Sentences with phrase «exploration than combat»

Not exact matches

Such additions (other than the 30 FPS) were good to see, but it wasn't until I actually got into the meat of the game — exploration and combat — that I truly began to appreciate Megadimension Neptunia VIIR as its own game and not just a simple update.
Fun fact: due to the game's emphasis of exploration over combat, Nintendo was careful to classify Metroid Prime as a first - person adventure rather than a first - person shooter — an accurate description that's easily understood by anyone who's ever played it.
Albeit much more linear than Metroid Fusion, Other M keeps enough of the series» sense of exploration intact while placing a much greater emphasis on combat.
This is more than a classic of combat fiction; it is one of the most significant explorations of male identity in American literature, establishing Jones as a novelist of the caliber of Herman Melville and Stephen Crane.
Right now it feels like everything besides the combat - items, crafting, exploration, etc. are all very dynamic and rich, which makes the combat seem even more plain than it otherwise would.
Set pieces are interspersed with exploration and combat and more often than not, you'll stealthing your way around the not so derelict station, avoiding the alien.
This unique 2D adventure blends Metroidvania - style exploration with tight platforming and combat, which are more dynamic than ever, thanks to new abilities such as the hookshot and jet engine.
Puzzle - solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics.
It also seems as if the «openness» of the title might have been partly a consequence of the material constraints of the NES rather than express intention: Miyamoto - sans later Zelda games, A Link to the Past and Ocarina of Time, are much more locked down in their structure — a structure that had huge influence in the 3D combat and exploration games that followed.
Albeit much more linear than Metroid Fusion, Other M keeps enough of the series's sense of exploration intact while placing a much greater emphasis on combat.
The exploration, the combat, and the reinvention of the cast at large that serve to suit the individual game rather than any grand over-arching story have made Zelda one of my favorite video game franchises.
The game is fun and pretty action - packed, combining some great exploration, combat and platforming, but it's unfortunately held back by issues that make the experience more cumbersome than it should be.
Rather than stick with the scaled back, episodic approach of Life is Strange which won them many fans (myself included), Vampyr is an action - RPG combining exploration, story and combat.
Perhaps more important than combat, is the freedom the first - person perspective gives you in platforming and exploration.
This huge, huge world is absolutely unique in its conception, and its various systems of crafting, exploration and combat are, if not entirely original, often far better than they've been done before.
14 different environments such as eerie dungeons, slippery ice wastes, wild jungles and more; Hundreds of craftable weapons, armor and items; More than 150 enemies ranging from zombies to armies of goblins; Epic boss battles that test players» combat skills; Vast worlds of exploration that introduce new potions, magic, gear and more.
-- Sonic Boom will be more combat heavy than past Sonic games — The game will have a larger focus on exploration similar to Sonic Adventure — The game will also include cooperative gameplay and has been designed to maximise on this — The game focusses on the strengths of each team member in a similar way to Sonic Heroes eg.
Instead of relying on combat as the main gameplay element Penumbra focuses on puzzles, exploration and enemies have to be dealt with by using wits rather than brute strength.
Rather than the straight side - scrolling platformer action of the first two games, now we get a mix of 2D platforming with 3D exploration and combat.
The puzzles, the world, the exploration and the combat glide seamlessly from one to the other, rather than being separated into disjointed experiences.
Exploration aside, Strider does feature a heavy emphasis on combat and most of the gear you get starts to come in handy for other than just opening up locked areas.
Mixing together classic farming mechanics with exploration, relationships, and even combat, Stardew Valley is much more ambitious than its 16 - bit visuals would indicate.
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