Sentences with phrase «experienced gamers a sense»

David Oxford, of Activision Publishing, said that this title «aims to broaden the franchise's appeal even wider, giving experienced gamers a sense of depth and to feel more challenged while still making it easy for parents or grandparents to pick up and play.»

Not exact matches

Watching the game on the couch in your living room is fine, but what if you could really experience the game with all your senses without ever leaving your house?
Disney's interest made perfect sense: it owns some of the most - loved properties on the planet, from original Disney characters to Star Wars to Marvel (great toy material); was already in the toys business; and despite a trimming - down of internal game studios, still had Avalanche Software, an experienced game developer with a lot of talent.
Theologians influenced by positivism, whose adherents saw reality as strictly that which can be experienced through the senses and knowledge as that which can be obtained through a narrow definition of the scientific method, and linguistic analysis, which purported that the only proper function of philosophy is the study of the usage of words and sentences, also treated science and religion as separate realms, distinct «language games,» each with its own set of rules.
There is at least one other thing that experience has brought me: the knowledge that there is a lot I don't know about this game and the good sense to listen to those who can help.
Here, though, there's almost nothing to snag against at all, and it's hard to avoid the feeling that the Bayern matchday experience is not so much another way of watching the game — better or otherwise — so much as precisely the experience that modern football, in the worryingly commercialized sense, aspires to.
So giving the position to Holding would make more sense because he needs the game time for experience and also he is British which means he will be crucial for the homegrown quota.
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
Trent's got the edge in the attacking sense, with his flair likely to be a crucial factor in league games against Crystal Palace and Everton, while the crunch tie with Manchester City in the Champions League seems an affair when experience may prevail.
Claudio Marchisio stated that those who were there for the last World Cup «carry that experience on our shoulders» and Thiago Motta reinforced this sense of responsibility in yesterday's press conference, with the claim that they are approaching the game «like a final ``.
Most of these developmental experiences are done without proper supervision, correction or effective discipline, and are often dealt with via harsh discipline, isolation to cribs or beds, or, more simply, placing all of the older children in a room together without toys, games, or recreation under adult supervision which leads to chaos and confusion and a very skewed sense of a family hierarchy.
Even though Happy Couple differs from other dating apps in the sense that the focus is on a couple, versus individuals looking for a date and / or relationship, the way users interact with Happy Couple is similar to the game - style experience they have with a number of other popular dating apps: it's easy to use, playful, and fun.
While the game has some shortcomings, it does provide an amazing adrenaline rush and sense of speed you rarely experience in other titles.
Better than any other game, this gave gamers a sense of freedom that they had never before experienced inside a linear game.
Throughout the game experience, you feel a deja vu sense from the very beginning of the game, there is not practically innovation from the Far Cry 3 and 4 releases, missions are repetitive and boring, and after fulfilling it achievements you do not experience any gratification, it
Throughout the game experience, you feel a deja vu sense from the very beginning of the game, there is not practically innovation from the Far Cry 3 and 4 releases, missions are repetitive and boring, and after fulfilling it achievements you do not experience any gratification, it is like: go there and kill this guy, go back and pick up this item... This game has no soul and despite not being a bad game it is the worst Far Cry released.
Steep is a very good looking game on the Xbox One with some exceptional attention to detail that really makes it feel you are on some distant snow encrusted mountain that also creates a sense of speed and a true to life winter sporting experience as you engage in these sports.
I'm not sure how to feel about this, I'm old school when it comes to gaming and one of the reasons I enjoy 3DS games is that they still are full games that give you a huge sense of fulfilment and a complete gaming experience just like games from the 80-90-00's..
That's just one example of how Dead Rising 4 has dumbed down the experience to the point where there's no longer a sense of urgency or any real stakes involved in the game.
Also the sense of speed that this game gives is really an unreal experience.
The Evil Within 2 occasionally returns to more linear hallways and boss fights, but in the moments when it allows players to explore Union and experience its horrors with less guidance, the game eschews jumpscares for an overwhelming sense of dread that sets it apart from other horror experiences.
But at the end of the day, the sheer amount of hours that gets pumped into games like Mario Kart, Smash Bros, Nintendo Land (this was awesome as a 4 - 5 player experience) and taking into account the purer sense of fun that comes with playing with your friends I don't see going for mostly first party titles being much of a limitation.
Otherwise if there's too many experiences that take you out of the game world's fantasy it ruins the sense of immersion.
Teslagrad is an immersive platformer with tons of atmosphere and story to experience, so it make sense that players want to capture their best moments in the game to share on Miiverse.
Integral to every Souls game is the experience of loneliness, that sense that you are the only moving object in a cyclopean expanse of dead architecture and stagnant myths.
As I experienced the opening on the ship, I was imagining all the potential that the game had to offer with its gorgeous visuals and the possibilities of the open world exploration, however the abrupt nature of the story and how it is told manages to spoil a good chunk of the game leaving the player without a sense of purpose in the world.
For regular RPG fans, the game wins by virtue of great balance in marrying conventional tropes with humour, loveable characters and a story that though not unique in a synoptical sense (evil being overthrown by band of merry civilians) delivers a well executed and extremely satisfying experience with surprisingly emotional turns that are not too cheesy.
Now iOS gamers can experience a taste of the developer's whimsical sense of fun thanks to their free - to - download tactical title, Hero Academy.
Despite drawing from experiences like Super Smash Brothers on the various Nintendo consoles, the Small Arms formula feels unique and interesting which, when accompanied by the odd looking cyborg critters you get to play as, gave the game a strong sense of originality which the platform needed at the time.
Specifically, where most AAA action games simply fake a sense of character growth through inexorably expanding ability trees — simulating player - authored progress by really just rationing off game systems - Destiny and God of War aim to more specifically bridge the gap between straightforward action game and proper, player - driven, stats - powered RPG, delivering the (optional) depth of the latter without having it dominate the experience.
While the game has a great sense of humor about common videogame tropes like backtracking, it doesn't change the fact that making players do what they're making fun of still dampens the experience.
Rather than depend on the game to create a sense of historical empathy in students, I ask them to create experiences using free interactive fiction tools, like Inklewriter or Twine, to make their own choice - based stories.
When I play a game, the ability to select a character or customize the gameplay gives me a sense of ownership and makes the experience feel unique.
URGE is also infused with a gamer's sense of adventure — with the bare, exposed look and driving experience of a high performance motorcycle, but balanced with a high level of safety features.
The HTC Flyer is a fast, portable, light - weight tablet that integrates the immersive and highly intuitive HTC Sense (TM) experience and enables content including videos, music, games and more to be easily accessed and enjoyed.
The HTC Flyer is a fast, portable, light - weight tablet that integrates the immersive and highly intuitive HTC Senseexperience and enables content including videos, music, games and more to be easily accessed and enjoyed.
The 10 - point touch display and six - axis motion sensing gyro meter control guarantees an entertainment experience on par with the best game consoles.
Publishers are like experienced sages who have long developed the magical sense in business with distributing channels; however, technology is gradually changing and so are the game players.
While there are shining moments and a true sense of terror throughout the game, there was too many problems with the actual gameplay to make it an enjoyable experience.
If real MP is added to the game, so you can easily find each other, do coop stuff, etc., etc. then it makes sense to me to want it, but people fell over a stupid comment from Sean which, if implemented that exact way, would still give you the same experience as without except for a teensy tiny chance to meet another player some where and look at them... Or are you just only into MP games and are all SP games major borefests to you?
Kotaku: Given that we talked about your experience with games as sort of fads as amusements, those Computer Game Developer Conferences with the more serious - minded stuff, what's your sense of the potential of games?
Even small design elements come together to brilliantly convey a sense of distant realism — camera glitches, for example, when leaving the realms of the map are a genius way of maintaining the boundaries of the play experience while not breaking immersion with the game world.
Career mode is where the meat of the game is and where you will most likely kick of your MotoGP 13 experience, so it makes the most sense to start this review proper by talking about it.
This system brings a solid sense of progression to the game, and hunting down some of the bigger vials which grant you extra experience provides some of the most challenging moments in the entire game, making them more than worth hunting down for anyone feeling that the is a bit too easy, though even at its most difficult Trine 2 is not a very taxing game on the old brain.
I just finished Tales of Berseria, the story keep me going, since the game design is inferior to past entries, while combat is more streamlined like with Nier you either make little to no effort or even just leave autoplay, OR you get constantly one shot which if it were playing coop it'll make sense, but constantly reviving the cpu allies, got tiresome, also I might not get it, but it doesn't make sense to me that you get more experience points in lower difficulties, especially when enemy levels are doubled on higher difficulties.
Overall: 9 Verdict: A sense of being unfinished pervades the entire game, but this is still the best multiplayer experience you can find on the consoles.
And in the new game, c» mon, he's just been through this horrific experience and there miiiiight be some people around, so it would make sense that he may actually speak.
And we're sensing a common theme from outlets across the globe, with comments like «the best pinball game yet» (PlayStation Country), «the best pinball game around» (MondoXbox), and «the greatest digital pinball experience in the world right now» (Ragequit).
Considering there are several points during the game where Muddy experiences flashbacks that explain his combat abilities it would have made far more sense to tie these upgrades into those moments.
The game takes some exciting twists and turns — fans of the series and newcomers alike will experience non-stop fun, a renewed sense of intensity and the type of challenging adventure only Spyro can overcome.»
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