Sentences with phrase «face in previous games»

I always looked forward to putting a huge tattoo of an American Flag across my face in previous games, but that's not an option this year.

Not exact matches

(2) somewhat linked to the previous comment in that we never seem to be prepared to hit the ground running with our best potential lineup come opening day... it's become so common, in recent years, that many fans actually hope we stumble a little in the first couple games just so it forces Wenger to bring in reinforcements... unfortunately this can be problematic, thus one of the most common phrases associated with Wenger, «panic buy»... this situation is also negatively impacted by the ridiculous policy regarding players who played in the summer months... right now I'm watching the Super Cup and not a single player is unavailable to either manager, including Ronaldo, yet somehow we have a list of players half a mile long that haven't seen game - time so far this preseason... I can only assume this is a reactionary policy created due to the multitude of injuries this club has faced over the years... just another sign of the fragility that permeates this club
The Cardinals faced third - and - five on their own 42 in the second quarter last Saturday at home against a defense that had dominated the previous five years, giving up 17.0 points per game, second - best in the nation.
But despite being eight, 15, six and 14 points better off respectively than at the corresponding stage of the last four seasons, De Gea is facing more shots and having to make more saves per game this term than in any of those previous campaigns.
and that is try and score early, which is exactly what we did in the 1st half, when faced with the same problem given to us from the previous game, we soaked up that threat and then nasri did the business!
This face - off is two things enemy encounters in previous Ninja Gaiden games have never been: pedestrian and predictable.
Like last year's subpar «The Conjuring» spinoff «Annabelle,» this direly routine ghost story marks a huge comedown in production values and performance quality from the series» previous entries (which earned a combined $ 258 million worldwide), despite the presence of longtime Wan collaborator Leigh Whannell behind the camera and always game - faced elder scream queen Lin Shaye in front of it.
Unlike the previous ones, those are live - action commercials, and they all follow the same pattern: a group of kids attired in ghost catchers uniforms come face one of the bosses of the game (Mighty Dog, which is a buffed - up version of Koma - san).
Aside from crafting furniture, you can also head to the Marketplace, where familiar animal faces like Timmy and Tommy crop up to sell you items just like in the previous Animal Crossing games.
The influence from previous Omega Force titles is apparent in the number of enemies you'll face in every mission (it's not an endless sea of one shot foes, but it's still sizable), and in - game elements like the HUD, the way side objectives pop - up, and the dialogue between characters as objectives are completed or new situations arise.
As with previous entries in the series — or so I've researched, as I'm a newcomer to the franchise — you start the game as a fresh - faced new Hunter, this time arriving in the mobile desert caravan town of Val Habar.
Finally, an aspect of the game people have praised is the improved character models (especially the faces, which received harsh criticisms in the previous two games).
Beyond that, the trailer reveals that protagonist Shay Cormac is a former Assassin who has joined the Templars, and that he will meet some familiar faces from previous games in the series.
To that end the Witcher 3 actually holds up surprisingly well as while it is a continuation of the previous game the plot is almost entirely separate, therefore it's pretty easy to get up to speed as the writers do a good job of delivering exposition without slapping players in the face with it.
«And, as Ricky was pointing out before, we've completely revamped our facial animation systems — the best way to explain is to say, well... the previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 «bones» in their faces which we used to moved the meshes around» — think about that, about how detailed Joel and Ellie's pained facial expressions were, how well the game captured the respective actors» — Troy Baker and Ashley Johnson — seminal roles.
Pixel counting aside, the huge monsters and gods we are used to seeing Kratos face off against in previous titles will have new life breathed into them with all the detail that the game has showcased.
On the face of it, Street Fighter 5's 2D fighting is ever so slightly easier to get to grips with than previous games in the series, with more forgiving timing on the linking together of attacks to form combos, and easier to trigger special attacks.
Unlike in the previous game, they now have more than one expression, peering down at the player's character when he approaches, and then taking on an enraged face when falling.
Thwomps reappear in Super Mario 3D Land with the same tactics as in the Super Mario Galaxy titles, as well as appearance, except that now they show up only one face like in previous games.
Like the team's previous project — the much - admired Face Mountain — Potion Punch delivers in terms of solid craftsmanship in art, music and game design.
Last year Disney Infinity was released from Disney Interactive and prior to the games release for the previous year Disney interactive was facing a $ 58 Million loss however it seems since Disney Infinity launched Disney Interactive has seen a turnaround of $ 29 Million in profit.
Sniper Elite quickly became a series of games that would fill the void for sniper shooters and fans of that specific genre since most fps focuses on diversity, and lets face it if you play as a sniper in any fps multiplayer nobody likes you, sorry, but the Sniper Elite series managed to capture a rather large audience with the previous releases and should get alot of fans hooked on this release too.
Unlike in previous games, where there was always a shimmer of hope against the evil Link would face, Majora's Mask had me facing an inevitable fate.
Driver, pit wall and pit crew likenesses have improved through adding expression lines and wrinkles to their faces that were previously absent which are accompanied by more realistic facial hair that provide realistic representations of drivers and team principals such as Mercedes» Toto Wolff and Red Bull's Christian Horner on the pit wall, while subtle details such as Lewis Hamilton's ear rings, nose stud and tattoos have been added to create a far more accurate character model in comparison to previous F1 games.
For more on the latest Indie Obscura news, be sure to read our previous coverage of the why the indie roguelike Below has been delayed indefinitely, how you can face your fears in the upcoming PlayStation Vita / PC horror title Yomawari: Night Alone, and the resurrection of the PT - inspired horror game Allison Road by its original developer.
Fahrenheit & Heavy Rain creator David Cage insisted that a real emotional connection with games was impossible before the PS4's bucketload of polygons came along, flying in the face of pretty much everything he's ever said about his previous titles.
The previous generation was a rough one for Japanese third party publishers; faced with the triple onslaught of an en masse migration of Japanese audiences mobile devices, the struggles of HD development, and the rise of western development for consoles, Japanese developers found themselves hopelessly outmatched as they tried to keep up, ultimately mostly disappointing long time fans due to misguided games and entries in long running series that were made with some attempt to appeal to a larger, global audience.
A ton of familiar faces who popped up in previous iterations of the Final Fantasy XIII games will also show up during Lightning's end - of - the - world crusade.
We also get to see the main character's faces, a decision which I don't really approve of as previous games never did this, letting our imaginations fill in the blanks instead.
Similarly to previous entries in the series, Marvel vs. Capcom Infinite for PC, PS4 and XONE is a three - dimensional fighting game in which the players face each other in teams of two.
Klei Entertainments previous game Shank was an in your face beat - em - up, Mark of the Ninja does an about turn and relies on stealth, patience and planning.
I also had the opportunity to play the game in the public area afterwards; this was the brief section we've already seen in the previous trailer, where the team faced a horde of Swarm creatures and then the WildStorms before hunkering into a tower.
In a previous life, he was the face of Sony's Team Ico, a critically acclaimed studio where he directed three titles including emotional action game Shadow of the Colossus.
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