Sentences with phrase «exploring mechanic of the game»

One difference between this incarnation of the series is the exploring mechanics of the game which does encourage you to explore, especially to find additional treasures or side quests to increase the longevity of the game.
Another thing I had a slight issue on is with the exploring mechanic of the game.

Not exact matches

Designed to help adults and children understand the complex function of the human brain, the show explores both the organ's mechanics and mystique with exhibits ranging from simple video games to information - laden tracts delving into the intricacies of common brain disorders.
In 2017, the game is still spectacular, the mechanics, the feeling of being alone on a planet to explore, music combined with the environment recreates one of the most invasive feelings of not knowing what to do.
It's kind of fun game with interesting new mechanics, rich battle mechanics, addictive exploring in the open world, but one thing at the main plot just ruin everything for me.
It's kind of fun game with interesting new mechanics, rich battle mechanics, addictive exploring in the open world, but one thing at the main
There are ways to improve the game, yes, but it gets right the basics, and absolute necessity, of this style of game: the feeling of exploration, and the mechanics of exploring.
On a more contemporary note, recent games such as Metal Gear Solid V: The Phantom Pain and Bloodborne contain massive game worlds with plenty of intricate mechanics that take dozens of hours to fully explore.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
Any player who has a grasp of the game's mechanics can now experience powerful characters in a competitive PvP environment without having to endure the process of exploring World of Warcraft's world to level up and earn equipment — it's just handed to them for the purpose of this tournament.
Sprawling hubs busy with activity markers provide ample opportunities for players to explore and complete MMO-esque side quests, but when every game features strongholds, stylised combat, stealth mechanics, and a similar selection of mission objectives, a sense of tedium is inevitable.
Launching on June 28, 2016, the game will introduce brand new gameplay mechanics to build, battle and fly through the galaxy like never before, as well as new story content exploring the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens, providing additional insight about the new movie and its characters.
While previous games in the series have turned a Pokémon squad loose to explore after a couple of introductory dungeons, this really wants to make sure players have a good grasp of all the mechanics before giving them free reign.
Just as their interactivity makes them a powerful tool for reinforcing male entitlement, so too could that interactivity be harnessed to disrupt antiquated gender dynamics and engage us with game mechanics that explore more equitable interactions between people of all genders.
EGW stands for «Experimental Gameplay Workshop», a presentation session during the Game Developers Conference (San Francisco, California) where we display a selection of games that are interesting, surprising and explore original game mechanics or use them in an unexpected Game Developers Conference (San Francisco, California) where we display a selection of games that are interesting, surprising and explore original game mechanics or use them in an unexpected game mechanics or use them in an unexpected way.
The game uses a first person perspective and has a unique gameplay mechanic, in that you interact and explore the game world through a form of echolocation.
From its initial moments, all the way to the point where players leave the game's open world behind (though players can technically return to the open world at rest stops through strange time travel mechanic or upon completing the main story), the kingdom available for exploring fails to leave much of an impression.
«Shadow of Mordor is the first game set in Middle - earth that explores new themes and executes mechanics that allow you to interact with Tolkien-esque characters in a truly emergent way,» Tito explained.
The exploration mechanics were very reminiscent of Metroid games in that you have a large world to explore, but only gain access to certain portions of it as you gain new abilities and gadgets.
The game's visuals is nothing short but beautiful, with it and its level design as well as its mechanic provide a certain level of intrigue, pushing me towards wanting to explore every corner of each section and wonder what awaits me in the next one, all the while I'd be thinking about the possible story this facility has to provide.
Those don't care about the story but want to explore the possibilities of the game's various mechanics can play the game in Creative Mode, where everything is unlocked from the very beginning.
They include incredible variety, from arena fighting to digital board games; shooters and puzzle platformers to arcade adventures; beautiful explorations of orbital mechanics and collaborative art games to trivia games, games that extend the AR genre and even games designed to explore empathy and communication.
The autorun becomes a central mechanic through the entire game, allowing Sora to explore out - of - reach areas.
Despite its casual look, Super Splatters is very much a skill and mastery game with lots of mechanics to discover, explore, and combine.
To celebrate the game's impending launch, developer Villa Gorilla and Team17 have today released a new developer diary which explores the creation and the unique mechanics of Yoku's Island Express.
The real truth is that indie has the freedom to explore genres, mechanics and styles of games that have simply fell out of mainstream to make way for the status quo.
Hearth Forth, Alicia is definitely one of the most promising platform games coming next year, even though calling it a simple platform game doesn't do it justice, as it will feature a big world to explore, deep RPG mechanics and a story that will delve deep into the origins of Alicia's world and her role in it.
It was quick, taking us about an hour, and everything was laid out for us to explore and learn the mechanics of the game.
Exploring the City is an absolute blast and stealing every last bit of loot using the games great stealth mechanics makes you feel like a true thief in the night.
There are also a handful of excellent side missions that give you more chances to explore the game's mechanics and the base itself.
On the other we have A LOT of indie developers pushing the boundaries of how to tell a story in a game, how to explore new interesting game mechanics, or even push the boundaries of what the definition of a game is.
Now we have begun piecing together the events that take place in the games» story chronologically, and exploring the best way to present this story in terms of gameplay mechanic.
While not an official preview of the game, today Yanderedev posted a video exploring recently released Japanese school - life game Natsuiro High School, examining its design and how its mechanics might be able to influence the features in Yandere Simulator's final release.
This is partially due to the fantastic art, music and level design that creat a world worth exploring, and partially do to how well the simple mechanics of the game are constructed: I'm very eager to see what Thunder Lotus brings us in the future!
At least that's my take on it, but before I get into the mechanics on how the game plays, let's explore some of the immediate things I noticed when I fired it up for the first time.
- Review: Ozone «Many of the Ozone's mechanics — and all of its presentation — seem designed to create a mellow game that can be explored at the player's own pace, but its hazard and level designs demand quick reflexes and skillful navigation.»
The add - on utilizes the gameplay mechanics from the core game — you complete a team of heroes and set out to explore the eponymous Darkest Dungeon.
Of course, books and films can have contextualising narratives and explore counterfactuals too, but the interactivity afforded by their mechanics gives video games the edge.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
The game also serves well as a sneak peek at the mechanics that you will get to explore further in The Phantom Pain once it is released for PC (in addition to both new and last - gen PlayStations and Xboxes) before the end of 2015.
The very nature of a sandbox game is about empowering a player to explore and exploit, at their own pace, every aspect of the core crafting mechanics.
The game apparently explores the themes of life and death and it's for this reason that Kojima would like to explore the traditional death mechanic in games and let players know that in - game death isn't the end for them when it happens.
«Having a robust way of perceiving the world is a pretty good starting point to talk about psychological health» says Warner, «And by making gameplay around these mechanics, we can explore a lot of fun ideas without being overly cerebral or choking the game with philosophical dialogue.»
A time period not yet explored, with a new set of game mechanics and some new factions, you can shape the western world in your own design, fighting barbaric tribes, vast armies and the threat of famine and disease.
Pulse Play, a video and technology lounge curated by Brooklyn's Babycastles — an indie arcade collective — will host an exhibition of video - game maker Bennett Foddy, whose keyboard - driven works explore the mechanics of the human body.
A panel consisting of Mitch Kowalski, Venk Chandran, Bill Kapralos and Lorene Nagata will explore how legal staff can be better engaged using game thinking and game mechanics.
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