Sentences with phrase «experience than other films»

What makes «Very Bad Things» a more rewarding experience than other films in its genre is that writer - director Peter Berg seems to be onto the fact that he's making a piece of shock schlock and not a sociological pronouncement.

Not exact matches

This wry, wonderfully detailed film catches the enormous imbalance of a morose teen with no life experience other than the thousands of fictional and pop - culture references that fill his head and his room: A sketch of Woody Allen's head hangs over Oliver's bed.
Aside from the well - noted fact that more superior long - form drama (and comedy) can be found on television than in cinemas, the two most interesting motion picture experiences I had in 2012 were in galleries: The Clock (Christian Marclay, 2010), a staggering and hypnotic achievement of which I still have some of its 24 hours to catch up with, and two multi-screen installations by Candice Breitz: «Him» and «Her» in which many scenes from the films of Jack Nicholson (in Him) and Meryl Streep (in Her), isolate the actors from their filmic background leaving the actors to speak to and interrogate each other across space and time on many themes of character, identity, success, failure, anger and disappointment.
It delivers exactly the sort of cinema experience that it promises to deliver with more integrity and a little more substance than many other films of its ilk.
This being said, if you ever have the opportunity to attend a large festival, pick a film or two that you might not typically watch, and take advantage of the other attendees, because there is always more than one way to experience a movie.
Not many men do like women, in my experience, but Truffaut certainly does, and this film offers more intelligent females than any other of the past year.
While significant portions of the film looked crystal - clear, many other scenes came across as less than terrific, all of which made for a generally good but erratic viewing experience.
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.
Cooper, as Kyle, is the driving force behind a film that takes an up close and personal look at one man's experience, not just with war, but with what it's like to come home from that war and not fit in, and what it was like for countless other soldiers who came home injured and broken in more ways than one.
With Disney Animation and other major studios producing critically acclaimed animated films at a rate far higher than 15 years ago, the animation categories have experienced an explosive growth in competition.
Guiding this project as producer is none other than Paul Feig, who has experience with awkward blockheads and sweet moments from his days on the show «Freaks and Geeks,» among his own other films.
My colleagues have written about other major films at Cannes, and beyond that, it was often more of a parade of oddities than misfires, in my experience.
From the beautiful and intimate score by Mychael Danna, to the inspired production design by David Gropman, to the pitch perfect performances by Suraj Sharma, Irrfan Patel and others, this movie is one of those rare films that brings its audience a mesmerizing experience rather than just a couple of hours of entertainment.
This film is carried largely by the intelligence of the idea and script, but other than that is a gruesome and depressing experience.
Perhaps more than any other game to date, Ryse comes close to delivering the kind of experience you'd expect from a pre-rendered CG film.
In this sense, her work is more aligned with artists who prioritized sensorial experience, like James Turrell, Mary Corse, and others of the Light and Space movement of the 1960s, than with film or other such time / media - based art.
In other words, they construct the world they experience, making sensory information idiosyncratic and / or socially oriented rather than accurate, and people's perception of their world an ongoing film or performance.
Each film suggests the possibility of a different experience of the present, a time other than that dominating contemporary life.
Each film thus encourages reflection on the possibility of a different experience of time — a time module other than the «on the clock» time of factory labor and the «clock time» that dominates contemporary life.
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