David Oxford, of Activision Publishing, said that this title «aims to broaden the franchise's appeal even wider, giving
experienced gamers a sense of depth and to feel more challenged while still making it easy for parents or grandparents to pick up and play.»
Not exact matches
Watching the
game on the couch in your living room is fine, but what if you could really
experience the
game with all your
senses without ever leaving your house?
Disney's interest made perfect
sense: it owns some of the most - loved properties on the planet, from original Disney characters to Star Wars to Marvel (great toy material); was already in the toys business; and despite a trimming - down of internal
game studios, still had Avalanche Software, an
experienced game developer with a lot of talent.
Theologians influenced by positivism, whose adherents saw reality as strictly that which can be
experienced through the
senses and knowledge as that which can be obtained through a narrow definition of the scientific method, and linguistic analysis, which purported that the only proper function of philosophy is the study of the usage of words and sentences, also treated science and religion as separate realms, distinct «language
games,» each with its own set of rules.
There is at least one other thing that
experience has brought me: the knowledge that there is a lot I don't know about this
game and the good
sense to listen to those who can help.
Here, though, there's almost nothing to snag against at all, and it's hard to avoid the feeling that the Bayern matchday
experience is not so much another way of watching the
game — better or otherwise — so much as precisely the
experience that modern football, in the worryingly commercialized
sense, aspires to.
So giving the position to Holding would make more
sense because he needs the
game time for
experience and also he is British which means he will be crucial for the homegrown quota.
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the
game, he knows the fans are being hosed and he feels some
sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently
experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
Trent's got the edge in the attacking
sense, with his flair likely to be a crucial factor in league
games against Crystal Palace and Everton, while the crunch tie with Manchester City in the Champions League seems an affair when
experience may prevail.
Claudio Marchisio stated that those who were there for the last World Cup «carry that
experience on our shoulders» and Thiago Motta reinforced this
sense of responsibility in yesterday's press conference, with the claim that they are approaching the
game «like a final ``.
Most of these developmental
experiences are done without proper supervision, correction or effective discipline, and are often dealt with via harsh discipline, isolation to cribs or beds, or, more simply, placing all of the older children in a room together without toys,
games, or recreation under adult supervision which leads to chaos and confusion and a very skewed
sense of a family hierarchy.
Even though Happy Couple differs from other dating apps in the
sense that the focus is on a couple, versus individuals looking for a date and / or relationship, the way users interact with Happy Couple is similar to the
game - style
experience they have with a number of other popular dating apps: it's easy to use, playful, and fun.
While the
game has some shortcomings, it does provide an amazing adrenaline rush and
sense of speed you rarely
experience in other titles.
Better than any other
game, this gave
gamers a
sense of freedom that they had never before
experienced inside a linear
game.
Throughout the
game experience, you feel a deja vu
sense from the very beginning of the
game, there is not practically innovation from the Far Cry 3 and 4 releases, missions are repetitive and boring, and after fulfilling it achievements you do not
experience any gratification, it
Throughout the
game experience, you feel a deja vu
sense from the very beginning of the
game, there is not practically innovation from the Far Cry 3 and 4 releases, missions are repetitive and boring, and after fulfilling it achievements you do not
experience any gratification, it is like: go there and kill this guy, go back and pick up this item... This
game has no soul and despite not being a bad
game it is the worst Far Cry released.
Steep is a very good looking
game on the Xbox One with some exceptional attention to detail that really makes it feel you are on some distant snow encrusted mountain that also creates a
sense of speed and a true to life winter sporting
experience as you engage in these sports.
I'm not sure how to feel about this, I'm old school when it comes to gaming and one of the reasons I enjoy 3DS
games is that they still are full
games that give you a huge
sense of fulfilment and a complete gaming
experience just like
games from the 80-90-00's..
That's just one example of how Dead Rising 4 has dumbed down the
experience to the point where there's no longer a
sense of urgency or any real stakes involved in the
game.
Also the
sense of speed that this
game gives is really an unreal
experience.
The Evil Within 2 occasionally returns to more linear hallways and boss fights, but in the moments when it allows players to explore Union and
experience its horrors with less guidance, the
game eschews jumpscares for an overwhelming
sense of dread that sets it apart from other horror
experiences.
But at the end of the day, the sheer amount of hours that gets pumped into
games like Mario Kart, Smash Bros, Nintendo Land (this was awesome as a 4 - 5 player
experience) and taking into account the purer
sense of fun that comes with playing with your friends I don't see going for mostly first party titles being much of a limitation.
Otherwise if there's too many
experiences that take you out of the
game world's fantasy it ruins the
sense of immersion.
Teslagrad is an immersive platformer with tons of atmosphere and story to
experience, so it make
sense that players want to capture their best moments in the
game to share on Miiverse.
Integral to every Souls
game is the
experience of loneliness, that
sense that you are the only moving object in a cyclopean expanse of dead architecture and stagnant myths.
As I
experienced the opening on the ship, I was imagining all the potential that the
game had to offer with its gorgeous visuals and the possibilities of the open world exploration, however the abrupt nature of the story and how it is told manages to spoil a good chunk of the
game leaving the player without a
sense of purpose in the world.
For regular RPG fans, the
game wins by virtue of great balance in marrying conventional tropes with humour, loveable characters and a story that though not unique in a synoptical
sense (evil being overthrown by band of merry civilians) delivers a well executed and extremely satisfying
experience with surprisingly emotional turns that are not too cheesy.
Now iOS
gamers can
experience a taste of the developer's whimsical
sense of fun thanks to their free - to - download tactical title, Hero Academy.
Despite drawing from
experiences like Super Smash Brothers on the various Nintendo consoles, the Small Arms formula feels unique and interesting which, when accompanied by the odd looking cyborg critters you get to play as, gave the
game a strong
sense of originality which the platform needed at the time.
Specifically, where most AAA action
games simply fake a
sense of character growth through inexorably expanding ability trees — simulating player - authored progress by really just rationing off
game systems - Destiny and God of War aim to more specifically bridge the gap between straightforward action
game and proper, player - driven, stats - powered RPG, delivering the (optional) depth of the latter without having it dominate the
experience.
While the
game has a great
sense of humor about common videogame tropes like backtracking, it doesn't change the fact that making players do what they're making fun of still dampens the
experience.
Rather than depend on the
game to create a
sense of historical empathy in students, I ask them to create
experiences using free interactive fiction tools, like Inklewriter or Twine, to make their own choice - based stories.
When I play a
game, the ability to select a character or customize the gameplay gives me a
sense of ownership and makes the
experience feel unique.
URGE is also infused with a
gamer's
sense of adventure — with the bare, exposed look and driving
experience of a high performance motorcycle, but balanced with a high level of safety features.
The HTC Flyer is a fast, portable, light - weight tablet that integrates the immersive and highly intuitive HTC
Sense (TM)
experience and enables content including videos, music,
games and more to be easily accessed and enjoyed.
The HTC Flyer is a fast, portable, light - weight tablet that integrates the immersive and highly intuitive HTC
Sense ™
experience and enables content including videos, music,
games and more to be easily accessed and enjoyed.
The 10 - point touch display and six - axis motion
sensing gyro meter control guarantees an entertainment
experience on par with the best
game consoles.
Publishers are like
experienced sages who have long developed the magical
sense in business with distributing channels; however, technology is gradually changing and so are the
game players.
While there are shining moments and a true
sense of terror throughout the
game, there was too many problems with the actual gameplay to make it an enjoyable
experience.
If real MP is added to the
game, so you can easily find each other, do coop stuff, etc., etc. then it makes
sense to me to want it, but people fell over a stupid comment from Sean which, if implemented that exact way, would still give you the same
experience as without except for a teensy tiny chance to meet another player some where and look at them... Or are you just only into MP
games and are all SP
games major borefests to you?
Kotaku: Given that we talked about your
experience with
games as sort of fads as amusements, those Computer
Game Developer Conferences with the more serious - minded stuff, what's your
sense of the potential of
games?
Even small design elements come together to brilliantly convey a
sense of distant realism — camera glitches, for example, when leaving the realms of the map are a genius way of maintaining the boundaries of the play
experience while not breaking immersion with the
game world.
Career mode is where the meat of the
game is and where you will most likely kick of your MotoGP 13
experience, so it makes the most
sense to start this review proper by talking about it.
This system brings a solid
sense of progression to the
game, and hunting down some of the bigger vials which grant you extra
experience provides some of the most challenging moments in the entire
game, making them more than worth hunting down for anyone feeling that the is a bit too easy, though even at its most difficult Trine 2 is not a very taxing
game on the old brain.
I just finished Tales of Berseria, the story keep me going, since the
game design is inferior to past entries, while combat is more streamlined like with Nier you either make little to no effort or even just leave autoplay, OR you get constantly one shot which if it were playing coop it'll make
sense, but constantly reviving the cpu allies, got tiresome, also I might not get it, but it doesn't make
sense to me that you get more
experience points in lower difficulties, especially when enemy levels are doubled on higher difficulties.
Overall: 9 Verdict: A
sense of being unfinished pervades the entire
game, but this is still the best multiplayer
experience you can find on the consoles.
And in the new
game, c» mon, he's just been through this horrific
experience and there miiiiight be some people around, so it would make
sense that he may actually speak.
And we're
sensing a common theme from outlets across the globe, with comments like «the best pinball
game yet» (PlayStation Country), «the best pinball
game around» (MondoXbox), and «the greatest digital pinball
experience in the world right now» (Ragequit).
Considering there are several points during the
game where Muddy
experiences flashbacks that explain his combat abilities it would have made far more
sense to tie these upgrades into those moments.
The
game takes some exciting twists and turns — fans of the series and newcomers alike will
experience non-stop fun, a renewed
sense of intensity and the type of challenging adventure only Spyro can overcome.»