Sentences with phrase «facial animation for»

The new version of Drake will have up to 850 facial animation for Uncharted 4 while Unchared 3 had 120.
Even just improved facial animation for every character would go a long way in making Infinite look less like a mobile game.
This is one of the most entertaining animated video software mainly focusing on facial animation for both Windows and Mac.
-- Now has facial animations for main menu and character select.

Not exact matches

Avatar also employed two other amazing bits of technology: Skullcaps worn by the actors had tiny cameras capturing their facial performances, which allowed for more detailed and realistic animation of their characters without the burden of dozens of miniature sensors placed on their faces.
While EA did a poor job fleshing out the story, some of the sound - alikes aren't nearly as good as the film's cast (Snape doesn't even sound close) and a few facial animations look bizarre, but for the most part, Half - Blood Prince is one of the best Harry Potter games we've played.
The game looks beautiful and the facial animations have set the standard for games.
The porting of this 2011 title, which features some snazzy facial animation technology and pretty - for - the - time graphics, means that Rockstar is confident in the hardware capabilities of the platform.
For the running portion [in - game play] we used motion capture, but for the facial animation and expressions we just thought how to convey human emotiFor the running portion [in - game play] we used motion capture, but for the facial animation and expressions we just thought how to convey human emotifor the facial animation and expressions we just thought how to convey human emotion.
As soon as Electronic Arts» embargo lifted on reviewers / influencers, many slammed «Andromeda» for its horrible animation — particularly the facial rendering.
Rigid facial animations and a drab colour palette bring down the otherwise great art design and impressive graphics for an Arcade title.
There are some exceptions: Mass Effect 2 for instance, delivers some great facial animations, but it's still lacking in many aspects.
The facial animations in this game are better than the acting in Batman V Superman... Pretty dang impressive for a fighting game.
Animations don't fair that much better: again, there's a couple of decent ones, but for the most part the characters move like they're made of wood, with facial expressions to match.
For players to feel immersed, they must believe in the world around them, and not be put off by strange facial animations or odd reactions to the physical world.
The latest dev diary for Shenmue III gives us a quick look at how facial animations are coming along.
For example Killzone's approach to AI's senses or Battlefield's ongoing research with HDR audio, or Halo's automated LODs... I am not even speaking of everybody's ongoing R&D in locomotion and character animation, especially facial animation.
The brutality of the Red Army is dealt with in a rather hammy way thanks to cheesy Russian - accented voice acting and stiff facial animations rendered in a game engine designed for an isometric overhead view.
The result is mostly convincing, as is the acting for an amateur, but some facial animations, like Senua's constant grinning, look awkward.
Facial animations, for example are still absolutely laughable; in a city filled with zombies, it's the real people that are gurning, eye - rolling weirdos.
The latest patch for Andromeda fixed the game's broken facial animations.
Then there is Uncharted 4 of course, for me, the ultimate in facial animation and voice work so far this generation.
This critically acclaimed game featured motion - capture performances from a number of the Mad Men cast and proved for the first time that facial animation in games could leave uncanny valley.
Although commentary and facial animations need improvement, Big Ant Studios are really moving up the batting order with this game and are not far from hitting every ball for six.
A lot of games anymore have more than 2 hours of facial animations too, so you end up filming more than you would for a movie.
A special focus of the course is on techniques appropriated from film production methodologies, such as cache - based pipelines for one - click integration of complex simulations and destruction, an in - engine virtual production performance - capture pipeline, FACS - based facial rigging and animation, runtime cloth and character physics, etc..
Character models for the main characters are also very well modelled with great facial animations and attention to detail.
Aside from some minor upgrades to gameplay, graphics, facial animations, etc., it looks like a normal progression for the franchise, similar to the jump from Fight Night Round 3 to Round 4.
Premiered alongside the revealed PS4 Pro today at a PlayStation event, the pre-alpha tech footage for Mass Effect: Andromeda shown above showcased dynamic lighting, particle effects, facial renderings and animations, and more technical...
The Image Metrics process enables artists to create believable facial animation that captures the subtleties of human facial movement in a fraction of the time needed for traditional methods.
We had our breakthrough for 4D capture in 2011, when Axis Animation asked us to capture the facial performances for the now famous Dead Island trailer.
But it was a long, hard road getting to that point, trying to figure out the tools we needed to put those sets in place and the tools we needed for the animation, the technology we needed for the voice, the «face effects» technology used for web - syncing the facial animations to the actual sound - bites in the game.
Animations for all items, be it the fauna, the people, or the animals move realistically, but the cutscenes are where the Fox Engine truly shines thanks to the facial features.
The voice acting is impeccable, and the motion capture and facial animations help drive home the cinematic presentation that Ready At Dawn is striving for.
There is a noticeable improvement in graphical capabilities when comparing Injustice 2 to the first game which is powered by a customised Unreal Engine 3 that was previously utilised by Mortal Kombat X. Injustice 2 features much improved facial animations that provide greater emotional emphasis and reactions to being on the receiving end of an attack, while graphical detail has increased for not only fighters, but also environments such as Fortress of Solitude possessing particle effects that were not present in the same stage in the previous game.
«Improving the realism of facial animation without blowing the whole budget is a big focus for many developers, especially with the impending release of next - gen consoles,» CEO Colin Urquhart tells us.
The excellent facial animation and voice acting in combination with proficient characterization has resulted in some excellent characters, more than fitting for such a character driven narrative.
Utilizing revolutionary facial animation technology, L.A. Noire blends the breathtaking action of chases and shootouts with true detective work including interrogations and clue - finding for an unprecedented interactive experience.
As we encounter wild animals of Blaine County's RDR - like desert, feel thankful for the Max Payne 3 - style cover system in the heat of a getaway, or take a moment to appreciate the improved facial animations that (though not using MotionScan) clearly owe themselves to the detail of LA Noire, it really feels like this is the game that everything has been leading up to.
Graphically, the game looks excellent, with backgrounds, character's animations and facial expressions marking a high - point for the series.
Once you do understand how the presets work there's actually some great options for a realistic look, but the facial animations don't exactly translate over during gameplay.
Animations for the characters are also very well - done, for the most part, but this brings me to my next complaint: Heavy Rain's facial animations are verAnimations for the characters are also very well - done, for the most part, but this brings me to my next complaint: Heavy Rain's facial animations are veranimations are very lacking.
The Facial animation firm has conceived a new offering for indies and mobile teams.
The signature facial animations that were introduced for the game are still the highlight, and there's also ample beauty in 1940s Los Angeles, even if it seems a bit on the unpopulated side.
Using revolutionary facial animation technology, the L.A. Noire game blends breathtaking action with true detective work for an unprecedented interactive experience.
The studio amped up the animations of her facial expressions to convey more emotion and passion for this particular storyline (while her hair is just as beautifully rendered in this game as the first).
The reward for the second quest will give gamers an armor set that makes their character appear to be Horizon's protagonist, Aloy, full with facial animations and hair model.
The reward for the second quest will give players an armor set that makes their character look like Horizon's protagonist, Aloy, complete with facial animations and hair style.
The school owned two of Faceshift's facial animation patents, which was transferred to Faceshift in August this year, just before Faceshift transferred much of its IP administration to firms that commonly work for Apple.
For one, there's the immensely wacky Animoji, which tracks the user's facial movements and superimposes them into animal faces, turning the iPhone X into an instant Pixar animation machine.
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