Sentences with phrase «experienced in platformers»

Not exact matches

Rad Rodgers tries to evoke the great platformers of the 90s but it succeeds only in part, failing to provide a compelling and challenging gameplay like the ones it's inspired by, using a sometimes forced humour and and offering us a too short experience.
The controls are spot - on, the environments are varied and engaging, and while other platformers may have tread similar ground before, Slime - san weaves together so many different elements into a finely - crafted experience that it deserves a place among the best in the genre.
2D platformers come in all shapes and sizes and Juju is one that doesn't deviate much but remains a solid experience from start to finish.
A good platformer not only requires a good gameplay experience in terms of level design and controls, but also need to do a good job of conveying an experience to the player.
Teslagrad is an immersive platformer with tons of atmosphere and story to experience, so it make sense that players want to capture their best moments in the game to share on Miiverse.
If it's an RPG, adventure game, or platformer, he will use his experience to review and discover some amazing Indy games and creative developers in the industry today.
On the surface it's a standard action platformer with plenty of running, jumping and shooting enemies, but a novel ability to jump in and out of both the foreground and background creates a unique experience and some devilishly designed levels.
New Light Fall trailer has released In case you missed the awesome news, the highly - anticipated 2D platformer Light Fall will release on the Nintendo Switch ™ system, allowing players to experience the game's innovative game mechanic, intriguing storyline and beautiful art style at home or on a portable handheld!
Double Fine designed Rhombus to be a PlayStation VR experience, so instead of being an action platformer with adventure game - like elements, you'll primarily use the power of Clairvoyance to jump between people and sea creatures in order to solve puzzles and help free the party from their induced psychic states.
Originally released back in 2009 as a flash game, this classic run «n» gun inspired platformer has been retouched, tweaked and cleaned up to provide the definitive experience for all your retro needs.
In my humble opinion, it completely challenged all preconceptions of how a platformer needed to play and to this day remains one of the most unique and creative experiences the dual screened handheld ever produced.
In Short: The best indie platformer since Super Meat Boy, but also one of the best storytelling experiences of recent years — with an incisive and thoughtful portrayal of mental illness.
Last year I experienced a preview build of Inside My Radio, a musical platformer that is being developed by Seaven Studios in collaboration with TurboDindon.
Media Molecule are of course known for bringing creativity and imagination to the forefront of our minds, so creating a platformer with a set story was always going to be a risk; with the multiplayer experience that was LittleBigPlanet creativity was easy to see in their level creation tools, and how this would work within a platformer I was initially unsure.
In my experience, this tends to be a bad sign, but it turns out that this is actually a pretty solid 2.5 D platformer.
Watch their backstories and see them develop as the fighters they've become today in a complete action - packed platformer experience!
Capcom and dontnod Entertainment are looking to provide a unique experience in June with Remember Me, an action platformer centered around the idea of manipulating memories.
«Today's gamers want an experience that's fun to master and equally fun to stream and watch with friends,» said Vilas Tewari, CEO and programmer, Candescent Games, Inc. «With that in mind, we designed Tinertia to be a skill based action platformer.
learn its nuances, and let it dig its hook into them are in for a hell of a 2D action - platformer experience.
It attempts to pay tribute to some of the original 2D platformers, but it only succeeds in creating an annoying experience due to some poor platforming and basic gameplay.
If you're playing this for a single player Mario platformer experience... then this will be over in a flash.
For instance I'm currently working with Ant Workshop to port over the fiendish puzzle - platformer Binaries to PS4 and Xbox One because I think it's a game that is ideally suited to that big screen, controller - driven, console experience, and because it deserves to be put in front of that large, games savvy audience.
I remain confident that the final game will have more to offer, as this dev team has way too much experience designing insane platformers to let this be as tame as it alluded to in the E3 demo.
What elevates the experience beyond what's found in a typical platformer is the «G - Lifter», which serves double - duty as gravity tether and laser rifle.
The controls are spot - on, the environments are varied and engaging, and while other platformers may have tread similar ground before, Slime - san weaves together so many different elements into a finely - crafted experience that it deserves a place among the best in the genre.
Inspired by platformers and puzzle games old and new, A Pixel Story sees players trying to journey to the core of a giant computer system to save the world, making use of the games core mechanic, a unique magical hat that allows the player to place it in any location and teleport back to it, with new layers being added on to increase the complexity throughout the experience.
3D Land stands as easily the best handheld platformer ever, and the stages feature that same Nintendo magic you've experienced in past Mario games.
We're going to ignore the existence of Federation Force like most Metroid fans and instead state that there hasn't been a new Samus Aran game since Other M. Now, whether or not this franchise returns in FPS or platformer form (we'll happily take either) is unclear, but it feels like the right time for a proper Metroid experience on console.
Nintendo's recent Super Mario 3D World reminded many people of the sheer fun and spectacle of the platformer while the indie game A Hat in Time seeks to rekindle the magic that I experienced in front of my N64 as a kid, with things to collect, bosses to defeat and even Grant Kirkhope, the composer of Banjo Kazooie, making the music.
As far as platformers go, the only better option would be to plop money down and get the full Shovel Knight: Treasure Trove experience, which bundles this in.
I finally got around to playing Bulletstorm last month, and it makes up the majority of my gaming time (with the rest split between Rayman Origins, an admittedly high - profile puzzle platformer, and Neon XZS, an indie game in the 6 - DOF genre, which we are still experiencing a dire lack of games in).
It's a side - scrolling platformer that excels at delivering a satisfying platforming experience in both single and multi-player action.
This platformer may have released late in the year, but it stands tall as one of the best 2D platforming experiences of 2016.
Players assume the role of Mae in this 90s - inspired 2D platformer, but perhaps what Alec Holowka, Scott Benson, and Bethany Hockenberry have made could be best described as a narrative - driven experience.
Rather than being Artistic Platformer # 61 (in E-Minor), Shovel Knight knows that it's a video game and succeeds at being a great experience.
By utilizing the Wiimote's motion capabilities to move the player character, Frontier Developments is able to offer a unique gameplay experience in the familiar setting of a 2D platformer.
I enjoy the occasional shooter, sure, but I need platformers, puzzle games, fighting games, action / adventure titles, and an RPG once in a while to keep my gaming experience part of a balanced breakfast, as it were.
I'm an old school Sonic fan and a 2D platformer was everything I have ever wanted to experience in this generation of gaming!
Gameplay is satisfying in how consistently fast - paced its levels and physics are, with tight controls making this an addicting platformer experience.
If it's an RPG, adventure game, or platformer, he will use his experience to review and discover some amazing Indy games and creative developers in the industry today.
Sonic Jump by SEGA attempts to repackage the whole platforming experience of its bigger platformers in to a basic jumper, and surprisingly, it fits perfectly.
A Hat in Time acts as a modern reboot of this lost genre and aims to create something both reminiscent of these old 3D platformers but at the same time, offer a brand new experience for the players of today.
is intriguing not only as a unique puzzle platformer but one that stands in stark contrast to the saccharine, colourful worlds of the developer's previous games, for this is a visually basic, monochrome experience that wouldn't look out of place on the original Game Boy.
Hive Jump is a 1 - 4 player co-op experience where gamers will indulge in a sci - fi action platformer where strategy meets run - and - gun gameplay.
Experience action and infiltration gameplay in the great tradition of cinematic platformers and travel between districts using taxis, ferries or monorail while trying to keep a low profile and remain undetected.
Being a 2D action platformer and reviving the Blaster Master series, Blaster Master Zero is easy for anyone to pick up and experience an impressive pixel world with dangerous enemies in every screen.
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