Not exact matches
But
by simply
using the iPhone's camera and its built - in sensors, programmers without extensive
experience in computer vision or other complicated difficult
technologies can make augmented - reality tape - measuring apps.
Orbita Healthcare, a home health solutions firm, has unveiled a new
technology called the Voice
Experience Designer which it hopes will assist patients adhere to their medications and keep in touch with care providers
by using Amazon's Echo voice - operated digital assistant device.
Virtual assistant AI
technologies can be
used to engage with consumers
by providing a more convenient, personalized buying
experience.
By leveraging
technologies such as radio frequency identification (RFID) tags to drive inventory transparency (a key tenet of omnichannel success), Lululemon
uses stores as distribution centers to optimize the supply chain and improve inventory turns while enabling an elevated in - store
experience for educators and guests.
His team is also looking at
using technology to make employees more productive and proud of their jobs, as well as introducing new retail
experiences such as the mass customization of shoes
by arch height, toe size, and more.
Our checkout - free shopping
experience is made possible
by the same types of
technologies used in self - driving cars: computer vision, sensor fusion, and deep learning.
With this
technology provided
by BitPay, Kings fans will be able to purchase Kings merchandise and
experiences in a faster and more secure way
using bitcoin.
But a new
technology named Beacon promises to dramatically alter the shopping
experience by allowing retailers to know the location of a shopper
using a smartphone within a store to send relevant messages, offers and places where they might be useful.
By using cutting edge
technologies, we aim to provide our customers with superior
experience free of middlemen and hidden fees.
By using the same
technologies found in these toys, InteraXon creates cutting edge products and
experiences for their clients.
Experience a Jürgen Klopp team - talk in the dressing room and walking out from the players» tunnel in front of the home crowd with «Inside Anfield» — a sneak peek into the stadium made possible
by Standard Chartered Bank
using virtual reality
technology.
By asking them about their needs and their
experiences using Medela breast pumps and vacuum
technology, new customer benefits can be realised.
He is the recipient of the 2014 OxTALENT award for enhancing students» learning
experience using social media apps awarded
by the Oxford Committee on Teaching and Learning Enhanced with
Technology.
Exploring the
uses of computer game
technology is just one of several creative projects currently led
by the Dementia Institute which aim to improve the
experience of living with dementia.
The survey queried patrons on their
experiences with 15
technologies in five categories, some of which were tablet - based ordering
by the customer, mobile applications, kiosk - based ordering, payment processes
using smart credit cards or smart phones, and queue management (pagers for wait - time management).
This
experience leads to participants in online conferences — in which spoken contributions are preceded
by a time delay due to the
technology used — being regarded
by the other participants as being negative; the
experience of everyday conversation is subconsciously carried over into the conference situation.
Could we
use experience from other industries and seek to regulate
by making people accountable as opposed to the
technology?
Using novel
technologies developed at HMS, the team looked at how a single sensory
experience affects gene expression in the brain
by analyzing more than 114,000 individual cells in the mouse visual cortex before and after exposure to light.
The workshop is lead
by Martin Fray and his team (MLC, MRC Harwell) 13th Transgenic
Technology Meeting (TT2016) Mouse Cryopreservation Workshop 16th — 18th March 2016 (Wednesday — Friday) This 3day course is intended to give animal technologists hands - on
experience of the murine embryo and spermatozoa freezing techniques routinely
used at archiving nodes serving the European Mouse Mutant Archive (EMMA).
«
By working together across all platforms and making best
use of new
technologies we can make dating a great
experience for all our users.»
After 32 years of dating and at 44, I've created a unique place where people can share their
experiences, good and bad,
by using the
technology that is intrinsic to their everyday lives.»
The site was created in 2007
by four friends who wanted to
use their technical knowledge (their credits include Sharif University of
Technology, the University of Maryland, the University of California at Berkeley, Microsoft, and NASA) to make a positive change to the online dating
experience.
They will share with the participants all their
experience in managing routine and complex clinical cases
by using the available digital implant
technology.
Zoosk is an online dating app and a market leader in mobile dating, available in over 80 countries and over 25 languages; Zoosk specializes in helping singles across the globe find the right person for them
by providing personalized dating
experience using latest
technology.
Review abstracted
by Capalive.com Professor Thomas Kosnik, Consulting Professor, Stanford School of Engineering, and Lecturer, Harvard Business School,
Technology Today, CNBC - TV Cable «Capitalism is a world class, hands - on learning
experience which I've
used at Stanford School of Engineering and Harvard Business School.
Of course, there are lots of ways to step up the traditional essay to make it a more effective learning
experience through the
use of
technology - for example,
by using collaborative editing and revising.
What many people mean
by «personalized learning» is
using technology to give students more control over their education
experience.
Explained
by Dr. William Cope and Dr. Mary Kalantzis in their Coursera eLearning Ecology course, an e-affordance refers to whether the
technology you
use can enable new learning and assessment opportunities and
experiences.
In this report, we try to answer why this is, and to draw a nuanced picture of how learning is affected
by students»
use of
technology, how well students master some new skills that are important in a digital world, and how teachers and schools are integrating ICT into students» learning
experiences.
Although 63 percent of teachers say edtech helps create a more interactive learning
experience, a quarter still feel intimidated
by students» knowledge and
use of
technology
The undergraduate students» responses indicated that they believed the
experience of creating electronic portfolios increased the likelihood they would
use technology in their future employment, a finding supported
by previous research (Goldsby & Fazal, 2000; McKinney, 1998).
In their report «Teacher Professional Development in the
Use of Technology,» authors Sam Carlson and Dr. Cheick Tidiane Gadio said, «Experience around the world in developing, industrialized and information - based countries has shown that teacher training in the use and application of technology is the key determining factor for improved student performance — in terms of both knowledge and skills development enabled by technology.&raq
Use of
Technology,» authors Sam Carlson and Dr. Cheick Tidiane Gadio said, «Experience around the world in developing, industrialized and information - based countries has shown that teacher training in the use and application of technology is the key determining factor for improved student performance — in terms of both knowledge and skills development enabled by technolo
Technology,» authors Sam Carlson and Dr. Cheick Tidiane Gadio said, «
Experience around the world in developing, industrialized and information - based countries has shown that teacher training in the
use and application of technology is the key determining factor for improved student performance — in terms of both knowledge and skills development enabled by technology.&raq
use and application of
technology is the key determining factor for improved student performance — in terms of both knowledge and skills development enabled by technolo
technology is the key determining factor for improved student performance — in terms of both knowledge and skills development enabled
by technologytechnology.»
Motivated
by his passions for education and digital media, he has been able to leverage the
use of social
technologies in the classroom to enhance the learning
experiences of people worldwide.
Many talented teachers, both new and
experienced, are finding themselves increasingly empowered
by — and excited to
use —
technology.
A pilot virtual field
experience enabled teacher candidates to observe how a high school science course was taught
by an exemplary teacher
using blended
technologies.
Through a project called Algebra
by Design, funded
by Lucent
Technologies, we are working with teachers in grades 5 - 12 in the Syracuse City School District to (a) increase significantly the number of students who are successful in learning the core ideas of algebra, (b) increase the depth of algebraic understanding of all students and enhance their problem - solving skills in mathematically challenging design projects and activities, (c) provide teachers with
experience and collaborative support in the
use of Standards - based curricula, design projects, and current and emerging
technologies, and (d) prepare new teachers in partnership with practicing teachers through observations, field placements, and semester - long internships.
REQUIRED QUALIFICATIONS: A bachelor's degree or higher with at least 24 credit hours in content area Valid IndianaTeaching License for Grades K - 5 or 6 Demonstrates strong writing skills as evidenced
by a written response included with Application, answering the following questions: o Describe one
experience where you made a significant difference in a student's academic achievement.o Describe a time in which you have
used student data to drive greater levels of student achievement.o Describe one way you have successfully integrated
technology into your classroom.
Delivery of curriculum - related assignments and activities that require
use of digital media
technologies enable teachers to design and develop digital - age learning
experiences and assessments that assist students in acquiring the creativity, communication, collaboration, information fluency, digital citizenship and
technology, skills encompassed by the National Educational Technology Standards for Students (IS
technology, skills encompassed
by the National Educational
Technology Standards for Students (IS
Technology Standards for Students (ISTE, 2007).
Likewise, initial analysis suggests that preservice teachers develop classroom management and curricular integration strategies they are able to
use during their induction year, gain confidence in their ability to integrate
technology in the curriculum, and expand their marketability
by having internship
experiences that separate them from their peers during job interviews.
The
use of
technology in education plays a particularly vital role
by enabling flexible curriculum development and assisting students with disabilities to participate as equals in the learning
experience.
In my work as a social studies teacher educator at a large southeastern U.S. research university, I was tasked with creating interventions and additions in the teacher education
experience by using geospatial
technologies in the existing context of our program.
This is not to say there is not a problem with access that affects the economically poorest learners, but the respondents here missed the reality that they were
using technology as practice —
technologies that were free and shareable, came standard to most hardware purchases, or were widely purchased
by school systems — replicating real - world
experiences that crossed class lines.
School operators to explore entirely new models of schooling, particularly those challenging traditional models in
use of time, space,
technology and staff in school; reconsider how students
experience learning in schools, creating new models that provide personalized and authentic learning
experiences; and improve existing models
by reconsidering how facilities are
used and funded, how to reach full enrollment capacity more quickly and how to maintain steady revenues
by «backfilling» (filling vacant seats each year).
Essential Job Functions - eLearning • Produce dynamic,
technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning content to match requirements set
by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning
experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming
technology and e-learning
technology in order to curate and develop innovative «PlayStation quality» learning
experiences for employees • Effectively outsource eLearning development, when needed, or
use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (
using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective
use of the LMS.
Topics addressed in the open - ended questions included hardware and software purchases funded
by the PT3 grant; ways in which students were
using technology in learning; participation in grant - sponsored professional development activities; ways in which the knowledge and
experiences from professional development activities were being
used; ways in which the combination of hardware, software, and professional development affected the educators» professional, administrative, and instructional work; and their opinions of the importance of computers as tools for teaching and learning in K - 12 settings.
Four of the courses examined contained elements that could be placed in the «
Using technology to Design and Develop Digital - Age Learning
Experiences and Assessments» category, either
by assignment design or course objective.
Thrive champions Blended Learning
by personalizing the student's
experience through a personalized learning plan,
use of
technology, and preparing them for the jobs of tomorrow right now
The goal of restructuring was to
use the affordances of
technology to counteract this loss of
experience by increasing preservice teachers» ability to anticipate and respond to students» struggles in algebra.
It is no longer sufficient to send new teachers into the classroom prepared only with one disconnected
technology - in - education course; introductory courses should instead be project - based and meaningful, followed
by appropriate modeling and
use in content methods courses and field
experiences (Handler, 1993; Wetzel, 1993).
-- Matt Trask, a secondary senior physics teacher is having students make musical instruments to learn about wavelength — Kelly Skehill
using design and software for students to apply calculus models to create new pop bottle designs — teachers are
using technology to capture assessment information during the learning process — one particular good example at PJ Elementary — Kindergarten teacher (Sonia Southam)
using iPads to engage parents and transform communication
by capturing daily learning and sharing immediately via email with parents — the creation of Gleneagles Learning Lab Open House to showcase the process of learning — a teacher created Social Dynamics course for students with high functioning autism — the creation of an outdoor learning program for grades 6/7 students at Bowen Island Community School (Scott Slater created) that has students blending in - class and outdoor learning
experiences