Sentences with phrase «explore the map between»

Not exact matches

On the three scientific voyages he led between 1768 and his violent death in 1779, English Navy Captain James Cook explored and mapped vast regions of the previously uncharted world, filling in with astounding accuracy fully a third of the globe.
Between the 1960s and the mid-1990s, much of San Estevan was mapped by archaeologists exploring the last incarnation of San Estevan as a Late Classic Period site.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
You move your characters between nodes on a map, and experience random events that are all tailored to suit the location and culture you are exploring right at the moment.
Solving quests earns clues as to the murderer's identity; in between quests, the player can hunt bounties, explore the map, and tussle with bandits.
The game map stretches from eastern Ferelden to western Orlais, but while it's more open world than previous games, BioWare has not built «a million square miles of space» between the «significant» regions players will actually be exploring.
As you explore, the map gets filled in (or you can fill the map in yourself if you turn off the auto - map feature in the options, but there really is no reason to do so), but it is the player's job to draw in where the walls are in between the square tiles, as well place icons on the map to indicate locations of interest as well as permanent landmarks such as doors, stairs, treasure chests, etc..
One wonders if Weber and Stritzler - Levine realised just how far off the map they would go when independent institutional curator José Roca, a native of Colombia who now lives in Bogotá, agreed to take on the project.1 Inspired by a show of Andean chuspas — bags made from coca leaves — that would run simultaneously in the BGC Focus Gallery, Roca envisioned immersive environments in which the paradoxes, polarities and points of contact between diverse artistic practices are explored through the tropes of the river and weaving.2 The works themselves provide their own context as they interact with each other and viewers, who are given a minimalist illustrated pamphlet as their only guide to what they will encounter in the gallery spaces.
Three - dimensional depth map sculptures drawing on «the formal relationship of both the photographic negative and the binary relationship between cast and mould» will populate the site - specific networked installation, taking over the entire building and exploring «the mutability of symbolism held in form» in dialogue with its architecture.
Her work is concerned with the spatial potential of the painted surface, explored through the construction of geometric configurations that map the pictorial relationship between two and three dimensions.
Featuring a number of iconic works as well as a range of pieces rarely seen, the exhibition explores the continuous terrain mapped by Wilke between language, image and object, incorporating performance, photography, drawings, collages and sculptures rendered in materials as diverse as ceramic, gum, latex, erasers and bronze.
Cartography for Daydreamers alludes to the associative - mapping aspect of the art of Lisa Kairos, who explores dynamics between materialism and transparency, weight and buoyancy, construction and organic growth.
Imaginary Coordinates, published on the occasion of an exhibition originating at Chicago's Spertus Museum, juxtaposes the museum's extensive collection of antique Holy Land maps with contemporary artwork by Israeli and Palestinian women (including Ayreen Anastas, Yael Bartana, Mona Hatoum, Emily Jacir, Sigalit Landau, Enas Mutthafar, Michal Rovner and Shirley Shor) to explore issues of national identity, borders and the critical disparity between maps and lived experience.
Straddling between fact and fiction, Dayrit's works explore origins and histories, and their representations in visual apparatuses, from the map, curiosity cabinet, and on to the museum.
Brennan's film maps converging lines between the protected relics of ancient temples, smuggled antiquities and exchanged car parts, exploring the care, circulation and shifting value of objects.
Another vital intersection was explored in Ascott's use of the thesaurus in 1963 [1], which drew an explicit parallel between the taxonomic qualities of verbal and visual languages - a concept would be taken up in Joseph Kosuth's Second Investigation, Proposition 1 (1968) and Mel Ramsden's Elements of an Incomplete Map (1968).
Visitors can see work, read detailed biographies, and explore relationships between groups through an interactive map within a clean, expansive, and visually rich design.
Explore the exhibition after hours with special performances from Future Map artists Catherine Wharfe and Lucia Rivero and a conversation between this year's Future Map Prize Winner, Josh Baum and Ellen Mara De Wachter, Exhibitions Curator at Zabludowicz Collection.
By mapping the remarkable run of the icon of Justice, a woman with scales and sword, and by tracing the development of public spaces dedicated to justice — courthouses — the authors explore the evolution of adjudication into its modern form as well as the intimate relationship between the courts and democracy.
In previous steps, you have (1) built an alliance strong enough to face the patterns that come between you; (2) mapped your negative cycle; and (3) explored and vulnerably shared your deeper feelings.
In previous steps, you have (1) built an alliance strong enough to face the patterns that come between you; (2) mapped your negative cycle; (3) explored and vulnerably shared deeper, internal feelings; and (4) developed a compassionate acceptance and ability to rise above your negative cycle.
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