Sentences with phrase «facets of game play»

Not exact matches

While the England international has done a more than commendable job, it's surely time for the Liverpool boss to bring in a long - term left - back who can play in their natural position and be a major asset to the Reds in both facets of the game.
«He needs to improve on that facet of his game — to play in his position rather than standing on the side of the football field.
If the wind blows, the course will play completely different and challenge every facet of a player's game.
«The boys just weren't used to playing or being taught straight fundamental baseball, and how to be creative and use all the facets of the game,» Fredzess said of what he saw upon taking over the program in 2015.
Plus, I tell them that if they would take just 10 seconds to explain to a child what they did wrong that the play will gradually improve and eventually they will be calling fewer violations and fouls as the kids learn the various facets of the game and develop a better understanding of the rules and how they are applied.
At each camp location, every facet of the game is covered with an emphasis on fundamentals, drilling, and match play.
I have another example of game transfer phenomena, in which facets of video game play spill over into real life...
I have another example of game transfer phenomena, in which facets of video game play spill over into real life (24/31 December 2011, p 76).
Aside from the fact that career mode is going to take you a seriously long time, Shaba have also incorporated many multiplayer facets to the game, the coolest of which is when you and a mate can play together; one as the boarder and the other controlling the boat!
One Tamriel significantly changes the way ESO is played, and as such a lot of facets of the game have been changed to accommodate this new way to play.
The fact is, both Sony & MS's new consoles are about equal in all facets in reality, both have a similar amount of great exclusives, even to the point of being in similar genres... And regardless of propaganda, media beatups (such as in Driveclubs & Halo's cases)... regardless of the OBVIOUS MAINLY U.S. based media favoritism of there own home grown console manufacturing giant, both machines are great, & so similar in all areas, that choosing between the 2, comes down to all these little bullshite bits & bops, such as marketing, corporate naming & such... as well as the more game related things, such as gaming preferences, controllers comfort, online infrastructure, etc, etc.... But, the point is, WHO REALLY CARES??? Who worries about this shite, over actually playing & enjoying such brilliant games?
By going multiplayer, the game seems to also conquer, or at least compromise on, one of the biggest criticisms the Wii has received — not catering to the core gamer — by allowing the novice and experienced gamers to play together, «Because it is multiplayer, it has some new facets, in the sense that more advanced gamers can take care of novice players that might be playing with them, and... carry them through the levels,» Miyamoto explained.
Characterisation plays an import facet to the story of The Witcher 3 Wild Hunt and I love the relationships that Geralt has throughout the story which requires him to revisit them near the end of the game.
[«The Magic Resolution» is a bi-weekly GameSetWatch column by UK - based writer Lewis Denby, examining all facets of the experience of playing video games.
Again, this hearkens back to a day when we had to swap out cartridges (and pray that they actually worked) if we wanted to play a different game, but it's yet another facet of retro gaming that I'd rather leave in the past.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
is an action role - playing game (RPG) where you journey across a three - dimensional world, uncovering witchy secrets and obtaining the power of facets.
The Witch and the Hundred Knight 2 is an action role - playing game (RPG) where you journey across a three - dimensional world, uncovering witchy secrets and obtaining the power of facets.
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