• A round - up of the besttools for mobile development • A look
at developing
games for Google Glass • A studio tour of Aardamn Digital, and a look
at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close
fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on
game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our
expert columnist Nick Gibson offers advise on attracting and impressing external funders
One of the really great things about Dragon Ball FighterZ is that you can develop your own effective
fighting style without needing to master every single potential combo, and you can get decent
at the
game without needing to become an absolute
expert.