Not exact matches
Hard mode carried me a few more hours and then I finally landed on Normal where the enemy encounters would rarely get beyond my first round of attacks but the boss
fights were still
extremely challenging.
Personally I
extremely enjoyed Fahrenheit and Heavy Rain and judging from the demo Beyond is going to be my favourite QD game to date, probably in my top 5 this gen. I love the new controls, people seem to be confusing the word «clunky» with «
challenging» in reference to the
fighting mechanics.
The platforming was
extremely challenging but in an organic way (you always felt in control, and like the difficulty was part of the game instead of
fighting the controls), the power ups were fun, but — more than anything — the game had a sly sense of humor and a silly streak, something that extended to Sega's entire 90s attitude, especially if you saw any of the commercials from that decade.
Fighting bosses with limited ammo was
extremely challenging and forced you to think outside the box.
Yes, there are a couple
extremely challenging mandatory boss
fights, but the majority of the game's most difficult content is completely optional.
CCS doesn't need to be the long - term climate solution of choice for environmentalists, but efforts like Petra Nova can be commended by all for advancing technology that will be
extremely valuable in the
fight to solve the climate
challenge.