Perks possess varying lengths of effectiveness, such as a one shot effect for a huge
explosion from «The Duke Is In Town» perk, a time limited effect for freezing bullets from the «Ice Ice Baby» perk, and a session permanent effect for moving slower but increasing the amount of damage inflicted
upon enemies from the «Heavyweight» perk.
Paintball - Marine grenades and grunt mines splatter the environment with color and deadly shrapnel Wuv Woo - Scarab and Locust beam weapons shoot rainbows made of pure love and hearts Scoring: Pain Train - All player units train 50 % faster, final score decreases Bountiful Harvest - Supplies from supply buildings arrive 25 % faster, final score decreases Emperor - All player powers recharge in half the time, final score decreases Pestilence - All player units slowly lose health from the moment they're built, final score increases Total Annihiliation - Spartan special ability slams create an even more powerful
explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting damage on
enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear
explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2 Review