Sentences with phrase «experiences designed around»

It's no coincidence, of course, that Ecobee was a $ 35 million recipient of Amazon's Alexa Fund, a VC campaign that «believe [s] experiences designed around the human voice will fundamentally improve the way people use technology.»
Completing the triumvirate of Echo - related news today, Amazon has also announced a new $ 100 million Alexa Fund, which seeks to invest in developers, manufacturers, and startups who are «passionate about creating new experiences designed around the human voice.»
We believe experiences designed around the human voice will fundamentally improve the way people use technology.
It makes what is essentially quite a short adventure a much longer one, but it doesn't fall into the trap of padding so much as it feels like an experience designed around thorough, systematic level completion.
Integral to the LG G Watch and Android Wear is a simple new user experience designed around cards, which provides useful information when it's needed, and voice recognition which allows one to ask questions and get things done easily.

Not exact matches

Most recently, Mark pioneered the design of the Employee Experience at Airbnb, which was recognized as the # 1 Place to Work in 2016 by Glassdoor, and which has since inspired significant changes in the way organizations around the world are looking to expand the HR function to focus on the entire employee journey.
Solis masterfully shared a narrative around the stunning importance and tangible positive effects on experience when business meets design.
Red Lobster also plans to further leverage their Real People advertising campaign, which was introduced last year and designed to complement promotional messaging with specific examples of how the Red Lobster experience has improved, especially around affordability, freshness and wood - fire grilling to help eliminate perceived visit barriers and make the brand relevant for new guests and new occasions over time.
While the role of content designer has been around for a short while specifically for web development, I would advocate that organizations think about the role of content experience designer that is a member of an experience design group in the consumer world or a member of a buyer experience design group in the B2B world.
«We design experiences around thought - controlled computing.
We earn this position every day, not just because we're willing to lend but also because we've designed our entire funding experience around the needs of business owners.
«Creating a custom cockpit that is designed around our rider experience is unique,» he told Recode.
Actually, I think everyone in every culture in every era is «wired» by God's design to seek a workable system for understanding the world around us and interpreting our experiences in it.
Meanwhile, commercial radio succeeded in galvanizing whole nations around a new kind of experience: professionally produced stories, musicals, and immediate news — all designed for the ear.
«We try to offer a $ 25 experience for $ 15, and we design our service standards around that goal.»
Novelty Hill - Januik's culinary program is designed to not only enhance the enjoyment of our award - winning wines for guests seeking a complete food and wine experience but also to bring people together around the table, be it a breakfast bar or reception round.
Bloggers around the world have gathered together to share posts which provide current or soon - to - be breastfeeding mothers with a wealth of well - researched information, personal stories, and statistics designed to help you have the most successful breastfeeding experience possible.
Instead they are bundled into a category called «violence against women and girls» and expected to be content with policies that are designed entirely around female experiences and needs.
The decision was made early to build the experience around quizzes and games designed in «Flash» software and to carry over some of the visual values of the TV series.
The 3 - day programme has been designed around three core experiences: leadership, business problem solving, and exchange.
Here, the dining experience and food are designed around you — you'll create pairings as unique as you are.
The whole experience is designed around one activity: sex talk.
The TBX - FREE TM experience is designed around what smokers love and creating an experience that fits the smokers» life styles.
Its use is provided free to Washington State public educational institution The TBX - FREE TM experience is designed around what smokers love and creating an experience that fits the smokers» life styles.
By putting people at the center of everything it does, HTC pushes the boundaries of design and technology to create innovative and personal experiences for consumers around the globe.
Hundred Pushups is the ultimate program to train the body to go from just one pushup to 100 consecutive reps in less than two months The TBX - FREE TM experience is designed around what smokers love and creating an experience that fits the smokers» life styles.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
Conflict Denied Ops will be released on the 12th for the Xbox 360, Playstation 3 and PC and features a game designed around the 2 player cooperative experience.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
The improvements that are made in this sequel are not limited to level design but also to some of the gameplay mechanics and computer controlled AI, which makes for a better experience this time around.
That said, the game does seem to be designed more as a single - player experience, so there won't be too many times when you're wishing you had friends around.
It's clear how the experience of making the older games» bite - sized zones has fed into the art and level design teams» new work - there's a gorgeous vista or change of scenery around every corner.
The motion controls are designed to give players a unique sense of power, but does flapping your arms around in your front room yelling «ultimate power» really provide a god - like experience?
Mario + Rabbids is a great example of what third parties need to bring to Switch — deep experiences custom - designed around the system's strengths and weaknesses (the fart and butt jokes are optional).
Students can ultimately design their schedules around what kind of experience they want.
«The shared mission of the four parts of the University of Cambridge who established this project and their unique breadth of experience — from curriculum design and learning materials to teacher support and mathematical insight — is giving the Cambridge Mathematics team the means to turn the insights from their work into practical impact for teachers and students around the world.»
Teachers have to design learning experiences around challenging problems where the technology is a tool that needs to be used to solve the problem.
For all industries, in order to create an «experience» for the consumer (of all products and services), organizations are moving towards having the design team be involved right from the conception of the thought around the product / service to the very end.
Design a welcoming entry experience that tells a story about your school's values and mission and gives a sense of how to move around the building.
From that experience, I became committed to finding opportunities for youth to have an impact on the design of the world around them.
Santhosh carries with him around 20 years of experience in the education and learning business, having worked in Design & Development, Delivery, and Management.
Building on his professional experience in information technology and supply chain management, he has developed a game - based design and simulation application used in universities and certificate programs around the world to meet the growing demand to educate people in supply chain management.
Schools around the country are starting to blend online learning into their instructional design as a means of personalizing students» learning experiences.
In this blog post, Agency by Design online course instructor Jane Jessep explores the storied meaning of the word «hack» by reflecting on her own experiences «hacking around» in the 1960s.
GTA is a FREE professional development experience designed to help primary and secondary educators from around the globe get the most from innovative technologies.
The combination of LEGO Education sets and Maker lessons designed around them, provides an inspiring, safe and supportive experience to start exploring, collaborating and mixing materials.
From this beginning, our approach brings together what we believe to be the three essential principles of effective school improvement — tools and resources designed to inspire and facilitate new and better ways of working, implemented with the support of expert and experienced advisers through a proven and quality assured implementation process that provides leaders and governors with clarity around impact, sustainability and value for money.
Based on his observations of recurrent play themes around the world, Sobel articulates seven design principles that can guide teachers in structuring learning experiences for children.
«Well - designed hands - on activities focus learners on the world around them, spark their curiosity, and guide them through engaging experiences — all while achieving the expected learning outcomes.»
Instead, it builds upon the belief that when virtual experiences are designed around the «play of interactions,» preservice teachers will discover the cultural styles and intellects — the horizons — of those often thought of as «other people's children» when they are thought of at all.
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