Sentences with phrase «facial animation at»

Ten years ago, Ninja Theory impressed me with the best example of facial animation at the time in Heavenly Sword.
The environments have taken a step forward and there's some really stunning moments, but the facial animations at times feel like they've gone backwards.
Graphics: 8.5 The environments have taken a step forward and there's some really stunning moments, but the facial animations at times feel like they've gone backwards.

Not exact matches

The voice acting ranges from passable to downright bad, and the facial animation can be laughably awkward at times.
We ooh and aah at slick animations and realistic facial effects, or exclaim how amazing the rain looks as it glints on a car bonnet.
We ooh and aah at slick animations and realistic facial effects, or exclaim how amazing the -LSB-...]
However, the character animations are stale, compared to other games of the same caliber (esp if you look at QB's facial animations).
Mass Effect: Andromeda's latest patch was set to improve stability and facial animations, but it seems like it also did something else that we weren't aware of at the time of the update's reveal.
The latest dev diary for Shenmue III gives us a quick look at how facial animations are coming along.
Sure, TESO is running at 1920 x 1200 pixels on my PC with a frame - rate through the roof but I'd far prefer to downgrade a bit of that and have facial animation like that of The Last of Us.
It'll be interesting to see how far the folks at Guerrilla will be able to push the animation of the new game, especially considering that Killzone Shadowfall's facial animation was good, but fell slightly into the realm of the uncanny valley.
Premiered alongside the revealed PS4 Pro today at a PlayStation event, the pre-alpha tech footage for Mass Effect: Andromeda shown above showcased dynamic lighting, particle effects, facial renderings and animations, and more technical...
The facial animations in the campaign can be very impressive at times, particularly Kevin Spacey (of course!)
See, the problem with facial animation is that humans are best at identifying one thing — faces.
Over two hours of gameplay demonstration of Star Citizen 3.0 offers up a look at multi-crew mission running as well as new facial animation tech.
The voice acting ranges from passable to downright bad, and the facial animation can be laughably awkward at times.
The voice acting is impeccable, and the motion capture and facial animations help drive home the cinematic presentation that Ready At Dawn is striving for.
Built - in games and applications include Mii Maker ™, which uses facial recognition technology to create a Mii ™ character that looks just like you; Face Raiders ™, which requires you to shoot at comical depictions of your own face as well as others around you; AR Games ™, which superimpose graphics and animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
If you know the whole debacle with the Mass Effect Andromeda series, the faulty Facial Animations and the downright funny glitches and bugs made the game quite unplayable; these however, aren't the only problems with the game, tiny text and annoyingly repetitive dialogue at times makes the game quite tedious to play at times.
Besides your okay - at - best protagonist character model, everybody else looks extremely dated, with incredibly archaic facial animations, body animations, polygonal count and even the fact most of their joints don't actually move.
In the latest Kickstarter update, Yu Suzuki and the team give us a sneak peek at some of the work - in - progress facial animations that they have been working on.
The voice - acting, dialogue and facial animation can all be patchy at times but York's got more personality than a dozen bald space marines.
Between issues with the game's facial animations, bugs and a lackluster character creator, new romance content is probably not a priority at the moment.
Rough facial animations, wooden movement, and more plague each of these scenes, and I can't help but feel like it would have benefited Spike Chunsoft to revisit these scenes and touch them up at least a little bit.
The facial animations aren't much better than the PS2 generation, voice acting and script are really bad, screen tearing and AA are sub-par at best, object pop - in is some of the worst I've seen in a long time, the game world is empty and so on.
From the emotive facial animations to characters» attire flowing in the wind, I was taken back by how good this game looks at every turn.
From sinuous camera movement, lifelike facial animation, and a variety of one - time visual effects, at times the title can resemble an anime.
Per total the game's story is quite awesome and the new combat system is much improved, but those awkward and, at times, even obnoxious facial animations ruin the entire gameplay.
With Faceware's upcoming motion sensor, you'll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60 fps right onto your character's face within the «Verse.
The main problem with it is the game is rigid and at certain times the very bad facial animations.
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