Sentences with phrase «exploring for every side quest»

Sights and sounds combine to create an irresistible portrait of London, and make exploring for every side quest and collectible an enjoyable experience.

Not exact matches

Exploring is actually an integral part of the game; there are story missions and side quests that reward the characters with experience points for uncovering hidden items or locating secret passageways.
The open - world is a treat to explore, especially getting off the beaten track as you engage in side quests, find Frank West statues for additional experience points and kill thousands and thousands of zombies.
The rest of the game involves a variety standard RPG primary and side quests (like finding food ingredients for Morgan Freeman) to encourage you to explore South Park and engage in battles for dominance.
Take as many side quests as possible and go exploring for a few hours, you're bound to find some crazy stuff.
The semi-open world allows for exploration and side quests, and the narrative, while still fairly over the top, explores some pretty high level concepts.
The rest of the story is fleshed out with mostly forgettable NPCs and a range of side quests — you'll solve criminal mysteries, be sent out to kill specific enemies, and help characters find what they need for recipes and artisanal work — that serve more as motivation to keep exploring the game's huge and captivating realms than meaningfully expand our understanding of this imaginative world or the people who live within it.
Whereas a game like Skyward Sword or Twilight Princess could survive with a sprawling main questline and a basic assortment of side quests and collectables, all nestled within a merely acceptable container of an overworld perhaps merely for the sake of continuity, Breath of the Wild seeks to provide such an overwhelming assortment of attractions and distractions that the player constantly struggles with what to explore next.
For those (like me) who like to take their time, there are plenty of side - quests to experience and a reasonable number of locations to explore.
Should you go into Bound by Flame expecting strong world - building or a massive, open environment waiting to be explored then disappointment will strike on both accounts as Spiders have opted for a structure akin to the Witcher 2, with a series of hubs that also contain side - missions, which like the primary story quests never deviate from the trusty «kill everything and grab that thing» formula.
· A New City — Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
The world of Risen 2 isn't a massive, seamless area for you to explore, but rather a series of relatively small islands that you hop back and forth between, taking on the storyline and the occasional side - quest as you go or digging up some buried treasure, one of the few features which feels like it's making good use of the pirate theme.
Sprawling hubs busy with activity markers provide ample opportunities for players to explore and complete MMO-esque side quests, but when every game features strongholds, stylised combat, stealth mechanics, and a similar selection of mission objectives, a sense of tedium is inevitable.
This is a large map for player to explore and as such, additional side quests will be available to take on.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting side - quests and the simple joy of exploring to see what visual marvel is around the next corner.»
Opening up the game with the airship has allowed for a more diverse gameplay experience in general, as the player can choose to directly tackle the main labyrinths or explore the world via balloon and complete side quests in smaller dungeons.
Following side quests takes up a lot of the games time, as well as there being four areas that require a lot of time to explore and are ripe for exploration.
Yes, even more than in the first game, you can get lost in simply doing side quests, or open - world PvE battles, or exploring for loot chests and minor locations, or participating in events.
The player is rewarded with tangible benefits for exploring every nook and cranny of an area, or for completing as many side quests as possible.
There is a decent amount of story content here along with a slew of side quests that can keep you busy for hours on end, but I honestly found myself just driving around plowing over undead hordes while exploring this huge and engrossing expansion.
The Lego Movie Videogame surprisingly has only three side quests in the entire game, and it features a rather large environment for players to explore so it feels like the developers may have been under some time constraints and didn't include these.
In fact, with the dozens of side quests and treasure hunts Far Cry 3 offers, it's extremely easy to neglect your main mission for hours simply exploring to discover all of the island's hidden secrets.
With caverns to explore, side quests to complete, and a property empire to build for those that want a house in every major town, you can also spend your time cooking, messing around with alchemy, enchanting weapons, or improving armour on workbenches.
Explore unique game worlds, solve light puzzles and side quests, and gain skills in your search for Bo's beloved dog.
Well in this game you are constantly rewarded for exploring and you will stumble onto a number of side quests, NPCs, resources, and even simpler things such as emails and audio logs.
A player could get lost for days exploring the vast spaces and find plenty of side - quests and missions with which to busy themselves.
Take as many side quests as possible and go exploring for a few hours, you're bound to find some crazy stuff.
Featuring an almost ridiculous amount of customizability for your character, including a large number of classes and races, PoE features a large (though not completely open) world to explore, an engaging story, multiple side quests, and a real - time with pause combat system.
For a while, I simply couldn't find enough farming in the day to spend my energy on, instead exploring, fishing, and dabbling with the payloads of side - quests and minigames throughout the town.
To conclude this love fest, it took me right around 14 hours to complete and I took my time exploring the levels for side quests and feeding my addiction for more Bolts and Raritanium.
Like in the Zelda games, there are plenty of optional secrets and side - quests for you to explore.
A lot of the gameplay in Horizon consists of exploring the open world and doing side quests for other tribes, so easy mode complements this very well.
The developers have plans for ten different zones within the game to explore, featuring puzzles, secret places and boss fights, with side quests and minigames during the players adventure.
Frustrated, I put that side quest on hold for a bit and continued to explore the rest of the town.
The final expansion for an already massive game adds an entirely new nation to explore with countless new side quests, armor sets, weapons, and a cast of new characters that are both interesting and memorable.
Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in a flurry of side quests.
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