It's
an extremely simple game to play, but the quick - paced action and short but sweet thrills make the game a highly addictive and satisfying experience.
Another type of game us old folks used to play were simple handheld games that used a monochrome LCD display and
extremely simple game mechanics.
I won't be too critical because the were dealing with
a extremely simple game here.
Not exact matches
Deep learning — the seemingly miraculous technique of feeding computers
extremely large sets of data and letting them find patterns — was central to Google solving «Breakout» and other
simple games; it helped Facebook understand «StarCraft» combat; and it played a significant role in cracking go.
The reason is
simple: Both Mitty and St. Mary's are
extremely well coached and loaded with talent, and unless they're playing each other, will be prohibitive favorites in every
game played in Northern California — except when and if they meet.
CIF BOWL IMPLICATIONS: The road to a CIF Northern Regional
game is
extremely simple for both teams; win, and you're in.
I'd simply like to say that if you like
games that are
simple but difficult to master, and appreciate the fact that it does get
extremely difficult then it's a no - brainer, it's a casual pick up and play until you've done most of the levels without trying to perfect them, after that the real challenge and frustration starts, but in an endearing way that only Super Meat Boy before then has achieved.
Trip Runner is an
extremely particular product, more an audio - visual experience than just a
simple game.
Terraria plays
extremely well as a 2d sandbox with lots of options and exploration, the retro look is welcoming to a lot of
gamers and doesn't hurt
game quality at all, and a very
simple UI / control system gives you enough to work with and doesn't overwhelm with a steep learning curve.
I am way to
simple minded for the
extremely complex workings of this
game.
Games like Mario do it but their lighting is
extremely simple, most objects don't cast shadows or anything, which obviously doesn't work for a
game that is all about hiding in the dark.
The fighting in the
game really is much too
simple and the controls during these sections of the
game feel
extremely sluggish and just don't handle that entire well.
Great audio — For a
game as
simple and unique as PvZ, the fact that there's some great music and sound effects are
extremely important.
It's a fairly
simple concept, but one that works
extremely well and careful use of your money is quite important, but it never unbalances the
game and you never feel as though your opponents have too much of an advantage when they have more money.
Traditional platforming
games, for the most part, are
extremely simple: get from from point A to point B by hopping on platforms and enemies.
Frontier have found the perfect combination of having a beautiful
game with
simple tools and
extremely calming music.
A relatively
simple game, but an
extremely engrossing...
Thanks to the Ego levels, the controls which are
simple enough for a casual
gamer and a How to Play section that covers pretty much everything you'll need to know without being a chore to learn, this is
extremely easy to pick up and play.
Rhythm Heaven Fever takes an
extremely simple concept, keep the beat of a song, and mixes it with some clever visual and audio cues, to create a
game that's
extremely simple to learn.
The act of jumping your piece over your opponent's has an intrinsic satisfaction regardless of the in -
game effect; this
simple pleasure is
extremely evident when watching beginners play Street Fighter.
A relatively
simple game, but an
extremely engrossing and unique narrative as well as some delicate but distinctive twists on gameplay and visual design made for a wonderful experience.
Studio Saizensen: Blade Strangers is a
game with
extremely simple controls.
You can bring your hero's choices to life with
game play mechanics that are complex, or
extremely simple.
Gameplay is
extremely simple and repetitive, but that's also the charm of a spelling
game, making the cartoony and silly title enjoyable by adults and children alike.
Same
Game In today's culture of Sylar Spocks, Sexy Cylons, Jar - Jar Binks, and of all things a V remake, the fact that this is a
simple port and not some failed reboot / prequel / sequel / etc was
extremely refreshing.
It's a really
simple but
extremely effective mechanic that although I was skeptical of at first actually works at a lot of different levels throughout the
game.
Simple yet infuriatingly difficult, Wartile has taken the best aspects from both tabletop and computer - based
games to create this, and give developers Playwood Projects their dues, it works
extremely well.
Simple The game is extremely simple to
Simple The
game is
extremely simple to
simple to play.
Built on the
simple principle of collecting as much as possible, smashing everything to bits and
extremely light puzzle solving, Traveller's Tales have created a series of charming
games that appeal to adults as much as they do to children.
Although the visuals are
extremely simple, with your character and the enemies looking like sprites from
games of by - gone eras, the gameplay is addictive and you can often lose hours once the hypnotic - like affect the
game can have on you takes control.
«EDF» is an
extremely simple series of
games, but they have a knowingly silly sense of humor riffing on franchises like «Starship Troopers», and keep things light enough to be
extremely fun throughout, and 5 looks no different.
Combat in this
game is a lot of fun and
extremely simple to use.
The
game is fundamentally sound and
extremely simple to play.
In my mind, the perfect WWE
game would be taking it back the the Smackdown vs Raw era of the
games, where one button was kick, one was punch, one was grapple and the other was running,
simple yet
extremely fun with friends.
The idea of the
game isn't new, but it brings it to a 3D world with immense creative freedom,
extremely easy and intuitive to control / play, and in general it looks beautiful with its
simple design.
In comparison to competitors the
game is
extremely simple, and almost too
simple.
It's also worth noting that all the
games listed as being the «Less Talk More Rock Hall Of Fame» (at least the ones that I've played) are
extremely simple in their inputs.
The problem is made worse by the fact that the
game also, at least at first, is
extremely easy and far too
simple to cheese your way through.
The
game features beautiful, varied levels with unique enemies, a wide assortment of fun power ups and collectibles, and
extremely tight but
simple controls.
Being inspired by 16 - bit RPGs, the animations for the battles are
extremely simple, and most of the action I describe here are actually described via text in the
game rather than shown.
To put it mildly, the
simple act of bashing pickaxe to ground is
extremely enjoyable, in the same way that obliterating Lego is in those other
games.
Also, for an example of a relatively
simple indie
game that is
extremely polished, check out geoDefense (or its sequel, geoDefense Swarm) on the iPhone.
Infinity Loop
game is
extremely simple, easy to learn puzzle
game.
What appears at first glance to be a relatively
simple game in the rock - paper - scissors sense ends up being
extremely complex.
However, if you're playing a
game with built - in gamepad support and have a PlayStation 4 controller on hand, it's
extremely simple to pair it with your Android device using Bluetooth to get your
game on right away.
The peripheral runs on the Razer Synapse 2.0 software, which makes it
extremely simple to program button commands, link
games with mouse profiles, set parameters like dots - per - inch (DPI) sensitivity and control the
extremely granular illumination.