Ten years ago, Ninja Theory impressed me with the best example of
facial animation at the time in Heavenly Sword.
The environments have taken a step forward and there's some really stunning moments, but
the facial animations at times feel like they've gone backwards.
Graphics: 8.5 The environments have taken a step forward and there's some really stunning moments, but
the facial animations at times feel like they've gone backwards.
Not exact matches
The voice acting ranges from passable to downright bad, and the
facial animation can be laughably awkward
at times.
We ooh and aah
at slick
animations and realistic
facial effects, or exclaim how amazing the rain looks as it glints on a car bonnet.
We ooh and aah
at slick
animations and realistic
facial effects, or exclaim how amazing the -LSB-...]
However, the character
animations are stale, compared to other games of the same caliber (esp if you look
at QB's
facial animations).
Mass Effect: Andromeda's latest patch was set to improve stability and
facial animations, but it seems like it also did something else that we weren't aware of
at the time of the update's reveal.
The latest dev diary for Shenmue III gives us a quick look
at how
facial animations are coming along.
Sure, TESO is running
at 1920 x 1200 pixels on my PC with a frame - rate through the roof but I'd far prefer to downgrade a bit of that and have
facial animation like that of The Last of Us.
It'll be interesting to see how far the folks
at Guerrilla will be able to push the
animation of the new game, especially considering that Killzone Shadowfall's
facial animation was good, but fell slightly into the realm of the uncanny valley.
Premiered alongside the revealed PS4 Pro today
at a PlayStation event, the pre-alpha tech footage for Mass Effect: Andromeda shown above showcased dynamic lighting, particle effects,
facial renderings and
animations, and more technical...
The
facial animations in the campaign can be very impressive
at times, particularly Kevin Spacey (of course!)
See, the problem with
facial animation is that humans are best
at identifying one thing — faces.
Over two hours of gameplay demonstration of Star Citizen 3.0 offers up a look
at multi-crew mission running as well as new
facial animation tech.
The voice acting ranges from passable to downright bad, and the
facial animation can be laughably awkward
at times.
The voice acting is impeccable, and the motion capture and
facial animations help drive home the cinematic presentation that Ready
At Dawn is striving for.
Built - in games and applications include Mii Maker ™, which uses
facial recognition technology to create a Mii ™ character that looks just like you; Face Raiders ™, which requires you to shoot
at comical depictions of your own face as well as others around you; AR Games ™, which superimpose graphics and
animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
If you know the whole debacle with the Mass Effect Andromeda series, the faulty
Facial Animations and the downright funny glitches and bugs made the game quite unplayable; these however, aren't the only problems with the game, tiny text and annoyingly repetitive dialogue
at times makes the game quite tedious to play
at times.
Besides your okay -
at - best protagonist character model, everybody else looks extremely dated, with incredibly archaic
facial animations, body
animations, polygonal count and even the fact most of their joints don't actually move.
In the latest Kickstarter update, Yu Suzuki and the team give us a sneak peek
at some of the work - in - progress
facial animations that they have been working on.
The voice - acting, dialogue and
facial animation can all be patchy
at times but York's got more personality than a dozen bald space marines.
Between issues with the game's
facial animations, bugs and a lackluster character creator, new romance content is probably not a priority
at the moment.
Rough
facial animations, wooden movement, and more plague each of these scenes, and I can't help but feel like it would have benefited Spike Chunsoft to revisit these scenes and touch them up
at least a little bit.
The
facial animations aren't much better than the PS2 generation, voice acting and script are really bad, screen tearing and AA are sub-par
at best, object pop - in is some of the worst I've seen in a long time, the game world is empty and so on.
From the emotive
facial animations to characters» attire flowing in the wind, I was taken back by how good this game looks
at every turn.
From sinuous camera movement, lifelike
facial animation, and a variety of one - time visual effects,
at times the title can resemble an anime.
Per total the game's story is quite awesome and the new combat system is much improved, but those awkward and,
at times, even obnoxious
facial animations ruin the entire gameplay.
With Faceware's upcoming motion sensor, you'll be able to have all of your
facial animations scanned, analyzed, and instantly streamed
at 60 fps right onto your character's face within the «Verse.
The main problem with it is the game is rigid and
at certain times the very bad
facial animations.