Sentences with phrase «experienced by our predecessors»

Not exact matches

Only those that we have experienced in our own community of faith and those presented to us by our predecessors as they reflected on their experience in the community.
This description of events could equally well belong to Whitehead or to Merleau - Ponty; it describes the immanence whereby the Anglo - American would see one event lying within its predecessor, or it describes the sedimentation by which time layers itself out, event by event, experience by experience.
Such a society is composed of occasions each of which is able to sum up the mental experience of its predecessors in such a way that any novelty which enters into a new occasion builds upon that which was experienced by earlier occasions.
But that's all the more reason to experience it and discuss it, and because it's backed by a really good light gun experience that is bigger and (on balance) better than its predecessor, this game is one of the most playable and interesting transgressive franchises the Japanese industry has ever produced.
Each action sequence is scaled larger than its predecessor, until, by the finale, Nakatomi Plaza experiences some serious property damage.
«The Conjuring 2», much like it's predecessor, has something most horror pictures do not; documents, evidence and 89 - year - old Lorraine Warren (played by Farmiga) with whom the experiences have been based.
Despite its fearsome exotic - car competition and our inherent instinct to compare the modern car to its wonderfully organic, quarter - century - old predecessor, the NSX scores its All - Star status by using technology for the forces of good — an amazing driving experience rather than automatonlike sterility.
Powered by Android 2.3 (Gingerbread), the device is 25 % faster than its predecessor (Motorola DEFY), boasts of a better battery life and a rich web surfing experience thanks to its Adobe ® Flash ® 10 - enabled browser which allows for quality web video viewing.
It doesn't quite reach the giddy heights of its predecessor, Rez, thanks to a fairly overt take on its storyline and themes (and it doesn't have Fear Is The Mind Killer by Adam Freeland)- but it is a unique and truly wonderful experience.
A lot of what makes Destiny 2 a great experience is built upon what was established by its predecessor, improving upon what didn't work so well while preserving everything that did.
In terms of gameplay, Velocity 2X doesn't mess with the hybrid experience brought forth by its predecessor.
Destiny 2 isn't a complete overhaul of the foundation established by its predecessor, but rather a compilation of the feedback given to Bungie over three years to help create a better experience.
The 2002 edition improves upon its predecessors by adding several features designed to provide a richer, more realistic experience.
Not to mention the game is a purely single player experience, meaning unlike it's predecessor, you'll have no - one to stop you once you start a crime ridden run through the streets with your revolver, cane - sword and brass knuckles by your side.
Many players will be immediately put off by this challenge, but they will be missing out on a rewarding, constantly interesting and breath taking experience that hasn't really been seen before, except in it's predecessor, Demon's Souls, even though that game in my playthrough was not as enjoyable.
As assumed from the recent PlayStation Experience trailer, Ni no Kuni II will have a more action - oriented combat system compared to its predecessor where the characters are backed up by little creatures adorably called Higgledies.
The basic concept is the same — you're set loose in a city where absolutely everything is online and lorded over by sinister tech giants — but this is a world that went through a lot of changes after Aiden Pearce rampaged through Chicago's criminal underworld on a quest for revenge, and all of those changes are designed to make Watch Dogs 2 a more fun, flexible experience than its gritty predecessor.
The physicality and tactility of the surfaces of the works — guided by the materials and processes involved in their creation — offer a uniquely visual experience of surfaces that desire to be touched and held, replicating the tactile attraction of their utilitarian predecessors.
Apparatus 2.0 expands on its predecessor by initiating long - distance working relationships between the same artists, asking them to consider their experiences — in different cities, under respective historical and sociopolitical conditions — and see how these aspects shape their understanding of images as a form of cultural critique.
He was deeply influenced by both his Minimalist predecessors and by Marcel Duchamp, in terms of incorporating the human body and the viewer into the experience of sculpture.
Based on my own research and 15 years of experience working with organizations on diversity and inclusion initiatives, the reason you see this quantitative financial growth by way of financial returns is as a result of its predecessor — the qualitative growth in the workplace culture, morale, and people.
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