Sights and sounds combine to create an irresistible portrait of London, and make
exploring for every side quest and collectible an enjoyable experience.
Not exact matches
Exploring is actually an integral part of the game; there are story missions and
side quests that reward the characters with experience points
for uncovering hidden items or locating secret passageways.
The open - world is a treat to
explore, especially getting off the beaten track as you engage in
side quests, find Frank West statues
for additional experience points and kill thousands and thousands of zombies.
The rest of the game involves a variety standard RPG primary and
side quests (like finding food ingredients
for Morgan Freeman) to encourage you to
explore South Park and engage in battles
for dominance.
Take as many
side quests as possible and go
exploring for a few hours, you're bound to find some crazy stuff.
The semi-open world allows
for exploration and
side quests, and the narrative, while still fairly over the top,
explores some pretty high level concepts.
The rest of the story is fleshed out with mostly forgettable NPCs and a range of
side quests — you'll solve criminal mysteries, be sent out to kill specific enemies, and help characters find what they need
for recipes and artisanal work — that serve more as motivation to keep
exploring the game's huge and captivating realms than meaningfully expand our understanding of this imaginative world or the people who live within it.
Whereas a game like Skyward Sword or Twilight Princess could survive with a sprawling main questline and a basic assortment of
side quests and collectables, all nestled within a merely acceptable container of an overworld perhaps merely
for the sake of continuity, Breath of the Wild seeks to provide such an overwhelming assortment of attractions and distractions that the player constantly struggles with what to
explore next.
For those (like me) who like to take their time, there are plenty of
side -
quests to experience and a reasonable number of locations to
explore.
Should you go into Bound by Flame expecting strong world - building or a massive, open environment waiting to be
explored then disappointment will strike on both accounts as Spiders have opted
for a structure akin to the Witcher 2, with a series of hubs that also contain
side - missions, which like the primary story
quests never deviate from the trusty «kill everything and grab that thing» formula.
· A New City —
Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20
side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons
for players to choose from as they journey through this new world
The world of Risen 2 isn't a massive, seamless area
for you to
explore, but rather a series of relatively small islands that you hop back and forth between, taking on the storyline and the occasional
side -
quest as you go or digging up some buried treasure, one of the few features which feels like it's making good use of the pirate theme.
Sprawling hubs busy with activity markers provide ample opportunities
for players to
explore and complete MMO-esque
side quests, but when every game features strongholds, stylised combat, stealth mechanics, and a similar selection of mission objectives, a sense of tedium is inevitable.
This is a large map
for player to
explore and as such, additional
side quests will be available to take on.
[112][136][137] Edge noted that while it did not do enough to make up
for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting
side -
quests and the simple joy of
exploring to see what visual marvel is around the next corner.»
Opening up the game with the airship has allowed
for a more diverse gameplay experience in general, as the player can choose to directly tackle the main labyrinths or
explore the world via balloon and complete
side quests in smaller dungeons.
Following
side quests takes up a lot of the games time, as well as there being four areas that require a lot of time to
explore and are ripe
for exploration.
Yes, even more than in the first game, you can get lost in simply doing
side quests, or open - world PvE battles, or
exploring for loot chests and minor locations, or participating in events.
The player is rewarded with tangible benefits
for exploring every nook and cranny of an area, or
for completing as many
side quests as possible.
There is a decent amount of story content here along with a slew of
side quests that can keep you busy
for hours on end, but I honestly found myself just driving around plowing over undead hordes while
exploring this huge and engrossing expansion.
The Lego Movie Videogame surprisingly has only three
side quests in the entire game, and it features a rather large environment
for players to
explore so it feels like the developers may have been under some time constraints and didn't include these.
In fact, with the dozens of
side quests and treasure hunts Far Cry 3 offers, it's extremely easy to neglect your main mission
for hours simply
exploring to discover all of the island's hidden secrets.
With caverns to
explore,
side quests to complete, and a property empire to build
for those that want a house in every major town, you can also spend your time cooking, messing around with alchemy, enchanting weapons, or improving armour on workbenches.
Explore unique game worlds, solve light puzzles and
side quests, and gain skills in your search
for Bo's beloved dog.
Well in this game you are constantly rewarded
for exploring and you will stumble onto a number of
side quests, NPCs, resources, and even simpler things such as emails and audio logs.
A player could get lost
for days
exploring the vast spaces and find plenty of
side -
quests and missions with which to busy themselves.
Take as many
side quests as possible and go
exploring for a few hours, you're bound to find some crazy stuff.
Featuring an almost ridiculous amount of customizability
for your character, including a large number of classes and races, PoE features a large (though not completely open) world to
explore, an engaging story, multiple
side quests, and a real - time with pause combat system.
For a while, I simply couldn't find enough farming in the day to spend my energy on, instead
exploring, fishing, and dabbling with the payloads of
side -
quests and minigames throughout the town.
To conclude this love fest, it took me right around 14 hours to complete and I took my time
exploring the levels
for side quests and feeding my addiction
for more Bolts and Raritanium.
Like in the Zelda games, there are plenty of optional secrets and
side -
quests for you to
explore.
A lot of the gameplay in Horizon consists of
exploring the open world and doing
side quests for other tribes, so easy mode complements this very well.
The developers have plans
for ten different zones within the game to
explore, featuring puzzles, secret places and boss fights, with
side quests and minigames during the players adventure.
Frustrated, I put that
side quest on hold
for a bit and continued to
explore the rest of the town.
The final expansion
for an already massive game adds an entirely new nation to
explore with countless new
side quests, armor sets, weapons, and a cast of new characters that are both interesting and memorable.
Explore Felingard's huge overworld map, risk life and limb delving into dungeons
for epic loot, and lend a paw to a furry cast of characters in a flurry of
side quests.