Sato was so particular in how he wanted each character to look that he would not resort to an easier and less polished method of capturing character
facial animation through means of motion capture.
Not exact matches
But in games, writers are limited by the visual technology used to create
facial animations, so they have to try to convey all these emotions
through words and the result is some rather clunky writing.
Sure, TESO is running at 1920 x 1200 pixels on my PC with a frame - rate
through the roof but I'd far prefer to downgrade a bit of that and have
facial animation like that of The Last of Us.
You can sense the struggle of Senua's physical and mental battles along with her vulnerabilities as every tiny detail is showcased
through her
facial animations.
I was also struck by how good the
facial animation is in this game; the dangerous flirtatiousness sizzles between Bruce Wayne and Selina Kyle, coming
through with every subtle glance and smirk.
His character has a sweetness and strength, all told
through body language and
facial animations instead of the traditional awful dialogue.
On both systems, the storytelling is conveyed
through detailed, two - dimensional portraits rendered with Live2D, extending fluid
animation and a multiplicity of
facial expressions.
The artists have weaved their findings around
animation, a soundtrack performed by the Brodsky Quartet, and new imagery developed
through working with pioneers in
facial reconstruction today.