Sentences with phrase «explore the game multiple»

Seeking out the collectibles is the main reason to explore the game multiple times.

Not exact matches

Gee contends that the way gamers explore virtual worlds mirrors the way the brain processes multiple, but interconnected, streams of information in the real world.
Phan and colleagues are gathering data to further validate the GUESS and explore its use across multiple game genres.
For an OCD gamer like me, I got wrapped up in exploring every corner for collectibles and photo ops, but after retreading the same ground in multiple areas as the game brought me back to them later, this task found itself very mundane.
It does seem like there are multiple endings and even though I have not yet explored them, there may be some replay value in this game after completing the first time.
Mirror of Fate HD includes multiple characters to play as and different eras to explore, which explains why Simon and Trevor can exist in the same game.
Originally promising branching side - quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things.
Eiji Aonuma: One of the themes in Skyward Sword is that you'll not just explore the world, but you'll explore certain areas of the world multiple times over the course of the game.
The game does have multiple endings to find, and replaying the game to find each of them is something that is worth exploring.
If you like to build or explore and if you have a vivid imagination there are no boundaries to what you can create in Minecraft.And since the official release the game has seen numerous successful ports to different consoles, and the pc version is still blooming with multiple mods and servers to keep things interesting for those that crave alittle more.
While the first game featured multiple allusions and callbacks to the horror master's oeuvre, Alan Wake's American Nightmare cranks up the Stephen King quotient with an evil doppleganger named Mr. Scratch and the same Americana theme that King loves to explore.
I really appreciated that the game was full of dungeons to explore, they still feel similar but with multiple ones available throughout the game I rarely felt bored.
The world of Drangleic is a wonderfully designed, with each area being accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures hidden within.
With a larger world map, more dungeons and towns to explore and battles featuring multiple enemy encounters, it essentially took a basic formula and doubled down on it in every way imaginable, laying the groundwork for the future games.
With 8 huge locations to explore, over 150 objectives to complete, and multiple game modes — from Story to Survival — Hybrid Wars immerses you in a future where those with the quickest wits and biggest guns survive.
Unlike in previous titles where the players must choose among six classes, Andromeda lets players combine skills from different classes so they have the freedom to explore and experiment with how to approach the game in multiple ways.
Dave Cox: The game does follow a linear path, however many levels have multiple routes where we encourage players to explore a bit.
This game like many others adopts the popular open world gameplay mechanic, allowing you to explore multiple locations including Florence and Rome at ease.
Based on the look we got, it's a multiplayer, first - person pirate game — the trailer shows multiple players exploring islands, finding treasure (angering skeletons), and manning a ship as a crew.
Much like in past games, exploration is taken on by multiple tasks that will require players to farm for materials, explore new zones, take on enemies, find uncovering relics and even take on the task of building up the alchemy shop skill level in order to take on more difficult recipes.
Developed by Brain Slap Studios, HEXODIUS throws players into the crossfire and frenzy of blaster battles as they conquer multiple game modes and explore six varied worlds, each containing a multitude of challenging arenas.
I have multiple saves in both games where I was grinding out Achievements, farming karma points, or exploring alternate plot decisions, but this will be a quest to resettle the Mass Effect universe into my «official» version.
The game actually even has a bit of old - school adventure game to in (fitting enough considering the name), in that there's an open world to explore and not always a ton of direction in how to proceed: you explore areas on your own, find ways to proceed, and gradually uncover how the multiple characters have interlocking stories.
The massive portable adventure follows our three heroes as they explore a colorful world filled with both paper and non-paper environments, using individual powers (like Paper Mario's ability to turn into multiple paper forms) and combo moves (like powerful Trio Attacks) to progress through the game.
It encourages gamers to explore every inch of the multiple surroundings they find themselves in, whilst occasionally the game will offer up an on screen button prompt but only when the player is completely on top of their objective.
The game combines the characteristics of a classic HOPA (Hidden Objects Puzzle Adventure game) whereby you are playing the role of Evangeline Glass as you explore multiple locations, talk and interact with NPCs and, best of all, solve challenging puzzles and mini-games.
I know this wasn't your focus, but your «are save games a good or bad thing» ending put me in mind of how save games are not just bookmarks — they can also be used by the player to explore the game along multiple timelines.
With multiple endings and a New Game + mode, you'll have plenty of reasons to explore every corner of the map!
The video asks players to choose which side they want to follow, suggesting that there are multiple storyline paths you can explore in the upcoming game.
You'll want to play through the game again and again to explore the different choices, the different ways to play, the different story paths, the multiple endings.
There are some disappointments, though, as just roaming around Kamurocho feels like a step backwards from previous games that featured multiple cities to explore, but that's just an unfortunate side - effect of being a remake of a much-less ambitious title.
Each of the two main event missions have multiple available routes you can run, lots of little secrets & spots to explore, and fast - paced tours of different zones to do battle in — since it's a «virtual reality» simulation, every time you change spots in the level you get a different area from the game that loads up.
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