Bonnet considers himself a writer of subtle paranormal fiction that
explores human reality, rather than the popularity of monsters in fiction that has been the trend in the last few years.
Not exact matches
Over the 42 years (and more) of being fascinated with the
reality of God, I've
explored the
human experience in ways I'm not proud of, and had to come to grips with very primal
realities that all
human beings face, especially self - regulation, care and contribution.
The idea of suffering as a part of
human reality, and of compassion — of «suffering with» — is
explored in depth.
Dismayed by the disconnect between
reality and the cartoonish animals populating his young daughter's pajamas, books and view of the natural world, journalist Mooallem sets off to
explore often circuitous
human - animal relationships: The once - feared polar bear has become the cherished mascot of climate change, and whales, once hunted without restraint, now attract near - fanatical rescue efforts.
We
explore the bleeding edge of virtual
reality, augmented
reality, and
human - computer interaction.
The film asks who we really are inside,
explores the ideas of illusion vs.
reality, what is artificial vs. what is
human, the scary end of all things vs. the wondrous beginning of something else entirely different and new.
From
exploring ancient Egypt, to walking around the
human body, Virtual
Reality is increasingly being used in schools to add another dimension to learning.
The lesson begins with an activity aimed at
exploring how as
humans we are conditioned into making judgements / assumptions about things which distort
reality.
Storytelling is a powerful tool for
human beings to convey information, but beyond survival, stories also helped to cope with trauma, to
explore identity, to remember loved ones, to escape
reality and to imagine and keep hope alive.
It
explores how the development and widespread use of ICTs have a radical impact on the
human condition.ICTs are not mere tools but rather social forces that are increasingly affecting our self - conception (who we are), our mutual interactions (how we socialise); our conception of
reality (our metaphysics); and our interactions with
reality (our agency).
From New
Reality Co comes Tree, a VR experience shown at VRLA, the Tribeca Film Festival, and Cannes that uses sight, sound, touch and smell to
explore the lifecycle of a rainforest tree from a seedling to full - grown state to unfortunate
human consumption.
The exhibition
explores paracosm — imaginary worlds created inside one's mind — fantasy worlds that involve
humans, animals, and things that exist in
reality — entities that are entirely imaginary, alien, and otherworldly.
Flesh
Reality explores the
human relationship with the body and features works by Sarah Lucas, John Isaacs, Konrad Wyrebek, Erwin Wurm, Matthew Miles, Laurie Simmons, Whitney McVeigh, Tatsumi Hijikata, Kiki Smith, Matthew Killick, Hans Bellmer and Jiri Kolar.
Simply titled «Alex Prager,» the show comprises seven new works that continue her ongoing interrogation of
human perception by
exploring the blurred boundaries between
reality and fiction.
Melvin Edwards is known for his welded steel sculptures that combine familiar tools, weapons, and shapes into new formations, which allow him to physically interact with his medium and
explore how these works can convey
human and political
realities.
In recreating the modern experience of fragmentation and spectacle, both art and film
explore issues of
human perception and understanding of
reality that were part of the intellectual climate of their day.»
She explained: «Working with the Reborn community has allowed me to
explore the grey area between
reality and artifice where relationships are constructed with inanimate objects, between
human and doll, artist and artwork, uncanny and real.
Published to accompany a major exhibition at Tate Britain in London, All Too
Human not only demonstrates how this spirit was passed down by artists of the previous generation, such as Walter Sickert and David Bomberg, but also
explores how contemporary artists continue to express the complex intangible
realities of life in paint today.
The exhibition offers a compelling overview of her work,
exploring the physical and psychological
reality of
human existence and the importance of the painted image.
A multi-disciplinary endeavour with longtime collaborators Jennifer Baichwal and Nicholas de Pencier, the Anthropocene exhibition will feature images
exploring diverse subjects such as urbanisation, industrialisation and extraction, from oil bunkering and sawmills in Nigeria to the salt mines of the Ural Mountains; at once conveying the sublime qualities of
human - marked landscapes and the unsettling
reality of sweeping resource depletion.
There's a hopeful, enduring, possibly wishful thread of thought that I've been
exploring for a couple of decades: various visions of the
human species eventually overcoming its tribal and myopic nature and embracing the
reality that it is in fact a single, if variegated, community inhabiting a shared, if planet - size, home.
The video, featuring the science writer Joe Hanson,
explores a vital body of empirical studies on
human risk misperception, showing how a rational view of long - term or diffuse threats is obscured by «status quo bias,» our «finite pool of worry,» our tendency to value tribal connections over
reality through what researchers call «cultural cognition,» and other characteristics of what I call our «inconvenient mind.»
But that doesn't mean there isn't a way, and a reason, to
explore the
realities of climate hazards,
human - driven climate change and related personal and policy choices.
I encourage you to read the entire note, given that the issues
explored by DeLisi are relevant around the world, and given the
reality that a mix of technologies and techniques is going to be required in most places to satisfy growing
human populations and appetites without consuming ever more land needed either for wildlife or
human settlements.
At Mixed
Realities we
explore the different applications of VR and AR across industries and greater
human society.
Similarly, Stanford's Virtual
Human Interactions Lab is
exploring virtual
reality's potential for building empathy.