Seeking out the collectibles is the main reason to
explore the game multiple times.
Not exact matches
Gee contends that the way
gamers explore virtual worlds mirrors the way the brain processes
multiple, but interconnected, streams of information in the real world.
Phan and colleagues are gathering data to further validate the GUESS and
explore its use across
multiple game genres.
For an OCD
gamer like me, I got wrapped up in
exploring every corner for collectibles and photo ops, but after retreading the same ground in
multiple areas as the
game brought me back to them later, this task found itself very mundane.
It does seem like there are
multiple endings and even though I have not yet
explored them, there may be some replay value in this
game after completing the first time.
Mirror of Fate HD includes
multiple characters to play as and different eras to
explore, which explains why Simon and Trevor can exist in the same
game.
Originally promising branching side - quests, deep NPCs and a plethora of locations to
explore what we've actually gotten is a much simpler
game, albeit one that attempts to keep some of its original vision with the inclusion of
multiple endings and a few other things.
Eiji Aonuma: One of the themes in Skyward Sword is that you'll not just
explore the world, but you'll
explore certain areas of the world
multiple times over the course of the
game.
The
game does have
multiple endings to find, and replaying the
game to find each of them is something that is worth
exploring.
If you like to build or
explore and if you have a vivid imagination there are no boundaries to what you can create in Minecraft.And since the official release the
game has seen numerous successful ports to different consoles, and the pc version is still blooming with
multiple mods and servers to keep things interesting for those that crave alittle more.
While the first
game featured
multiple allusions and callbacks to the horror master's oeuvre, Alan Wake's American Nightmare cranks up the Stephen King quotient with an evil doppleganger named Mr. Scratch and the same Americana theme that King loves to
explore.
I really appreciated that the
game was full of dungeons to
explore, they still feel similar but with
multiple ones available throughout the
game I rarely felt bored.
The world of Drangleic is a wonderfully designed, with each area being accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original
game, and players will find themselves losing hours
exploring every nook and cranny and obtaining the
multiple treasures hidden within.
With a larger world map, more dungeons and towns to
explore and battles featuring
multiple enemy encounters, it essentially took a basic formula and doubled down on it in every way imaginable, laying the groundwork for the future
games.
With 8 huge locations to
explore, over 150 objectives to complete, and
multiple game modes — from Story to Survival — Hybrid Wars immerses you in a future where those with the quickest wits and biggest guns survive.
Unlike in previous titles where the players must choose among six classes, Andromeda lets players combine skills from different classes so they have the freedom to
explore and experiment with how to approach the
game in
multiple ways.
Dave Cox: The
game does follow a linear path, however many levels have
multiple routes where we encourage players to
explore a bit.
This
game like many others adopts the popular open world gameplay mechanic, allowing you to
explore multiple locations including Florence and Rome at ease.
Based on the look we got, it's a multiplayer, first - person pirate
game — the trailer shows
multiple players
exploring islands, finding treasure (angering skeletons), and manning a ship as a crew.
Much like in past
games, exploration is taken on by
multiple tasks that will require players to farm for materials,
explore new zones, take on enemies, find uncovering relics and even take on the task of building up the alchemy shop skill level in order to take on more difficult recipes.
Developed by Brain Slap Studios, HEXODIUS throws players into the crossfire and frenzy of blaster battles as they conquer
multiple game modes and
explore six varied worlds, each containing a multitude of challenging arenas.
I have
multiple saves in both
games where I was grinding out Achievements, farming karma points, or
exploring alternate plot decisions, but this will be a quest to resettle the Mass Effect universe into my «official» version.
The
game actually even has a bit of old - school adventure
game to in (fitting enough considering the name), in that there's an open world to
explore and not always a ton of direction in how to proceed: you
explore areas on your own, find ways to proceed, and gradually uncover how the
multiple characters have interlocking stories.
The massive portable adventure follows our three heroes as they
explore a colorful world filled with both paper and non-paper environments, using individual powers (like Paper Mario's ability to turn into
multiple paper forms) and combo moves (like powerful Trio Attacks) to progress through the
game.
It encourages
gamers to
explore every inch of the
multiple surroundings they find themselves in, whilst occasionally the
game will offer up an on screen button prompt but only when the player is completely on top of their objective.
The
game combines the characteristics of a classic HOPA (Hidden Objects Puzzle Adventure
game) whereby you are playing the role of Evangeline Glass as you
explore multiple locations, talk and interact with NPCs and, best of all, solve challenging puzzles and mini-games.
I know this wasn't your focus, but your «are save
games a good or bad thing» ending put me in mind of how save
games are not just bookmarks — they can also be used by the player to
explore the
game along
multiple timelines.
With
multiple endings and a New
Game + mode, you'll have plenty of reasons to
explore every corner of the map!
The video asks players to choose which side they want to follow, suggesting that there are
multiple storyline paths you can
explore in the upcoming
game.
You'll want to play through the
game again and again to
explore the different choices, the different ways to play, the different story paths, the
multiple endings.
There are some disappointments, though, as just roaming around Kamurocho feels like a step backwards from previous
games that featured
multiple cities to
explore, but that's just an unfortunate side - effect of being a remake of a much-less ambitious title.
Each of the two main event missions have
multiple available routes you can run, lots of little secrets & spots to
explore, and fast - paced tours of different zones to do battle in — since it's a «virtual reality» simulation, every time you change spots in the level you get a different area from the
game that loads up.