Not exact matches
Such additions (other
than the 30 FPS) were good to see, but it wasn't until I actually got into the meat of the game —
exploration and
combat — that I truly began to appreciate Megadimension Neptunia VIIR as its own game and not just a simple update.
Fun fact: due to the game's emphasis of
exploration over
combat, Nintendo was careful to classify Metroid Prime as a first - person adventure rather
than a first - person shooter — an accurate description that's easily understood by anyone who's ever played it.
Albeit much more linear
than Metroid Fusion, Other M keeps enough of the series» sense of
exploration intact while placing a much greater emphasis on
combat.
This is more
than a classic of
combat fiction; it is one of the most significant
explorations of male identity in American literature, establishing Jones as a novelist of the caliber of Herman Melville and Stephen Crane.
Right now it feels like everything besides the
combat - items, crafting,
exploration, etc. are all very dynamic and rich, which makes the
combat seem even more plain
than it otherwise would.
Set pieces are interspersed with
exploration and
combat and more often
than not, you'll stealthing your way around the not so derelict station, avoiding the alien.
This unique 2D adventure blends Metroidvania - style
exploration with tight platforming and
combat, which are more dynamic
than ever, thanks to new abilities such as the hookshot and jet engine.
Puzzle - solving, resource management and
exploration often drive the quest oriented narrative rather
than primarily
combat mechanics.
It also seems as if the «openness» of the title might have been partly a consequence of the material constraints of the NES rather
than express intention: Miyamoto - sans later Zelda games, A Link to the Past and Ocarina of Time, are much more locked down in their structure — a structure that had huge influence in the 3D
combat and
exploration games that followed.
Albeit much more linear
than Metroid Fusion, Other M keeps enough of the series's sense of
exploration intact while placing a much greater emphasis on
combat.
The
exploration, the
combat, and the reinvention of the cast at large that serve to suit the individual game rather
than any grand over-arching story have made Zelda one of my favorite video game franchises.
The game is fun and pretty action - packed, combining some great
exploration,
combat and platforming, but it's unfortunately held back by issues that make the experience more cumbersome
than it should be.
Rather
than stick with the scaled back, episodic approach of Life is Strange which won them many fans (myself included), Vampyr is an action - RPG combining
exploration, story and
combat.
Perhaps more important
than combat, is the freedom the first - person perspective gives you in platforming and
exploration.
This huge, huge world is absolutely unique in its conception, and its various systems of crafting,
exploration and
combat are, if not entirely original, often far better
than they've been done before.
14 different environments such as eerie dungeons, slippery ice wastes, wild jungles and more; Hundreds of craftable weapons, armor and items; More
than 150 enemies ranging from zombies to armies of goblins; Epic boss battles that test players»
combat skills; Vast worlds of
exploration that introduce new potions, magic, gear and more.
-- Sonic Boom will be more
combat heavy
than past Sonic games — The game will have a larger focus on
exploration similar to Sonic Adventure — The game will also include cooperative gameplay and has been designed to maximise on this — The game focusses on the strengths of each team member in a similar way to Sonic Heroes eg.
Instead of relying on
combat as the main gameplay element Penumbra focuses on puzzles,
exploration and enemies have to be dealt with by using wits rather
than brute strength.
Rather
than the straight side - scrolling platformer action of the first two games, now we get a mix of 2D platforming with 3D
exploration and
combat.
The puzzles, the world, the
exploration and the
combat glide seamlessly from one to the other, rather
than being separated into disjointed experiences.
Exploration aside, Strider does feature a heavy emphasis on
combat and most of the gear you get starts to come in handy for other
than just opening up locked areas.
Mixing together classic farming mechanics with
exploration, relationships, and even
combat, Stardew Valley is much more ambitious
than its 16 - bit visuals would indicate.