Sentences with phrase «explore the universe like»

Not exact matches

Star Wars and stories like it allow us to explore these questions and reflect on what we truly believe about the universe and humanity's role in it.
the Conference will explore why Christ alone makes best sense of the universe we inhabit and how our evangelism can be empowered when we understand why sceptics like Lewis, Fulwiler, Libresco and Ordway came to faith.
It's like the universe knows how much you need to explore and then drops the opportunity right in your lap.
It also has this fun, yet cliched sci - fi story behind the gameplay that has a team of scientists exploring an irregularity in space which holds vast energy and like most stories, things go wrong and you end up on the other side of the universe on a strange planet as you attempt to collect the clues and find a way back home.
by Walter Chaw Maybe it was the anticipation, maybe it's because it's too much like the first film, Pitch Black, but David Twohy's Riddick is merely fine for what it is, lacking the kind of loopy, operatic invention of the franchise's middle course and contenting itself with being a bug hunt in the James Cameron sense of the word instead of exploring more of this universe.
In a first - person shooter game like N.O.V.A., for instance, you can tilt the iPad 2's screen up, down, left, or right to explore the game's surroundings, just like a window into the game's universe.
The music of Phantasy Star explores the full scope of moods between relaxed and intense with pieces like the village and tower music, respectively, as well as a host of other memorable tracks designed to lend as much vibrance to the game's universe as possible.
Almost all RPGs of this era were fantasy based, though there were a few exceptions like Origin's car - based Autoduel (1985, based on Steve Jackson Games» Car Wars) and Starflight (1986), which swapped the traditional party for the crew of a spaceship on a quest to explore the universe and find out why the stars of the galaxy are flaring and destroying everything around.
The game features all manner of Mario universe characters like fan - favorites Yoshi and Princess Toadstool (Back in her pre-Peach days), you get to explore the Mushroom Kingdoms and many other Mario inspired worlds.
Explore an endless universe of excitement — Explore fully destructible realms atop majestic mounts like centaurs and neon lightcycles, take to the ocean in the SS Dutchman ghost ship, or soar on the backs of fire - breathing dragons!
«We don't know if people will spread evenly out across the universe, or whether they're going to corral into areas that have already been explored, whether they will form little trade routes, little strips of familiar worlds, going from the outside edge like the spokes of a wheel toward the centre of the galaxy... or whether it will be totally random.»
The scale of exploring an entire universe has been toyed with by games like the Mass Effect series but Bungie's hopes is to create something as deep and detailed as the Star Wars universe starting with our war - torn Earth and expanding from there.
Second Contact plays exactly like the original: it's a third - person action RPG set in a vast futuristic universe, with lots of different areas to explore.
Set in the same universe but at an earlier time than previous games in the series, ESO features a wide open world that you can explore and play in as you like.
Ash of Gods: Redemption has its own identity, and its rogue - like storytelling and turn - based combat create a universe that RPG fans can explore multiple times.
Art & Stupidity, Focal Point Gallery, Southend - on - Sea, UK I speak, knowing it's not about speaking, Caixaforum, Barcelona, ES British Art Show 8, Leeds Art Gallery, Leeds, UK THE DREAM OF MODERN LIVING: Contemporary Artists Explore Ikea, Warrington Museum and Art Gallery, Warrington, UK CRU - Comida Transformacao e Arte, CCBB - Centro Cultural Banco do Brasil Brasília, Brasília, BR Open City Festival, Lublin, PL Ryan Gander and A.FOUR present Brand Evalgelism and The universe as I knew it aged 5, collapsed and expanded several times or more (Reflector), Wild West Space, Maastricht, NL Adventures in Bronze, Clay & Stone, Arezzo Biennale Arts Festival, Arezzo, IT Art as a Verb, Monash University Museum of Art, Melbourne, AU Let's start playing the game, Onomatopee Eindhoven, NL When I Give, I Give Myself, Van Gogh Museum, Amsterdam, NL Transparenzen, Bielefelder Kunstverein, Bielefeld, DE 2014 I would like to Join a Club and Hit Myself with It, Castlefield Gallery, Manchester, UK The Peace One Day Project for 2014, ICA, London, UK L'Avenir / Looking Forward, La Biennale de Montréal, CA Art as a Verb, Monash University Museum of Art, Melbourne, AU Blue Times, Kunsthalle Wien, AT The Human Factor, Hayward Gallery, London, UK Will Happiness Find Me?
The eleven artists juxtapose divergent approaches in conversation with each other, reflecting on primal questions consuming artists over the millennia: Elliot Arkin's conceptual use of web - based commerce spins an absurdist view on the commodification of artists; Babette Bloch's stainless steel reassessments of nature and artistic precedent limn positives and negatives through light; Christopher Carroll Calkins's street photography captures moments of under - the - radar narratives; Valentina DuBasky's acrylic and marble dust works on paper and plaster are a contemporary comment on the prehistory of art; Gabriel Ferrer's performance - like in - the - moment sumi - ink drawings on handmade paper reflect on memory and personal narrative; Christopher Gallego's realist, pure light - filled oil painting elevates the ordinariness of an artist's space to visual poetry; Ana Golici, in pergamano and collage, takes inspiration from 17th Century female naturalist, entomologist and botanical illustrator Maria Sibylla Merian to explore questions of science, nature and objective truth; Emilie Lemakis's monumental amplification of an ancient Greek krater employs scale to upend perceptions for the viewer's reconsideration; Mark Mellon's bronzes address the oppositions of movement and stillness; the alchemy of Michael Townsend's uncontrolled poured acrylic paintings equate the properties of materials with the turbulence of the universe; Jessica Daryl Winer's engagement with luminous color and choreographic line reflects in visual resonance the sonic history of a musical instrument.
«Known for exhibiting some of Bruce Nauman's earliest shows, the gallery continues to host revered pioneers, like Katherine Bradford, whose recent exhibition of six - large scale paintings explore the vast expanse of space and the beauty to be found inside dark corners of the universe
With Halo Wars 2, you'll be able to explore and battle in the Halo universe like you never have before.
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