Sentences with phrase «explortory nature of the gameplay»

Unfortunately, the lack of information concerning this setting, along with the repetitive nature of the gameplay mechanics, lower Islands of Wakfu's overall value.
Koei Tecmo has released a lot of hack and slash games over the years however majority of them sadly don't hold well thanks to their repetitive nature of gameplay.
The casual adventure title can be enjoyed by all audiences due to the simple nature of its gameplay.
Overall, Splatoon's chaotic gameplay is an absolute blast to play and the intuitive controls and accessible nature of the gameplay (no matter which way you play) only amplifies the fun factor and allows gamers of all skill levels to enjoy the craziness.
It imprints a lasting impression and a distinctive experience, like one special day you'd share with your loved ones, embolden with a compelling story, blissful music and exceptional art direction, and only slightly marred by the repetitive nature of the gameplay itself.
It also seems to have been implemented decently but the repetitive nature of the gameplay can also make it a bit tiresome to use so only check it out if you want to see how it holds up.
This kind of works at first; the small areas are more conductive to the tight, combo - based nature of the gameplay — every «naughty» act gives you points and raises your combo, and chaining your behaviour into one long spree of mayhem is the key to the elusive in - game Platinum trophy.
This is not surprising for those who might have played Onechanbara, which offers similar outfits and perks to the player, however it is hard to ignore the repetitive nature of the gameplay.
Put it simply, the weapons arsenal and your skills itself will keep evolving as you make you way through the story, thus avoiding any repetitive nature of the gameplay.
The interactive nature of gameplay allows for higher order thinking assessment and incentivized learning through engaging gameplay.
As enjoyable as I found the storyline to be, I do have to say that it sometimes felt like it was getting in the way of the fast - paced nature of the gameplay.
This isn't the type of game you'd want to play for hours on end, lest the frantic nature of the gameplay, bright colors and terrible voice acting drive you mad.
However, the nature of the gameplay itself is a bit disappointing.
In many ways, the visceral nature of gameplay in Gears speaks directly to those emotions of joy when getting a perfect headshot or sneaking up on an opponent and sawing them from behind.
Another strong point of the game is the complex layered nature of gameplay.
The Bots in Titanfall are not meant to be a match for the players or «Pilots»; they are there to populate the map and add to the frenetic nature of the gameplay by giving you more red dots to shoot at.
That, along with the open - ended nature of the gameplay, meant it was crucial to get going with level design as early as possible:
The sense of progression is elevated due to the physical nature of the gameplay and offers players not only a fun game but effective way to get a workout while gaming.
Mario Party is a great idea, but the simplistic nature of gameplay coupled with extremely short mini-games will leave most players feeling unsatisfied.
While I appreciate the skill component of combat and creativity on display, the punishing and repetitive nature of the gameplay makes Dark Souls 2 feel like a errand rather than entertainment.
The nature of the gameplay and the fact that you're always playing on the same 2D field (albeit with a different background skin per chapter) makes MSD monotonous.
And the rochambeau nature of the gameplay really helps hold back the power creep of the roster.
You know there are certain archetypes of weapons that you have to fulfill due to the nature of the gameplay, and from there is where the fun part starts.
While the story and dialogue is fun and entertaining, the repetitive limited nature of the gameplay and all the bugs and technical glitches just drag down the experience.
One big gripe that I had was the staccato nature of gameplay segments to story scenes, or even just random conversations.
There are 7 acts and 19 chapters in total, but the levels are as linear as they come and given the nature of the gameplay, you are almost encouraged to glide through them.
It offers local two - player matches, but the real - time nature of the gameplay makes it a bit chaotic to play on the same device.
The gameplay didn't feel like I was contributing much to the missions at all and after two or three missions the repetitive nature of the gameplay was just exhausting.
Due to the complex and frenetic tactical nature of the gameplay, I had to make my way through the tutorials twice (along with a number of trial and error matches) before I started to really understand the nuances that would lead to victory, but there was still a lot I was missing out on.
Despite the repetitive nature of the gameplay or the sometimes unruly camera, the game really does work as a third person shooter because of its fantastically written narrative and unique visual style.
This problem stems from the twitch - based nature of the gameplay.
The interactive nature of gameplay stands it apart from the music and film industries where audio is linear.
However, given the nature of the gameplay, it does drag on a little bit.
There are some subtle nods to other modern surrealist artists (I noticed at least one homage to Magritte) and the levels all have their own individual flavor to them and mirror the unique nature of the gameplay itself.
Back then, for many people into Square's games, myself included, they might have been thrown off by the nature of the gameplay.
The shallow nature of the gameplay might leave seasoned players feeling a little cold after extended play.
For the most part, it's the still - unique nature of the gameplay that captivates.
This usually leaves us with a similar result in most installations — an abundance of power chords on electric guitars, synthesized or authentic, and a drum beat that mirrors the nature of the gameplay, namely loud smashing noises procured at a high tempo.
detractors will point to the trial - and - error nature of the gameplay, and i will agree, it's there.
Yes, most fighting games try to reflect the nature of the gameplay and the setting in the soundtrack.
With the bombastic combo and air - based nature of its gameplay, the title has much to offer for fans of the series, however Estival Versus is plagued by the overall loose presentation and pacing of the story, with a glaring plot - hole and story elements falling behind the fanservice.

Not exact matches

I'm happy to say that due to its side scrolling nature, fluid smooth gameplay that the game is more than suitable for Vita and certainly for those who have both a PS4 and Vita, the most entertaining way to play this highly frustrating, frantic incarnation of twitch reaction gaming.
With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
The simple, predictable gameplay is one barrier, the abstract nature of the story another, creating an experience that's big on audio - visual power and artistry but short on the stuff that made Journey truly magical.
Awkward gameplay makes the repetitive nature of the game even more annoying.
Slime Rancher successfully taps into the addictive nature of farming simulators, while managing to make the gameplay loop more engaging and instantly rewarding.
The gameplay is old, tired and boring and the broken nature of much of the «puzzle solving» makes for an exercise in frustration.
Disc Jam's pick - up and play nature plus no - frills access to gameplay make it a great choice for quick fun by yourself or with friends, but its barebones presentation and a severe lack of play modes leave a lot to be desired.
Yes, The Evil Within is hardcore in not just the difficulty of the gameplay but also its graphic nature in this third person survival horror that will have you coming back like a sucker for additional punishment.
Although I'm actually a fan of the crazy visual style and offbeat nature of the game, actually playing it is a disappointing experience and it shows the same sort of unsophisticated, unpolished gameplay design that's common to Japanese developer Suda51's titles.
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