Sentences with phrase «facets of the game world»

It's not just scaling Nemesis up, but also applying it to more facets of the game world (relating to both good guys and bad this time around), and creating radical new gameplay elements to service it.

Not exact matches

Having every facet of a game explained to me in scrolling text is not nearly as interesting or engaging as simply walking out and interacting with the world on my own.
Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast - paced action in an open, alien world.
Over the last year, I've experienced all of those and discovered yet more facets of the game that are only possible in its massive, persistent world.
The massive world to explore, the freedom to do whatever you want in it, the little efforts gone into character animation; practically every facet of this game makes me want to inject it straight into my veins, and the newest trailer only accentuated that feeling, with first looks at the Goron and Zora races, official confirmation of fully - fledged voice acting and a proper introduction to Zelda herself, who many fans have already sworn to protect because of how precious she is.
This serial looks at key facets in the Zelda series, how they are used in Breath of the Wild, and the relationship this newest game has to the player practices and fictional worlds of its predecessors.
USG: As Animal Crossing has evolved in the past, it's been by making bigger worlds, giving people more options, more freedom, more events, more little tasks to do; with these two games, you've really taken the opposite approach and focused in on just a very specific facet of the Animal Crossing experience.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
is an action role - playing game (RPG) where you journey across a three - dimensional world, uncovering witchy secrets and obtaining the power of facets.
As much fun as experiencing the world of GTAV is, in many facets of actual game design they're stuck in the early 2000's.
The Witch and the Hundred Knight 2 is an action role - playing game (RPG) where you journey across a three - dimensional world, uncovering witchy secrets and obtaining the power of facets.
Real world location is an important facet of the game, for it is running on augmented reality technology.
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