looking at the past couple of friendly meeting between the two and combine that with Germany coming into this game with a very young and in - experience team Australia might fancy their chances to get somthing out of this match.
@ Annoyed, I also must admit that I slightly underestimated Boro, evn thou I was the one who used to mention to not do that here, I also agree with you about the suggestion of bringing the young guys up to get experienced for the next season.But franckly my friend, please watch the reply of the game again, The boro defense were so opened for an usual full attack Arsenal way of play.In the 1st half they were evn panicking evrytime we attacked of which we shoud have taken advtges but did nt happen.The more attack you launch on pressure to your opponent, the more chance you have for scoring a goal.And we did have the opportunity from the fact that Boro's defense were desorganised during the 1st half and the 1st 20mn of the 2nd half, counter attack launch opportunity were a lot but we just did nt take them, which means that Its us who did nt take our chance at best but not Boro is the good team.Hull city!!? i totaly agree that they are much stronger and physical team, as well as newcastl or westham or portsmouth or Avilla.But that game yestday was not so tight as the same we played agst those team tht I mentioned above, we could have clearly won that game if we played a bit stronger, did nt even need lots of our skill capacity but just a bit of acceleration, then we could have had more chance to score, watch the reply and u will see yourself.
Donkey Kong Country: Tropical Freeze is an excellent 2D platform game that utilizes tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
Very few puzzle games have ever managed to marry impeccable challenges with a mature storytelling quite like this — there's no fluff or extraneous content here, only a prime example of how to create a tight, unforgettable gaming experience.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
More then anything Grid is a polished racing experience, everything from the opening credits to the tight controlling of your vehicles this game is as smooth as you could ever want.
And it's clear that the studio has picked up on a lot of lessons from the past few years, as Bean Dreams is possibly Kumobius» best game yet, streamlining the original's concept into a tight and concise experience that they can only further build on and make better.
Your attacks lack any real weight or feedback besides a graphic representation of your enemy's health bar being chipped away and the control scheme just feels clunky to operate; games like Hotline Miami show that tight controls are an integral part of creating an enjoyable top - down shooter and Neon Chrome just doesn't manage to pull this off, which is detrimental to the experience as a whole.
Finding energy tanks to increase your HP or discovering the now - iconic Morph Ball or Screw Attack abilities were highly rewarding experiences that reflected Samus's growth in power back onto the player's own mastery of the game and its tight platforming control scheme.
Design: NanoSpace sports a cutting - edge design with fluid animations and tight controls that mimic the experience of playing a console game.
Fluid animations and tight controls offer an in - game experience similar to that of a high - end mobile app.
So personally, I'd argue that 40 to 50 hours of rushed playtime, from an experienced reviewer, under a tight deadline to beat the game before relinquishing her Switch, with incentives to turn to help when stumped on a puzzle (though she isn't the reviewer, I know reviewers have resources they can turn to to get tips on how to beat the game.
Details are still pretty slim, with OXM simply reporting the sequel to be a «tighter» and «more focused» experience than the last game, whilst still striving to become a «more realistic recreation of warfare.»
Otherwise it was an impressively problem free experience, and the first game in quite some time where I didn't need to download a day - 1 patch and didn't spend a lot of my time cursing how games were getting kicked out of the door in such poor states Here's hoping Battlefield 5 manages to do the same, although it's clearly Battlefront's tighter focus and simpler design philosophy that has enable DICE to polish it up so well.
Not to mention that the development team continued to work on this content long after the game went gold, polishing and perfecting it to fit into the framework of an already tight gaming experience.
Now take the above two points into consideration with track design that is incredibly tight and narrow and the core gameplay experience is just terrible, and this is without doubt one of the worst racing games I have ever played.
, the game itself features tight, responsive controls and I only experienced a few moments of frustration throughout my eight hour playthrough.
The 2018 title (which is currently just called «Spider - Man») looks like a gorgeously engrossing superhero experience, combining elements from previous Spider - Man games into something that looks tight, polished and a whole lot of fun.
Dark Day Interactive - is a small indie Development company, based in Australia and the United Kingdom, with past experience in the video game market, with the current release of Once Bitten, Twice Dead on PC, and iOS hits like Sky Island, the team has taken there past skills and knowledge from other projects and combined them into one tight company, answering to no major publishers, only making games they love, for the community and helped shape by the community.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
Finding energy tanks to increase your HP or discovering the now - iconic Morph Ball or Screw Attack abilities were highly rewarding experiences that reflected Samus's growth in power back onto the player's own mastery of the game and its tight platforming control scheme.
Dance Central 3 gave us a diverse song list spanning over 40 years, and fixed several of the tracking issues the previous games had giving us a tighter and more realistic experience.
Racing games, especially in this goofy style should be focused on a tight user experience where you can master the tracks instead of just getting thrown into a different track every time.
So with those major strikes against the game right out of the gate, I'm happy to report that it's a really tight, well realized experience.
Overall, Bloodborne is a tighter experience than any game of its ilk thus far.
This game is meant to be a very tight arcade experience for a very reasonable price of $ 11.99 MSRP.
• Solid knowledge of game editors • Previous experience working on AAA titles • Demonstrated ability to work self - directed when necessary • Ability to meet tight deadlines in our fast - paced environment • Aptitude for learning new software tools • Possess exemplary oral and written communication skills • Willing to relocate to Canada
«A huge Thank You — Thank You to all of you that have supported Mojo Bones and Impact Winter thus far.Since the release of the PC version, we have genuinely appreciated your feedback and sought to make the game an increasingly better and tighter experience and so it is without further ado that after this long road of blood, snow and tears, we can finally announce that Impact Winter will be coming to you digitally on PlayStation 4 and Xbox One this April 5th!»
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