A nifty implementation is that player characters are cute
little totem
fellows while computer - controlled battlers are odd cubes with one
eye and a pair of wings to boot.
As we swing back and forth with Turner's way of life, we follow wherever his inner compass leads us; the Academy of
fellow painters, most of whom revere his work; the cliffs and hillsides overlooking the greatest object of his
eye's desire, the tumultuous seas; and a quaint
little place he keeps finding inspiration in called Margate.