Not exact matches
The
experience backs up what a lot of other independent
developers have been saying — that Sony has over the past few years become the most indie - friendly of the
console giants.
Subtler, but no less crucial, are the gameplay tweaks implemented by the
developer to allow for a seamless
experience on the Nintendo Switch
console's handheld mode.
What we should be concerned with is not whether these mid-generation upgrades are a «good thing» or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed
console cycles) but whether these upgrades will be enough to truly make a difference to the kind of
experiences developers can achieve and which we can then enjoy.
You're going to get better game
experiences from mid-generation jumps like this, ultimately, so stop thinking about your «investment» in an original PS4 or Xbox One and start paying more mind to the
developers and artists who, every
console cycle, desperately want to realize their visions but are always shackled in one form or another by hardware which (nowadays) is underpowered from the second it launches.
As a gamer from way back and having the
experience of nearly all but a couple of
consoles I'm humbled and I have the respect for all the
developers out there, I don't see the need to keep hating or be a one minded gamer who sits and thinks that nothing better can happen than what I own because that would truly be false.
Subtler, but no less crucial, are the gameplay tweaks implemented by the
developer to allow for a seamless
experience on the Nintendo Switch ™
console's handheld mode.
It was almost ahead of its time and
developers needed time to learn its nuances, but once they did, it delivered
experiences that were unparalleled by any other
console at the time.
Yet to my surprise I haven't encountered any severe problems that have done anything more than irritate me briefly, though on
console reports of save games being deleted were common, and some PC users have been
experiencing crashes with AMD hardware, although the
developer's quick work at getting patches out seems to have remedied these problems.
It was a very unusual step at the time for Sony to invite an independent
developer like us to their
console launch announcement — as far as I know, it was unprecedented — and it was a nice
experience for us, and it probably helped a lot of new people find out about the game.
The new Nintendo Switch Online Service has been introduced by the
console's
developers and those who want the best
experience possible including being able to play online and with friends, are going to have to pay the price!
Next up is the job position for a senior animation
developer, which describes the need for an employee with «
experience with a variety of platforms including PCs and
consoles».
The
developers aim to deliver an
experience with gameplay worthy of a platinum game but they will still make action games for other
consoles.
Today, Housemarque is one of the most
experienced and well - known
developers of downloadable games for
console platforms, with a successful track record spanning 20 + years.
It's razor - focused on delivering the best
console gaming
experience possible, and as long as Microsoft is able to produce the full amount of
developer support it claims to have, Redmond will have achieved its aims.
«As one of the first Chinese
developers for the PlayStation ® 4, we hope to bring
console gamers an
experience that is fresh and new; a game that reinvigorates the spirit while providing entertainment for players of all ages.»
Part of the appeal of the Nintendo Switch is its ability to shift from
console to handheld
experiences instantly, and if enough third - party
developers make games for the system, it could essentially overthrow the necessity of buying other platforms; the Switch could stand as the choice system that can run Nintendo's iconic titles alongside third - party titles.
Based in Vienna, Austria, Bplus is an one - man independent game
developer with over 10 years of
experience developing games for Nintendo
consoles and more recently the Steam platform.
Let's only hope that with Wii U, Nintendo as a company with 25 + years of
experience in developing game controllers has any idea what feels right, and don't turn a cold shoulder to the
developers that actually have the
console and are giving them positive feedback.
Past
experiences on
consoles have slowly turned some
developers to mobile platforms, where restrictions are kept to a minimum and hold little - to - no red tape preventing game creators from updating their titles and crafting
experiences how they want to.
The software
developers create essentially replicates the entire
experience of playing a game on the
console for which it was designed.
Having a great
developer experience was fundamental in the product that we built and actually more than any
console in history — I would be bold enough to say this — the Xbox One X was informed by game
developers and by real game engines.
«My past
experience working for Bethesda,
developer of Fallout and Elder Scrolls, allowed me to understand how the top
developers from the PC and
console era created games with deep stories and innovative gameplay,» Liu detailed.
Given that the PS3 was released on the 23rd of March 2007 in Australia, it has given and still is, giving gamers one of the best
console experiences of the 21st century so I can not wait to see what
developers do with the PlayStation 4.
Indeed, it's the Nintendo
console that offers the
experience that the
developers originally intended for the game, before the last - minute switch to a multi-platform release.
While the
developer prepares for its major
console and PC debut later this year, the team was happy to reflect on its
experience developing for Xperia Play, touted by many as a hardcore smartphone gaming device.
It'll also be great to bring these games overseas so that Western gamers can
experience what Chinese
developers are working on and whilst the majority of games are not AAA quality it is a start for China's
console games industry.
AGDA organiser Liam Esler from the Australian Game
Developers» Association said, «This year's awards showcased an extraordinary display of talent from Australian studios large and small,
experienced and new, with winning games across PC, mobile and
console.
The Android
console manufacturer has partnered with many AAA / AA and Indie
developers in order to bring games like Saints Row 4, Dynasty Warriors and Hawken to their
console in an attempt to attract Chinese gamers who want great game
experiences at a low cost to entry.
The power of this decade's home
consoles allows
developers to incorporate aspects of movies and television to create a detailed, immersive viewing
experience.
Somehow, we've pushed
developers into a pixel war, when they should be running both
consoles at 720P with these sort of specs, and putting as much of that power into actual graphical effects, such tessellation effects, SSAO / SSDAO / HBAO, filtering, lighting, shadow counts and dynamic effects as possible (such as, grass bending to your touch)... that is, if you wanted to have an actual PC-esque
experience.
The
developer is not only focused on the sequel, though, as it is looking to improve the «Destiny»
experience by issuing permanent
console bans against cheaters.
But while Rift represents the bold, experimental steps of a handful of
developers on a fluid, ever - changing platform, it's likely to be Sony's Project Morpheus that offers
console owners their first real
experience of what virtual reality looks like in the 21st century.
KinifiGames
Developer Hollie Figueroa brings together PC,
console, and mobile experts with different backgrounds and perspectives representative of the diverse development tracks for games and interactive
experiences, to talk on difficulty, accessibility, design, and how they influence each other during development.
Developers Codemasters tweeted the clarification late yesterday, saying «a PC version will follow - we're just focusing on the
console experience first.»
Fuze are keen for players to have a smooth
experience on their
console and so will not allow for any game from the Android app store to launch on their
console, instead
developers will need to submit the game to Fuze who will test it before allowing it on the store.
Banking off of the
console power of the Xbox One, Turn 10 with
developer Playground Games aimed towards making their car / racing game scream next gen. Launching in the US on September 30, 2014, Forza Horizon 2 will house over 200 cars, a new multiplayer
experience, and a highly explorable open world.
The next step - change for gamers and
developers must deliver true 4K gaming and high - fidelity VR
experiences to the
console.
From the early days of 8 - bit
consoles like Famicom to today's
consoles and the race towards photorealism, video game
developers have been creating incredible
experiences that stick with their fans for life.
It may not sound particularly groundbreaking considering that avid players of racing games are well accustomed to such a luxury, but it's a first for Real Racing that is all part of
developer FireMonkey's strategy to faithfully emulate a
console - like racing
experience on the go.
Over the years we've seen game
developers and
console manufacturers try their best to add something a bit different to player
experiences with peripherals that are either themed or designed to make a
console stand apart from others on the market.
According to him, a new hardware in the market is considered very pleasing, and as a software
developer, the company wants to develop games that offer an
experience tailored based on the characteristics of each
console, and the enjoyment of the audience.
Mobile
developers looking for another option than the freemium / free to play business model,
console developers that would like to transition to mobile game development and any
developer or gamer that believes we should be crafting more deep high - quality fresh
experiences for mobile devices.
The
developer's recent job listing for a «Network / Multiplayer programmer» read, «We are looking for an
experienced network programmer to work with our online team to develop the multiplayer features of our next gen
console title.»
Hopefully more details come out as to how this will work on
consoles, and that it will avoid the fate of a certain other
developer's MMO
experience on
consoles.
In a piece covering growing consumer interest in mobile gaming, TechCrunch's Matthew Panzarino spoke to Apple's vice president of product marketing, Greg Joswiak, and several prominent game
developers to get opinions on the state gaming on iOS.According to Joswiak, with
developers now able to bring full multiplayer
console - style
experiences to iOS devices, like the recently released Fortnite and PUBG mobile games, mobile gaming is at a tipping point.
The publication also believes that tvOS game
developers will most likely be taking advantage of the processing power of the new Apple TV to create immersive 3D
experiences so as to rival modern
console games.
The
consoles are at their peak and any
experienced developer like Rockstarwould not assume the opportunity in them.
Consoles are far more powerful than they once were and various
developers have created solid strategy games which you can
experience from the comfort of your couch.