They explore game ideas, build and test prototypes and develop games by themselves or as part of a creative team.
Not exact matches
She intends in future to investigate the design of
games for players with different cognitive abilities and to
explore the
idea of sandbox - style play to accommodate a range of player abilities and interests.
Science Buddies Project
Ideas in Video & Computer
Games assist students in
exploring science and engineering questions both by using video
games and by designing their own.
The Phantom Pain sees
ideas formed in the PSP title Peace Walker come to fruition, as [the player's HQ] Mother Base is not only
explored, but shown — and used to add a tactical bent to the
game.
I asked Dark Souls II «s director, Yui Tanimura, if the change to dedicated servers was something that came about because they had
ideas for the
game that couldn't be done via the old P2P method, or if new gameplay features were
explored after the team knew they'd have those servers available for use.
This means that not only will there be a new faction and new ships / modules / content to be
explored here but this deadspace can be used as a testing ground for any sort of development
ideas without directly affecting the main
game world.
Get outdoors
exploring with these printable activity sheets,
games and
ideas.
That's where the introduction of AI is a
game changer for the «old»
idea of Performance Support, and this is exactly what this free eBook
explores.
«Sessions might include any of the following: Engaging the children in conversation; asking questions and inspiring curiosity; exposing them to
ideas and concepts; showing them pictures, videos or artefacts that provoke curiosity, encouraging them to find information on the internet; asking big questions for them to
explore; responding to their questions and interests; and singing and playing
games.»
Resources include: - investigating audiences - researching ahead of creating a
game - investigating and designing
game characters - become the concept artist - pitching
ideas to a client - create asset lists -
explore avatars - apply Propp's character theory - storyboard the
game
A series of activities using
games to discuss and
explore ideas about probability and combinations.
Make sure to reinforce all of the key concepts or
ideas in your online
game, and give them the opportunity to
explore the repercussions of their decisions and actions.
These include whole class direct teaching,
ideas for small group work, playful activities,
games and ways to set up the Early Years environment in a way that inspires children to
explore the concepts in question.
Each lesson, built around
game - play, allows students to
explore key science
ideas through activities, discussions, labs, worksheets, and, of course,
games.
Therefore, students benefit when they can
explore science concepts through hands - on activities that provide an optimal vehicle for helping them understand the main
ideas they will encounter in the
game.
Students will likely be excited by their
game experience and eager to
explore the
ideas they have encountered in further detail.
Each time students play, they will unlock additional aspects of the
game, which gives them a chance to thoroughly
explore specific science
ideas within the
game.
You never know what doors you open when you
explore the unknown... Veronica had no
idea that she would release such horror when she suggested they play a silly high school
game to pass the time.
The point is Hand of Fate 2 takes the
ideas of the original
game and improves on them in nearly every respect, crafting a hugely enjoyable adventure that has you
exploring realms made up of cards.
The example of the Super Mario
games show how different styles of gameplay can enhance and introduce new
ideas that haven't been previously
explored as the evolution from Super Mario 64 to 3D Land shows how self - evident this home truth really is.
I'm probably going to blindly by this
game to support the risks he took to
explore that
idea.
It's shouldn't really come as a surprise to anyone, Sony has always been open to
exploring new
ideas that could possibly translate over into the video
game market.
In many big - budget
games, the desire to spit, shine, and polish removes the rough edges, raw
ideas that might not be fully formed but are interesting enough to be worth
exploring.
I wanted to make a
game that
explored the
idea that it's really hard to keep your hands (or paws) clean in an election.
One way we help students
explore their thesis
ideas is through the Thesis Jam — a one - week intensive
game creation experience that happens after the end of classes.
We wanted as many people to love
games, and so we were encouraged to
explore this
idea at thatgamecompany.
Of course, I think wacky
ideas are great, but I don't think there's a shortage of them in the
game industry right now, while there is a shortage of
games that
explore ideas deeply.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸
Explore different
game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace
game on mobile device allows you to conquer whenever and wherever ▸ Share your
ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
i honestly like the
idea of this
game because it's just about
exploring on your own time.
VVVVVV is a platform
game all about
exploring one simple mechanical
idea - what if you reversed gravity instead of jumping?
when i was
exploring the
game when it first came out i wonder about the obstacle course, it looked like a cool
idea
(I also absolutely loved how the
game rewarded being able to time a roll grenade throw or similar) I'm open to new
ideas though and I think this more team focused gameplay is an interesting area to
explore.
As you can see, just
exploring and venturing to new areas was the
idea of discovery in this
game.
While the more layered environments are nice to
explore, I can't help but wonder if the decision to move away from the formula of the past
games was a bad
idea.
A: With all the tools available to developers these days, it's a great time for anyone who loves video
games to be creative and
explore... to come up with an
idea that has never been seen before.
«OUYA has been a great «incubator» platform for BombSquad; the platform uniformity and quick update turnaround makes it safe to
explore ideas and evolve a
game over time based on user feedback, which is how I like to work.»
The undeniable fact that led to forming the company was that when you work for someone else you have limited opportunities to
explore your own
ideas for
games.
The video below was shown at last night's EA press conference ahead of E3 2014 this week, and sees the Criterion team
exploring the
ideas behind their new
games, as well as glimpses at extremely early footage.
They speak to their fans, listen to
gamers, innovate with new technologies and
ideas,
explore new horizons, all while providing a steady stream of quality content to their audience.
«As with the main
game, the found footage tape
idea lets us
explore things that didn't happen all in sequence, but rather to different people at different times.
Koshi Nakanishi, Resident Evil VII's Director had this to say, «As with the main
game, the found footage tape
idea lets us
explore things that didn't happen all in sequence, but rather to different people at different times.
15:15 - 16:15, Thursday, July 12th Room 7 Lead by scientific body, charity and sometimes
games commissioner, this hands - on workshop
explores how contemporary science can be mined for compelling
ideas by
games developers, going from concept to design.
As a
gamer, I always liked the
idea of
exploring a world made of floating islands with airships, like in some of the cut scenes in Final Fantasy IX.
There was also an explanation of how Gorgon veers off from the mainstream MMO design and appeals to players looking for that classic MMO feel: «Project Gorgon was designed around the
idea of letting you
explore deep
game systems.
The source says that the road system was considered to be too complicated for a
gamer to easily navigate, and the company decided to
explore other
ideas.
«The teams here at Mojo Bones are both extremely proud and excited to partner with BANDAI NAMCO Entertainment for the release of IMPACT WINTER» said Stuart Ryall Co-Founder and Designer at Mojo Bones Ltd. «As
gamers, we formed Mojo Bones in 2011 with the intention of using our newfound creative freedom to
explore and design unique
ideas and concepts.
After Ueda and his dev team faded into the background somewhat, other
games built on what the studio started: the PS3 saw Journey, a non-vocal pseudo-multiplayer adventure
game that
explored the
idea of environmental storytelling more than Ico did.
Some
ideas were played with and never used, such as base building and land vehicles, but these were dropped from the release
game — the temptation to feature creep and wanting to encourage players to
explore being cited as justification.
Future sci - fi setting 2D pixel art visuals (but with various improvements over our previous
games including bigger and more animated ally sprites) Created with Unity so that we can cover more platforms No separate combat screen — combat will occur directly on the same maps that you
explore on Turn - based RPG gameplay that takes the best elements from our past
games while adding a few new
ideas.
This
game puts players in command of a ship and its crew and makes them
explore the open waters with no
idea what what lies on the horizon.