Controlling Korra and all of her bending powers requires a the use of multiple different
face buttons on the controller as well as the bumpers on the shoulders.
Not exact matches
These aerial battles expand in scope
as the game progresses, with offensive and defensive abilities triggered by the
face buttons on the
controller.
Player movement is actually controlled with the
face buttons on the
controller, giving the game what is described
as a more tactical feel.
While it is a system that works, occasionally the
buttons can get in the way — particularly because aiming is mapped to the thumbstick
on the same side of the
controller as the attack
buttons (seriously, it's virtually impossible to hold one of the
face buttons and use the right thumbstick to aim).
Turn them sideways and you get two basic
controllers, each with their own analogue stick and
face buttons — the d - pad acts
as face functions
on the left
controller.
Each of the
face buttons on the Xbox One
controller corresponds to the appropriate base if you look at the
button design
as a baseball diamond.
The controls are well mapped to the DualShock 4
controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look at your inventory; mashing certain
face buttons such
as X, triangle, square or O when in one -
on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around
as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
The game does make use of all of the different
face buttons on the
controller and the should
buttons as well so kids who aren't used to that will have some difficulty.
However, the general presentation of the game is solid with a great user interface across various menus such
as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and
face buttons on the DualShock 4
controller, although it does not include support for navigation via the right analogue stick or touch pad.
The controls are well mapped to the DualShock 4
controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look at your inventory; mashing certain
face buttons such
as X, triangle, square or O when in one -
on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around
as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
The controls are well mapped to the DualShock 4
controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right
on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; there are certain
face buttons, such
as X, triangle, square or O that you have to
button mash when in one -
on - one encounters with walkers
as the
buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around
as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
A sequel arrived in 1994 titled Micro Machines 2: Turbo Tournament for SEGA Mega Drive receiving ports to such consoles
as SEGA Game Gear in 1995 followed by Game Boy and SNES in 1996, while Micro Machines: Military released in 1996
as a SEGA Mega Drive exclusive
on a J - Cart which allowed for 8 player multiplayer matches through one player using the d - pad and a second player controlling their car with
face buttons across four
controllers.
As Godzilla, players can move around the area with the left analogue stick and execute attacks with the
face buttons on the DualShock
controller.
Game Informer is reporting that Hori has a third - party Joy - Con that adds D - pad functionality to the
controller, replacing the segregated four
button setup
on the left Joy - Con that works both
as face buttons when used horizontally but double
as a D - pad when either docked to the Nintendo Switch or used in the wireless
controller dock.
As a nice little touch, the
face buttons now replicate the colours of those
on the SNES
controller.
The
face buttons on this
controller feel a bit stiff and clicky
as the letters are engraved with a matte finish.