I was just playing with my son in 2 - player mode on Wii U on the helicarrier with Captain America and Mr. Fantastic and didn't
experience any frame rate issue at all.
The animations when using a power - up or hitting an opponent smooth, I didn't
experience any frame rate issues.
I didn't
experience any frame rate issues, or visual glitches, so the fact that Gears of War: Judgment wasn't designed with Unreal Engine 4 didn't hamper my experience.
Not exact matches
It's not as extravagant, thrilling, or exciting as the main series it's based on, however
frame rate and control
issues aside, this is a good option for those who want a similar
experience on the go.
It's not perfect, the
frame rate issues are slight, and it doesn't detract from the overall
experience.
Bland, unoriginal, buggy, beleaguered with
frame -
rate issues, filled with visual «quirks», and featuring combat that's lacking any great sense of satisfaction, Rise of the Argonauts is a truly lacklustre action - RPG
experience.
The servers, at least in my
experience, weren't up to the task and each round was full of lag and
frame rate issues.
«Understanding the
issues some users are
experiencing, KONAMI
issued a title update for Silent Hill HD Collection (PS3), which fixed
frame rate issues as well as audio - synching and other reported
issues.
biggest
issue with the Wii U is their ignorance of North America, their poor online
experience and slow game turnover
rate generic 3rd party support is almost dead on Wii U, so its good to see Nintendo going to other companies to make some exclusive titles for them (hyrule warriors, fatal
frame) lets hope this trend continues
Technical
issues do show through — some small
frame rate drops here and there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the
experience in any tangible way.
Many e-reader companies that provide a truly e-ink
experience such as the Amazon Kindle, Barnes and Noble Nook, and Pocketbook e-readers suffer from the
frame -
rate issues that plague current generation technology.
Finally, the most irritating
issue is the
frame rate slowdown: your PC could be meeting the minimum technical requirements (or more) and still be
experiencing FPS lags during action sequences and cutscenes.
The only cause for concern is the inconsistent
frame rate that becomes apparent when in battle, retaining some
issues previously seen in Pokémon X and Y. For the large part your
experience will be largely trouble - free, but with stereoscopic 3D activated or in more demanding encounters such as Horde Battles there are intermittent instances where the
frame rate will drop.
I mention that in my
experience, the
frame -
rate issues usually only happen when there is a lot of grass near Link.
Helldivers can be quite fun, and the
experience is so fine - tuned that the
issues it does have - like matchmaking and the occasional
frame rate issues - stand out like sore thumbs.
The game also runs at a blazing
frame rate, though I did
experience an
issue where the game refused to render at 1080p, as long as I had a second lower - resolution monitor connected to my PC at the same time even though I wasn't using it.
The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par
experience marred by frequent
frame -
rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
From my
experience it does have a pretty stable
frame rate, but it does struggle when there were a larger number of enemies and / or health
issues.
However, there were some slowdown and
frame rate issues that hampered my gameplay
experience to some degree.
I did encounter some
frame rate issues in some areas but it didn't ruin the
experience in any way.
Technical
issues do show through — some small
frame rate drops here and there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the
experience in any tangible way.
I had no
issues regarding any
frame rate drops and also found the option for HDR mode to really add to the overall visual
experience.
The new update fixes screen tearing
issues that some people have been
experiencing and improves
frame rate which makes squashing zombies super smooth.
According to reports, developer Virtuous Games has been
experiencing major
issues with
frame rates, making the game unplayable, with WB Games seemingly supporting -LSB-...]
To release such an anticipated title which Xbox fans have been awaiting for years to come and completely fail to deliver a proper
experience devoid of any
frame rate issues, rendering mishaps, cut scene loading, etc... The list goes on and on.
Rumors are currently circulating that the latest update fixes some
frame rate issues players
experienced.
Despite the slight graphical hiccups, the most impressive thing when playing the game was the lack of
frame rate issues I
experienced in either playstyle.
However in my
experience, I believe that the graphical engine of Devil's Third hinders the control mechanics because it does suffer from some
frame rate issues, even though at times the graphics look a little dated.
Although it is worth noticing that I
experienced a few areas that suffered from some
frame -
rate issues.
Unfortunately, I did
experience a few
frame rate drops while playing, specifically when entering and exiting buildings but this is a minor
issue and doesn't affect your overall
experience.