Not exact matches
Only those that we have
experienced in our own community of faith and those presented to us
by our
predecessors as they reflected on their
experience in the community.
This description of events could equally well belong to Whitehead or to Merleau - Ponty; it describes the immanence whereby the Anglo - American would see one event lying within its
predecessor, or it describes the sedimentation
by which time layers itself out, event
by event,
experience by experience.
Such a society is composed of occasions each of which is able to sum up the mental
experience of its
predecessors in such a way that any novelty which enters into a new occasion builds upon that which was
experienced by earlier occasions.
But that's all the more reason to
experience it and discuss it, and because it's backed
by a really good light gun
experience that is bigger and (on balance) better than its
predecessor, this game is one of the most playable and interesting transgressive franchises the Japanese industry has ever produced.
Each action sequence is scaled larger than its
predecessor, until,
by the finale, Nakatomi Plaza
experiences some serious property damage.
«The Conjuring 2», much like it's
predecessor, has something most horror pictures do not; documents, evidence and 89 - year - old Lorraine Warren (played
by Farmiga) with whom the
experiences have been based.
Despite its fearsome exotic - car competition and our inherent instinct to compare the modern car to its wonderfully organic, quarter - century - old
predecessor, the NSX scores its All - Star status
by using technology for the forces of good — an amazing driving
experience rather than automatonlike sterility.
Powered
by Android 2.3 (Gingerbread), the device is 25 % faster than its
predecessor (Motorola DEFY), boasts of a better battery life and a rich web surfing
experience thanks to its Adobe ® Flash ® 10 - enabled browser which allows for quality web video viewing.
It doesn't quite reach the giddy heights of its
predecessor, Rez, thanks to a fairly overt take on its storyline and themes (and it doesn't have Fear Is The Mind Killer
by Adam Freeland)- but it is a unique and truly wonderful
experience.
A lot of what makes Destiny 2 a great
experience is built upon what was established
by its
predecessor, improving upon what didn't work so well while preserving everything that did.
In terms of gameplay, Velocity 2X doesn't mess with the hybrid
experience brought forth
by its
predecessor.
Destiny 2 isn't a complete overhaul of the foundation established
by its
predecessor, but rather a compilation of the feedback given to Bungie over three years to help create a better
experience.
The 2002 edition improves upon its
predecessors by adding several features designed to provide a richer, more realistic
experience.
Not to mention the game is a purely single player
experience, meaning unlike it's
predecessor, you'll have no - one to stop you once you start a crime ridden run through the streets with your revolver, cane - sword and brass knuckles
by your side.
Many players will be immediately put off
by this challenge, but they will be missing out on a rewarding, constantly interesting and breath taking
experience that hasn't really been seen before, except in it's
predecessor, Demon's Souls, even though that game in my playthrough was not as enjoyable.
As assumed from the recent PlayStation
Experience trailer, Ni no Kuni II will have a more action - oriented combat system compared to its
predecessor where the characters are backed up
by little creatures adorably called Higgledies.
The basic concept is the same — you're set loose in a city where absolutely everything is online and lorded over
by sinister tech giants — but this is a world that went through a lot of changes after Aiden Pearce rampaged through Chicago's criminal underworld on a quest for revenge, and all of those changes are designed to make Watch Dogs 2 a more fun, flexible
experience than its gritty
predecessor.
The physicality and tactility of the surfaces of the works — guided
by the materials and processes involved in their creation — offer a uniquely visual
experience of surfaces that desire to be touched and held, replicating the tactile attraction of their utilitarian
predecessors.
Apparatus 2.0 expands on its
predecessor by initiating long - distance working relationships between the same artists, asking them to consider their
experiences — in different cities, under respective historical and sociopolitical conditions — and see how these aspects shape their understanding of images as a form of cultural critique.
He was deeply influenced
by both his Minimalist
predecessors and
by Marcel Duchamp, in terms of incorporating the human body and the viewer into the
experience of sculpture.
Based on my own research and 15 years of
experience working with organizations on diversity and inclusion initiatives, the reason you see this quantitative financial growth
by way of financial returns is as a result of its
predecessor — the qualitative growth in the workplace culture, morale, and people.