What makes «Very Bad Things» a more rewarding
experience than other films in its genre is that writer - director Peter Berg seems to be onto the fact that he's making a piece of shock schlock and not a sociological pronouncement.
Not exact matches
This wry, wonderfully detailed
film catches the enormous imbalance of a morose teen with no life
experience other than the thousands of fictional and pop - culture references that fill his head and his room: A sketch of Woody Allen's head hangs over Oliver's bed.
Aside from the well - noted fact that more superior long - form drama (and comedy) can be found on television
than in cinemas, the two most interesting motion picture
experiences I had in 2012 were in galleries: The Clock (Christian Marclay, 2010), a staggering and hypnotic achievement of which I still have some of its 24 hours to catch up with, and two multi-screen installations by Candice Breitz: «Him» and «Her» in which many scenes from the
films of Jack Nicholson (in Him) and Meryl Streep (in Her), isolate the actors from their filmic background leaving the actors to speak to and interrogate each
other across space and time on many themes of character, identity, success, failure, anger and disappointment.
It delivers exactly the sort of cinema
experience that it promises to deliver with more integrity and a little more substance
than many
other films of its ilk.
This being said, if you ever have the opportunity to attend a large festival, pick a
film or two that you might not typically watch, and take advantage of the
other attendees, because there is always more
than one way to
experience a movie.
Not many men do like women, in my
experience, but Truffaut certainly does, and this
film offers more intelligent females
than any
other of the past year.
While significant portions of the
film looked crystal - clear, many
other scenes came across as less
than terrific, all of which made for a generally good but erratic viewing
experience.
Paramount Pictures Corporation (PPC), a major global producer and distributor of
filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media
experiences, and
other entertainment content for audiences in more
than 180 countries.
Cooper, as Kyle, is the driving force behind a
film that takes an up close and personal look at one man's
experience, not just with war, but with what it's like to come home from that war and not fit in, and what it was like for countless
other soldiers who came home injured and broken in more ways
than one.
With Disney Animation and
other major studios producing critically acclaimed animated
films at a rate far higher
than 15 years ago, the animation categories have
experienced an explosive growth in competition.
Guiding this project as producer is none
other than Paul Feig, who has
experience with awkward blockheads and sweet moments from his days on the show «Freaks and Geeks,» among his own
other films.
My colleagues have written about
other major
films at Cannes, and beyond that, it was often more of a parade of oddities
than misfires, in my
experience.
From the beautiful and intimate score by Mychael Danna, to the inspired production design by David Gropman, to the pitch perfect performances by Suraj Sharma, Irrfan Patel and
others, this movie is one of those rare
films that brings its audience a mesmerizing
experience rather
than just a couple of hours of entertainment.
This
film is carried largely by the intelligence of the idea and script, but
other than that is a gruesome and depressing
experience.
Perhaps more
than any
other game to date, Ryse comes close to delivering the kind of
experience you'd expect from a pre-rendered CG
film.
In this sense, her work is more aligned with artists who prioritized sensorial
experience, like James Turrell, Mary Corse, and
others of the Light and Space movement of the 1960s,
than with
film or
other such time / media - based art.
In
other words, they construct the world they
experience, making sensory information idiosyncratic and / or socially oriented rather
than accurate, and people's perception of their world an ongoing
film or performance.
Each
film suggests the possibility of a different
experience of the present, a time
other than that dominating contemporary life.
Each
film thus encourages reflection on the possibility of a different
experience of time — a time module
other than the «on the clock» time of factory labor and the «clock time» that dominates contemporary life.