Sentences with phrase «exploring game ideas»

They explore game ideas, build and test prototypes and develop games by themselves or as part of a creative team.

Not exact matches

She intends in future to investigate the design of games for players with different cognitive abilities and to explore the idea of sandbox - style play to accommodate a range of player abilities and interests.
Science Buddies Project Ideas in Video & Computer Games assist students in exploring science and engineering questions both by using video games and by designing their own.
The Phantom Pain sees ideas formed in the PSP title Peace Walker come to fruition, as [the player's HQ] Mother Base is not only explored, but shown — and used to add a tactical bent to the game.
I asked Dark Souls II «s director, Yui Tanimura, if the change to dedicated servers was something that came about because they had ideas for the game that couldn't be done via the old P2P method, or if new gameplay features were explored after the team knew they'd have those servers available for use.
This means that not only will there be a new faction and new ships / modules / content to be explored here but this deadspace can be used as a testing ground for any sort of development ideas without directly affecting the main game world.
Get outdoors exploring with these printable activity sheets, games and ideas.
That's where the introduction of AI is a game changer for the «old» idea of Performance Support, and this is exactly what this free eBook explores.
«Sessions might include any of the following: Engaging the children in conversation; asking questions and inspiring curiosity; exposing them to ideas and concepts; showing them pictures, videos or artefacts that provoke curiosity, encouraging them to find information on the internet; asking big questions for them to explore; responding to their questions and interests; and singing and playing games
Resources include: - investigating audiences - researching ahead of creating a game - investigating and designing game characters - become the concept artist - pitching ideas to a client - create asset lists - explore avatars - apply Propp's character theory - storyboard the game
A series of activities using games to discuss and explore ideas about probability and combinations.
Make sure to reinforce all of the key concepts or ideas in your online game, and give them the opportunity to explore the repercussions of their decisions and actions.
These include whole class direct teaching, ideas for small group work, playful activities, games and ways to set up the Early Years environment in a way that inspires children to explore the concepts in question.
Each lesson, built around game - play, allows students to explore key science ideas through activities, discussions, labs, worksheets, and, of course, games.
Therefore, students benefit when they can explore science concepts through hands - on activities that provide an optimal vehicle for helping them understand the main ideas they will encounter in the game.
Students will likely be excited by their game experience and eager to explore the ideas they have encountered in further detail.
Each time students play, they will unlock additional aspects of the game, which gives them a chance to thoroughly explore specific science ideas within the game.
You never know what doors you open when you explore the unknown... Veronica had no idea that she would release such horror when she suggested they play a silly high school game to pass the time.
The point is Hand of Fate 2 takes the ideas of the original game and improves on them in nearly every respect, crafting a hugely enjoyable adventure that has you exploring realms made up of cards.
The example of the Super Mario games show how different styles of gameplay can enhance and introduce new ideas that haven't been previously explored as the evolution from Super Mario 64 to 3D Land shows how self - evident this home truth really is.
I'm probably going to blindly by this game to support the risks he took to explore that idea.
It's shouldn't really come as a surprise to anyone, Sony has always been open to exploring new ideas that could possibly translate over into the video game market.
In many big - budget games, the desire to spit, shine, and polish removes the rough edges, raw ideas that might not be fully formed but are interesting enough to be worth exploring.
I wanted to make a game that explored the idea that it's really hard to keep your hands (or paws) clean in an election.
One way we help students explore their thesis ideas is through the Thesis Jam — a one - week intensive game creation experience that happens after the end of classes.
We wanted as many people to love games, and so we were encouraged to explore this idea at thatgamecompany.
Of course, I think wacky ideas are great, but I don't think there's a shortage of them in the game industry right now, while there is a shortage of games that explore ideas deeply.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
i honestly like the idea of this game because it's just about exploring on your own time.
VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
when i was exploring the game when it first came out i wonder about the obstacle course, it looked like a cool idea
(I also absolutely loved how the game rewarded being able to time a roll grenade throw or similar) I'm open to new ideas though and I think this more team focused gameplay is an interesting area to explore.
As you can see, just exploring and venturing to new areas was the idea of discovery in this game.
While the more layered environments are nice to explore, I can't help but wonder if the decision to move away from the formula of the past games was a bad idea.
A: With all the tools available to developers these days, it's a great time for anyone who loves video games to be creative and explore... to come up with an idea that has never been seen before.
«OUYA has been a great «incubator» platform for BombSquad; the platform uniformity and quick update turnaround makes it safe to explore ideas and evolve a game over time based on user feedback, which is how I like to work.»
The undeniable fact that led to forming the company was that when you work for someone else you have limited opportunities to explore your own ideas for games.
The video below was shown at last night's EA press conference ahead of E3 2014 this week, and sees the Criterion team exploring the ideas behind their new games, as well as glimpses at extremely early footage.
They speak to their fans, listen to gamers, innovate with new technologies and ideas, explore new horizons, all while providing a steady stream of quality content to their audience.
«As with the main game, the found footage tape idea lets us explore things that didn't happen all in sequence, but rather to different people at different times.
Koshi Nakanishi, Resident Evil VII's Director had this to say, «As with the main game, the found footage tape idea lets us explore things that didn't happen all in sequence, but rather to different people at different times.
15:15 - 16:15, Thursday, July 12th Room 7 Lead by scientific body, charity and sometimes games commissioner, this hands - on workshop explores how contemporary science can be mined for compelling ideas by games developers, going from concept to design.
As a gamer, I always liked the idea of exploring a world made of floating islands with airships, like in some of the cut scenes in Final Fantasy IX.
There was also an explanation of how Gorgon veers off from the mainstream MMO design and appeals to players looking for that classic MMO feel: «Project Gorgon was designed around the idea of letting you explore deep game systems.
The source says that the road system was considered to be too complicated for a gamer to easily navigate, and the company decided to explore other ideas.
«The teams here at Mojo Bones are both extremely proud and excited to partner with BANDAI NAMCO Entertainment for the release of IMPACT WINTER» said Stuart Ryall Co-Founder and Designer at Mojo Bones Ltd. «As gamers, we formed Mojo Bones in 2011 with the intention of using our newfound creative freedom to explore and design unique ideas and concepts.
After Ueda and his dev team faded into the background somewhat, other games built on what the studio started: the PS3 saw Journey, a non-vocal pseudo-multiplayer adventure game that explored the idea of environmental storytelling more than Ico did.
Some ideas were played with and never used, such as base building and land vehicles, but these were dropped from the release game — the temptation to feature creep and wanting to encourage players to explore being cited as justification.
Future sci - fi setting 2D pixel art visuals (but with various improvements over our previous games including bigger and more animated ally sprites) Created with Unity so that we can cover more platforms No separate combat screen — combat will occur directly on the same maps that you explore on Turn - based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
This game puts players in command of a ship and its crew and makes them explore the open waters with no idea what what lies on the horizon.
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