«We have a new renderer that we did, a new
facial animation system, a new core animation system.
According to the press materials, «Shrek» avails itself of a DreamWorks «proprietary»
facial animation system (first used in «Antz») that uses a layering process to build the image of a character's face, starting with the skull and then gradually adding computer re-creations of muscles and skin.
«And, as Ricky was pointing out before, we've completely revamped
our facial animation systems — the best way to explain is to say, well... the previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 «bones» in their faces which we used to moved the meshes around» — think about that, about how detailed Joel and Ellie's pained facial expressions were, how well the game captured the respective actors» — Troy Baker and Ashley Johnson — seminal roles.
Not exact matches
Here we hear from Rick Porras, Peter Jackson, Richard Taylor, Barrie Osborne, Ben Wootten, John Howe, Jamie Beswarick, Mark Ordesky, Weta senior animator Jason Schleifer, actor Andy Serkis, Christian Rivers,
animation designer and supervisor Randy Cook, visual effects DP Brian Van't Hul, Elijah Wood, Sean Astin, Weta creature
facial lead Bay Raitt, Weta visual effects supervisor Joe Letteri, motion capture supervisor Remington Scott, visual effects supervisor Jim Rygiel, Weta
systems architect Jon Labrie, visual effects producer Dean Wright, Philippa Boyens, Weta
animation department head Adam Valdez,
animation supervisor Richie Baneham, Warren Mahy, Weta 3D sequence lead Ken McGaugh, and Gino Acevedo.
On both
systems, the storytelling is conveyed through detailed, two - dimensional portraits rendered with Live2D, extending fluid
animation and a multiplicity of
facial expressions.
As we encounter wild animals of Blaine County's RDR - like desert, feel thankful for the Max Payne 3 - style cover
system in the heat of a getaway, or take a moment to appreciate the improved
facial animations that (though not using MotionScan) clearly owe themselves to the detail of LA Noire, it really feels like this is the game that everything has been leading up to.
Per total the game's story is quite awesome and the new combat
system is much improved, but those awkward and, at times, even obnoxious
facial animations ruin the entire gameplay.
The same face - scanning
system will also power new animated emoji, which will read your
facial expressions to record custom, live
animations in messages, including spoken audio.
Today's leak includes a setup
animation that will guide users as they configure
facial recognition, confirming that the
system would use 3D cameras and there's a chance they won't require owners to hold the device in hand.