«Krav Maga is not a big, flashy martial art,»
explains Lead Game Designer Steve Masters.
Not exact matches
Earlier this week, Naughty Dog
lead game designer Robert Cogburn
explained why the next Uncharted would be Nathan Drake's last adventure.
«Arelite Core's horse armor is redefining what it means to be a
gamer, and even what it means to be human»
lead designer Kevin Giguere
explained.
In an official post on the Bethesda website,
Lead Designer Dinga Bakaba
explains how in keeping up with the «Play Your Way» philosophy, the developers will be bringing some new options to the
game in a free future update.
In a video interview posted over at the Sega blog,
lead designer of The Cave, J.P. LeBreton,
explains that devising the
game's puzzles presented a unique kind of challenge.
Developer Evolution Studios has released the first in a three - part developer diary in which
lead designer Paul Rustchynsky and assistant
game director Simon Barlow
explain the Festival mode, which would be the
game's version of a «campaign.»
Lead designer Niklas Fegraeus
explains, saying the studio «had to tackle the challenges of bringing our tried and tested
game modes to the smaller scale.»
Lead designer Sakurai
explains you scan them on the e-reader on the GamePad and the characters pop up in the
game.
In an interview with GamesTM,
Lead Designer on Alien: Isolation, Gary Napper
explained how important it was for the
game to feature a female protagonist.
The
Lead Designer of LawBreakers
explained why the new
game of Cliff Bleszinski is different from Overwatch and other co-operative shooters.
«We spoke to a few developers [and] some of them said that the numbers on Kickstarter for DRM - free version [of
games], their backers are in single digits,»
lead designer and founder Avichal Singh
explains.
«Developing a
game with multiple, interacting systems that players can freely combine feels like a return to our roots, drawing on our experiences working on * BioShock * and many of our other favorites,»
explained Ed Orman,
Lead Designer.
Alongside
explaining the details of the upcoming patch and DLC, it was confirmed that The Last of Us»
Lead Multiplayer
Designer Erin Daly and
Game Designer Quentin Cobb will hold a Reddit AMA on Friday May 9th at 2 PM PST to discuss the game's multipla
Game Designer Quentin Cobb will hold a Reddit AMA on Friday May 9th at 2 PM PST to discuss the
game's multipla
game's multiplayer.
Red Dead Redemption
Lead Designer and Co-Writer
explains how the ending of the
game was a quite tough decision to take for the studio.