Now while this may sound fun, the game's simplistic controls and
extremely easy gameplay make it fly by in all its mediocrity.
Not exact matches
The
gameplay of Frontline is
extremely easy and you use your analog sticks to control your character, while using your shoulder pad buttons to fire and reload.
It's an
extremely simple
gameplay dynamic that's very
easy to learn while also being fast - paced enough to create an action - packed reaction - based combat formula that'll keep you fighting to emerge victorious.
It's
easy to make a tech demo look good, but to make
gameplay look good is
extremely difficult.
Gameplay: The game is
extremely leaderboard heavy, but it utilizes this in some interesting ways While some SHMUP's like to take the
easy way out and distance themselves from difficulty early on, Score Rush Extended simply uses this as an afterthought.
Machinima gives you an
easy, all - access pass to watch episodic narrative series like the
extremely successful «Mortal Kombat: Legacy» and «Halo 4: Forward Unto Dawn», live streams,
gameplay videos, and original content, including weekly and daily shows such as fan favorites «Sanity Not Included» and «How to Annoy People.»
Bland story, unlikable and forgettable characters, spammy moves, terrible combat, repetitive
gameplay, far too few good sections,
extremely linear levels with few or no branching paths, incredibly
easy to fling off a ledge and miss a platform.