Not exact matches
A Polish
video game
developer is creating a virtual reality
experience where people can explore the nooks and crannies of the deserted nuclear city of Pripyat and other features of interest in the Chernobyl Exclusion Zone.
The VR
experience resembles common first - person
video games, partly because it's powered by the Unity game engine, which is increasingly used by
developers to build smartphone, PC, and VR games.
Game
developer Tyler Hurd, who created a reactive VR music
video experience around Future Islands» synthpop ditty «Old Friend» for the HTC Vive, is one of a new wave of digital artists who are being tapped to expand the content side of the VR market.
Developed by renowned music game
developer, iNiS, The Hip Hop Dance
Experience features the most comprehensive hip - hop track list ever in a dance
video game, ranging from chart - topping Billboard hits to old - school party jams.
In a new id Software
developer video released today by Nintendo, creative director Hugo Martin and executive producer Marty Stratton discuss the many features that players will
experience in DOOM on Nintendo Switch, including the full single - player campaign (with all difficulty modes), Arcade Mode, and the entire suite of Multiplayer maps and modes, including all previously released DLC content.
During yesterday's Level Up panel at the D23 Expo, Insomniac Games offered an inside look at the upcoming Spider - Man
video game for PlayStation 4, releasing a featurette which explores how the
developers have created an all - new original Spidey story offering player's a blockbuster action
experience.
505 Games and Natural Motion have unveiled the second behind the scenes
video for their upcoming title, Backbreaker. It is showcasing how
developer NaturalMotion is using its innovative Euphoria technology for the first time in a sports
video game, creating a truly live football
experience on next - gen consoles.Â
If you want to create eLearning with
video, animations and gamification features, you'll need a team of
experienced eLearning
developers.
Video game
developers are working hand in hand with car companies to deliver hyper - realistic driving
experiences, while automotive brands are reaching young audiences in new ways.
Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality!This book has been designed and crafted by independent
developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of
experience working with
video - game development tools as well as 2D / 3D art applications.Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the
video - game of your dreams.If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max.
The short
video gives us an idea of a
developers experience at Gamescom is like and also shows the devs testing their title Dragon Commander.
There's also a polite note from the
developers, saying, «For a recommended
experience, the game requires a
video card with at least 3 GB of VRAM when playing at a full HD resolution.
With no barriers to entry and powerful functionality, the engine enables both
experienced and novice
video game
developers to create the games they imagine.
People asking / wanting things / features in a
video game aren't toxic, they are consumers that just want some variety in the product they're buying and they simply want the best
experience that
developers can offer.
In the
video version of this week's show, Brent and Ben get together to discuss the removal of microtransactions from Battlefront 2, the first concrete details on Curse of Osiris, Marvel Heroes Omega shutting down, October's NPD results and the curious case of Bethesda single - player games, the games and
developers of this year's PlayStation
Experience, PUBG's nomination for «Game of the Year» at this year's Game Awards, Mario returning to Hollywood, this week's new releases, and lots more!
The game is being developed by the same people that wrote the Anima: Beyond Fantasy role - playing game books, and the Anima: Tactics miniatures game, who are now working with an
experienced team of
video game
developers.
Get ready to
experience a heartwarming journey between a young girl and a shape - shifting golem with the upcoming release of adventure puzzle game Golem from independent
video game
developer Longbow Games.
We're still waiting on a patch from
developer Kylotonn Games, you'll notice for instance the rather obvious screen tearing and frame rate drops in the
video which currently let down an otherwise pretty decent
experience.
To make sure Cedaria: Blackout becomes a memorable game, we have teamed up with veteran industry
developers with previous
experience from several AAA
video games like Assassin's Creed I, Assassin's Creed II, Far Cry 2, Age of Conan: Hyborian Adventures and The Secret World.
Especially for those of us born more than fifteen years ago,
video games are personal
experiences we choose based on our personal tastes, and we're wary of
developers that ask us to sink time and money into their content for the sake of it.
Acquisitions are not all doom and gloom; speaking about the recent acquirement, Ubisoft Montreal President Yannis Mallat stated, «This deal adds
experienced developers to our internal creative teams at a key moment in the cycle of the
video game industry.»
The
video gaming industry is one of the largest sectors of the entertainment industry, and game
developers are constantly trying to give their customers access to the latest and greatest
experiences through new product developments with innovative features.
Over the summer, I took a trip to the home of VR
video - game
developer nDreams to check out their most ambitious game to date, a story - oriented
experience called The Assembly.
Perhaps the biggest challenge for
video game
developers this time around has been the hurdle of creating three different modes to generate an individual
experience for all players.
• Collaborative Development: WWE 2K15 will see Visual Concepts join forces with long - standing
developer Yuke's to bring the WWE
video game
experience to next - generation formats.
Marco Busse is a veteran
video game
developer with over 20 years of
experience in the industry.
2 Player Productions and Double Fine Productions are proud to announce a new
video series, Devs Play, that pairs the running commentary of a «Let's Play» with the insight of an
experienced game
developer.
Acknowledgments List of Figures Foreword Chapter 1: The Father of Modern
Video Games Chapter 2: Spatial Narratives: Characters in their Worlds Chapter 3: From Games to
Experiences: Designing for User Freedom and Unique Expression Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game
Developer Conference Keynote Chapter 6: A Continuing Legacy Gameography Works Cited Index
With over twenty years of
experience not only as a
developer but also
video game distributor and publisher in Central and Eastern Europe, Techland has decided to go global as Techland Publishing.
Watch a live
video stream from our studios in Kirkland, where we'll spend some time talking about the Kickstarter
experience and even more time about the kind of planetary annihilation we dream about as game designers and
developers, as well as just fans.
There's a reason we're so enthusiastic about characters,
developers, publishers, writers, and critics who are women, people of color, LGBTQIA, and of all different cultures and backgrounds being in or part of
video games: because wider
experiences broaden everyone's perspective.
My name is Tomasz Dziobek and I am a producer at Teyon, a Polish
video game
developer and publisher, with 10 years of
experience in creating games.
Whether or not 700 vehicles seems like overkill, it certainly seems like the
developers at Turn 10 are, above all else, aiming to maintain Forza's status as the ultimate
video game driving
experience.
Innovative
developer in the gaming industry, EnjoyUp Games born with a team with more than 15 years of
experience on the entertainment sector and the idea of revolutionize the concept of
video game, a young company with strong principle of contribute with new and fun game forms.
The game is based on the memories and
experiences, the
developer had been growing up playing
video games and as a tribute to all those amazing games that were simply fun, a little frustrating at times... but mostly fun!
From the early days of 8 - bit consoles like Famicom to today's consoles and the race towards photorealism,
video game
developers have been creating incredible
experiences that stick with their fans for life.
Release Date: December 5, 2005
Developer: Camelot Software Planning & Nintendo SPD Group No. 4 Developed by Camelot, who proved themselves as a creator of quality leisure sport
video games in the days of the Gameboy Color, Mario Tennis Power Tour served up a great
experience.
The Artists - Seeing Farther (Peter Mishara & Christina Piovesan / Topic.com & CBC -
VIDEO)» [SIMON»S NOTE - this is a 5 part series of very high - production mini documentaries - all available, scroll down, described like this: «Meet «The Artists,» the video - game designers, developers, and programmers who revolutionized the way we experience American entertainment and storytelling.&r
VIDEO)» [SIMON»S NOTE - this is a 5 part series of very high - production mini documentaries - all available, scroll down, described like this: «Meet «The Artists,» the
video - game designers, developers, and programmers who revolutionized the way we experience American entertainment and storytelling.&r
video - game designers,
developers, and programmers who revolutionized the way we
experience American entertainment and storytelling.»
Crystal Dynamics, the renowned
developer of the critically acclaimed Tomb Raider franchise, released a brand new
video highlighting the studio's 25 - year legacy of great gaming
experiences.
In a new id Software
developer video released today by Nintendo, creative director Hugo Martin and executive producer Marty Stratton discuss the many features that players will
experience in DOOM on Nintendo Switch, including the full single - player campaign (with all difficulty modes), Arcade Mode, and the entire suite of Multiplayer maps and modes, including all previously released DLC content.
The «interactive movie» genre of the mid-90s brought us plenty of nightmarishly unplayable dross as game
developers fell in love with the idea of using full - motion -
video to create, ugh, «cinematic»
experiences.
Yet Another
Developers is a young company creating cool games for Android and always trying to add something new and unique into old
video games, so players can obtain great
experience and have fun.
Video games are a unique medium and through it,
developers are able to craft
experiences that allow players to empathise with different situations.
It enables game
developers to define key highlights in the game such as boss fights or killing sprees and use NVIDIA's ShadowPlay technology to automatically capture
videos and screenshots of the highlights for gamers to then share with their friends using GeForce
Experience's in - game overlay.
At the end of the day, regardless of the setup you use, Avalanche is promising an
experience that lets you get all kind of creative in destroying the world around you, as you can see in this new
developer diary
video detailing the engine that the studio uses to make all that destruction happen (see, we started this article with a
video, and so we end it with another.
We will talk with young indie
developers from Poland and abroad, invite them to join our incubation pilots and share their
experience with making
video games.
Barlow says more indie games should use
video, as independent
developers have the freedom from lots of the constraints he thinks doomed the full - motion
video (FMV) game genre on computers in the 1990s — games like Phantasmagoria and Night Trap starred real actors, but struggled for viability because of their relatively high budgets and a mixed reception to the kind of play
experiences that game with them.
While the initial title within the series received some feedback for a narrative campaign to be added in with the sequel, the
developers over at Respawn Entertainment attempted to pull out all the tricks to deliver fans a truly spectacular
video game
experience.
Jesse, along with General Manager of Versus Evil, Steve Escalante, and key
developers from Stoic and Obsidian Entertainment will discuss all things role playing in the
video gaming world and about their own personal
experiences with role - playing games of the nineties up until today.
«Game
developers provide custom
experiences for people with different sets of skills all the time,» said Brian Bors of Stichting Accessibility, a Dutch research institute that highlights accessible
video games.