Sentences with phrase «experienced video developers»

Not exact matches

A Polish video game developer is creating a virtual reality experience where people can explore the nooks and crannies of the deserted nuclear city of Pripyat and other features of interest in the Chernobyl Exclusion Zone.
The VR experience resembles common first - person video games, partly because it's powered by the Unity game engine, which is increasingly used by developers to build smartphone, PC, and VR games.
Game developer Tyler Hurd, who created a reactive VR music video experience around Future Islands» synthpop ditty «Old Friend» for the HTC Vive, is one of a new wave of digital artists who are being tapped to expand the content side of the VR market.
Developed by renowned music game developer, iNiS, The Hip Hop Dance Experience features the most comprehensive hip - hop track list ever in a dance video game, ranging from chart - topping Billboard hits to old - school party jams.
In a new id Software developer video released today by Nintendo, creative director Hugo Martin and executive producer Marty Stratton discuss the many features that players will experience in DOOM on Nintendo Switch, including the full single - player campaign (with all difficulty modes), Arcade Mode, and the entire suite of Multiplayer maps and modes, including all previously released DLC content.
During yesterday's Level Up panel at the D23 Expo, Insomniac Games offered an inside look at the upcoming Spider - Man video game for PlayStation 4, releasing a featurette which explores how the developers have created an all - new original Spidey story offering player's a blockbuster action experience.
505 Games and Natural Motion have unveiled the second behind the scenes video for their upcoming title, Backbreaker. It is showcasing how developer NaturalMotion is using its innovative Euphoria technology for the first time in a sports video game, creating a truly live football experience on next - gen consoles.Â
If you want to create eLearning with video, animations and gamification features, you'll need a team of experienced eLearning developers.
Video game developers are working hand in hand with car companies to deliver hyper - realistic driving experiences, while automotive brands are reaching young audiences in new ways.
Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality!This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video - game development tools as well as 2D / 3D art applications.Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video - game of your dreams.If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max.
The short video gives us an idea of a developers experience at Gamescom is like and also shows the devs testing their title Dragon Commander.
There's also a polite note from the developers, saying, «For a recommended experience, the game requires a video card with at least 3 GB of VRAM when playing at a full HD resolution.
With no barriers to entry and powerful functionality, the engine enables both experienced and novice video game developers to create the games they imagine.
People asking / wanting things / features in a video game aren't toxic, they are consumers that just want some variety in the product they're buying and they simply want the best experience that developers can offer.
In the video version of this week's show, Brent and Ben get together to discuss the removal of microtransactions from Battlefront 2, the first concrete details on Curse of Osiris, Marvel Heroes Omega shutting down, October's NPD results and the curious case of Bethesda single - player games, the games and developers of this year's PlayStation Experience, PUBG's nomination for «Game of the Year» at this year's Game Awards, Mario returning to Hollywood, this week's new releases, and lots more!
The game is being developed by the same people that wrote the Anima: Beyond Fantasy role - playing game books, and the Anima: Tactics miniatures game, who are now working with an experienced team of video game developers.
Get ready to experience a heartwarming journey between a young girl and a shape - shifting golem with the upcoming release of adventure puzzle game Golem from independent video game developer Longbow Games.
We're still waiting on a patch from developer Kylotonn Games, you'll notice for instance the rather obvious screen tearing and frame rate drops in the video which currently let down an otherwise pretty decent experience.
To make sure Cedaria: Blackout becomes a memorable game, we have teamed up with veteran industry developers with previous experience from several AAA video games like Assassin's Creed I, Assassin's Creed II, Far Cry 2, Age of Conan: Hyborian Adventures and The Secret World.
Especially for those of us born more than fifteen years ago, video games are personal experiences we choose based on our personal tastes, and we're wary of developers that ask us to sink time and money into their content for the sake of it.
Acquisitions are not all doom and gloom; speaking about the recent acquirement, Ubisoft Montreal President Yannis Mallat stated, «This deal adds experienced developers to our internal creative teams at a key moment in the cycle of the video game industry.»
The video gaming industry is one of the largest sectors of the entertainment industry, and game developers are constantly trying to give their customers access to the latest and greatest experiences through new product developments with innovative features.
Over the summer, I took a trip to the home of VR video - game developer nDreams to check out their most ambitious game to date, a story - oriented experience called The Assembly.
Perhaps the biggest challenge for video game developers this time around has been the hurdle of creating three different modes to generate an individual experience for all players.
• Collaborative Development: WWE 2K15 will see Visual Concepts join forces with long - standing developer Yuke's to bring the WWE video game experience to next - generation formats.
Marco Busse is a veteran video game developer with over 20 years of experience in the industry.
2 Player Productions and Double Fine Productions are proud to announce a new video series, Devs Play, that pairs the running commentary of a «Let's Play» with the insight of an experienced game developer.
Acknowledgments List of Figures Foreword Chapter 1: The Father of Modern Video Games Chapter 2: Spatial Narratives: Characters in their Worlds Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote Chapter 6: A Continuing Legacy Gameography Works Cited Index
With over twenty years of experience not only as a developer but also video game distributor and publisher in Central and Eastern Europe, Techland has decided to go global as Techland Publishing.
Watch a live video stream from our studios in Kirkland, where we'll spend some time talking about the Kickstarter experience and even more time about the kind of planetary annihilation we dream about as game designers and developers, as well as just fans.
There's a reason we're so enthusiastic about characters, developers, publishers, writers, and critics who are women, people of color, LGBTQIA, and of all different cultures and backgrounds being in or part of video games: because wider experiences broaden everyone's perspective.
My name is Tomasz Dziobek and I am a producer at Teyon, a Polish video game developer and publisher, with 10 years of experience in creating games.
Whether or not 700 vehicles seems like overkill, it certainly seems like the developers at Turn 10 are, above all else, aiming to maintain Forza's status as the ultimate video game driving experience.
Innovative developer in the gaming industry, EnjoyUp Games born with a team with more than 15 years of experience on the entertainment sector and the idea of revolutionize the concept of video game, a young company with strong principle of contribute with new and fun game forms.
The game is based on the memories and experiences, the developer had been growing up playing video games and as a tribute to all those amazing games that were simply fun, a little frustrating at times... but mostly fun!
From the early days of 8 - bit consoles like Famicom to today's consoles and the race towards photorealism, video game developers have been creating incredible experiences that stick with their fans for life.
Release Date: December 5, 2005 Developer: Camelot Software Planning & Nintendo SPD Group No. 4 Developed by Camelot, who proved themselves as a creator of quality leisure sport video games in the days of the Gameboy Color, Mario Tennis Power Tour served up a great experience.
The Artists - Seeing Farther (Peter Mishara & Christina Piovesan / Topic.com & CBC - VIDEO)» [SIMON»S NOTE - this is a 5 part series of very high - production mini documentaries - all available, scroll down, described like this: «Meet «The Artists,» the video - game designers, developers, and programmers who revolutionized the way we experience American entertainment and storytelling.&rVIDEO)» [SIMON»S NOTE - this is a 5 part series of very high - production mini documentaries - all available, scroll down, described like this: «Meet «The Artists,» the video - game designers, developers, and programmers who revolutionized the way we experience American entertainment and storytelling.&rvideo - game designers, developers, and programmers who revolutionized the way we experience American entertainment and storytelling.»
Crystal Dynamics, the renowned developer of the critically acclaimed Tomb Raider franchise, released a brand new video highlighting the studio's 25 - year legacy of great gaming experiences.
In a new id Software developer video released today by Nintendo, creative director Hugo Martin and executive producer Marty Stratton discuss the many features that players will experience in DOOM on Nintendo Switch, including the full single - player campaign (with all difficulty modes), Arcade Mode, and the entire suite of Multiplayer maps and modes, including all previously released DLC content.
The «interactive movie» genre of the mid-90s brought us plenty of nightmarishly unplayable dross as game developers fell in love with the idea of using full - motion - video to create, ugh, «cinematic» experiences.
Yet Another Developers is a young company creating cool games for Android and always trying to add something new and unique into old video games, so players can obtain great experience and have fun.
Video games are a unique medium and through it, developers are able to craft experiences that allow players to empathise with different situations.
It enables game developers to define key highlights in the game such as boss fights or killing sprees and use NVIDIA's ShadowPlay technology to automatically capture videos and screenshots of the highlights for gamers to then share with their friends using GeForce Experience's in - game overlay.
At the end of the day, regardless of the setup you use, Avalanche is promising an experience that lets you get all kind of creative in destroying the world around you, as you can see in this new developer diary video detailing the engine that the studio uses to make all that destruction happen (see, we started this article with a video, and so we end it with another.
We will talk with young indie developers from Poland and abroad, invite them to join our incubation pilots and share their experience with making video games.
Barlow says more indie games should use video, as independent developers have the freedom from lots of the constraints he thinks doomed the full - motion video (FMV) game genre on computers in the 1990s — games like Phantasmagoria and Night Trap starred real actors, but struggled for viability because of their relatively high budgets and a mixed reception to the kind of play experiences that game with them.
While the initial title within the series received some feedback for a narrative campaign to be added in with the sequel, the developers over at Respawn Entertainment attempted to pull out all the tricks to deliver fans a truly spectacular video game experience.
Jesse, along with General Manager of Versus Evil, Steve Escalante, and key developers from Stoic and Obsidian Entertainment will discuss all things role playing in the video gaming world and about their own personal experiences with role - playing games of the nineties up until today.
«Game developers provide custom experiences for people with different sets of skills all the time,» said Brian Bors of Stichting Accessibility, a Dutch research institute that highlights accessible video games.
a b c d e f g h i j k l m n o p q r s t u v w x y z