Not exact matches
While the England international has done a more than commendable job, it's surely time for the Liverpool boss to bring in a long - term left - back who can
play in their natural position and be a major asset to the Reds in both
facets of the
game.
«He needs to improve on that
facet of his
game — to
play in his position rather than standing on the side
of the football field.
If the wind blows, the course will
play completely different and challenge every
facet of a player's
game.
«The boys just weren't used to
playing or being taught straight fundamental baseball, and how to be creative and use all the
facets of the
game,» Fredzess said
of what he saw upon taking over the program in 2015.
Plus, I tell them that if they would take just 10 seconds to explain to a child what they did wrong that the
play will gradually improve and eventually they will be calling fewer violations and fouls as the kids learn the various
facets of the
game and develop a better understanding
of the rules and how they are applied.
At each camp location, every
facet of the
game is covered with an emphasis on fundamentals, drilling, and match
play.
I have another example
of game transfer phenomena, in which
facets of video
game play spill over into real life...
I have another example
of game transfer phenomena, in which
facets of video
game play spill over into real life (24/31 December 2011, p 76).
Aside from the fact that career mode is going to take you a seriously long time, Shaba have also incorporated many multiplayer
facets to the
game, the coolest
of which is when you and a mate can
play together; one as the boarder and the other controlling the boat!
One Tamriel significantly changes the way ESO is
played, and as such a lot
of facets of the
game have been changed to accommodate this new way to
play.
The fact is, both Sony & MS's new consoles are about equal in all
facets in reality, both have a similar amount
of great exclusives, even to the point
of being in similar genres... And regardless
of propaganda, media beatups (such as in Driveclubs & Halo's cases)... regardless
of the OBVIOUS MAINLY U.S. based media favoritism
of there own home grown console manufacturing giant, both machines are great, & so similar in all areas, that choosing between the 2, comes down to all these little bullshite bits & bops, such as marketing, corporate naming & such... as well as the more
game related things, such as gaming preferences, controllers comfort, online infrastructure, etc, etc.... But, the point is, WHO REALLY CARES??? Who worries about this shite, over actually
playing & enjoying such brilliant
games?
By going multiplayer, the
game seems to also conquer, or at least compromise on, one
of the biggest criticisms the Wii has received — not catering to the core
gamer — by allowing the novice and experienced
gamers to
play together, «Because it is multiplayer, it has some new
facets, in the sense that more advanced
gamers can take care
of novice players that might be
playing with them, and... carry them through the levels,» Miyamoto explained.
Characterisation
plays an import
facet to the story
of The Witcher 3 Wild Hunt and I love the relationships that Geralt has throughout the story which requires him to revisit them near the end
of the
game.
[«The Magic Resolution» is a bi-weekly GameSetWatch column by UK - based writer Lewis Denby, examining all
facets of the experience
of playing video
games.
Again, this hearkens back to a day when we had to swap out cartridges (and pray that they actually worked) if we wanted to
play a different
game, but it's yet another
facet of retro gaming that I'd rather leave in the past.
• Follow the level design pipeline from «pen & paper»
game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction
of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting,
game balancing, pacing, and gameplay tuning • Contribute to general
game design, as well as cooperate with all other
facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating
game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting
of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
is an action role -
playing game (RPG) where you journey across a three - dimensional world, uncovering witchy secrets and obtaining the power
of facets.
The Witch and the Hundred Knight 2 is an action role -
playing game (RPG) where you journey across a three - dimensional world, uncovering witchy secrets and obtaining the power
of facets.