Sentences with phrase «exploring a dungeon work»

Throughout the game's 12 - hour campaign, Dragon Fantasy never once necessitates that you go craft better gear — there's never a real reason to take advantage of this feature because the things you get as a battle reward or find in a chest while exploring a dungeon work just fine.

Not exact matches

Join Atsuko (Akko) and her friends to work as a team — exploring dungeons, casting magical spells and using witchcraft to ultimately discover the seven wonders and solve the mysterious shift in time, in this first ever Little Witch Academia game for PS4 and PC.
Join Akko and her friends to work as a team — exploring dungeons, casting magical spells and using witchcraft to ultimately discover the seven wonders and solve the mysterious paradox that trapped the school in a time - loop.
- dungeon crawler - developed by Nippon Ichi Software - features work from artist Takehito Harada - based in the town of Refrain where a labyrinth has been discovered that any who enter have not returned - a witch volunteers to explore the dungeon and her legendary book to create dolls that will be able to explore the dungeon for her - control these created dolls which can be one of six available classes - battles are turn - based and have a few unique features depending on how the player customizes their party
Join Akko and her friends to work as a team — exploring dungeons, casting magical spells and using witchcraft to ultimately discover the seven wonders and solve the mysterious shift in time.
Players can work cooperatively with friends or family to build structures, explore dungeons and combine the unique attack styles of all classes to overcome challenging perils together while traveling between expansive, imaginative 3D worlds.
You sign up for quests (which is considered as work to a CPU) and each quest is set out in a dungeon for you to explore.
Played from a first - person perspective, you can explore both the real region of Amami, and virtual city of Paradigm X, working through various dungeons as the story progresses, in a fashion reminiscent of more traditional Shin Megami Tensei titles such as Nocturne.
The Alpha will include much of the core game play that the game is built around, and players will be able to explore the open world, work through the story, and try out some cool game features ranging from secret dungeons to massive vehicle battles between steam - mechs and fantasy beasts.
Venturing out to to explore the many dungeons and other areas on the world map (creepy forests, decrepit mines and ruined cities) puts up a visible timer to work around, and you need to complete all main and side objectives as well as the boss of the area before time's up, otherwise it's game over — and you have to restart the chapter.
Now imagine you have been meticulously working you way through a dungeon in AoM, you have just used your last key on a locked door and then back tracked to explore that fork in the road from earlier, only to find upon returning to the door that it is now locked again and you have to walk all the way back through the dungeon to the world map and THEN to the nearest town to buy more keys before heading all the way back to where you left off!!
Carrying a magic staff she must set out to help the people, working her way through treacherous dungeons, meeting characters and exploring the world.
Join Akko and her friends to work as a team — exploring dungeons, casting magical spells and using witchcraft to ultimately discover the seven wonders and solve the mysterious paradox that trapped the school in a time - loop.
-- Aonuma also mentioned that Team Zelda is working on shaking up the «explore field, beat dungeon, rinse, lather, repeat» pacing.
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