Sentences with phrase «facial animation using»

The teams are working together to bring Hellblade «s main character to life (and presumably some more of the characters / enemies we'll see in the game) Cubic Motion will be providing the game's facial animation using its stereo head - mounted...
The company will be providing the game's facial animation using its stereo head - mounted capture cameras and Qommotion tracking technology, according to a post on the Cubic Motion website.

Not exact matches

Using it, game makers can instantly create digital facial animations, rather than having to animate those characters by hand, which is a considerable time saver.
There are researchers who create robots that move like snakes; some study human movements and functions by making a humanoid robot, and from there they train the robot to play table ice - hockey, dance, and even juggle; some work together to design an electronic wheel chair that can be controlled by the tongue; some are interested in creating a database of human facial expression that can be used in creating animation and facial pattern recognition research.
According to the press materials, «Shrek» avails itself of a DreamWorks «proprietary» facial animation system (first used in «Antz») that uses a layering process to build the image of a character's face, starting with the skull and then gradually adding computer re-creations of muscles and skin.
For the running portion [in - game play] we used motion capture, but for the facial animation and expressions we just thought how to convey human emotion.
The aspect of L.A. Noire that's received top billing is its use of «MotionScan» technology to portray in - game characters with realistic facial animations.
But in games, writers are limited by the visual technology used to create facial animations, so they have to try to convey all these emotions through words and the result is some rather clunky writing.
«And, as Ricky was pointing out before, we've completely revamped our facial animation systems — the best way to explain is to say, well... the previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 «bones» in their faces which we used to moved the meshes around» — think about that, about how detailed Joel and Ellie's pained facial expressions were, how well the game captured the respective actors» — Troy Baker and Ashley Johnson — seminal roles.
«We have a few different methods of doing facial animation — in - game using FaceFX and motion capture used in cinematics,» he explains.
Aside from some poor facial animations and unwieldy menus, Andromeda makes good use of the Frostbite engine, and sounds great across the board.
Ninja Theory was one of the first studios to use motion capture techniques to really capture detailed facial animations to effectively portray characters emotions and push storytelling to new heights in the gaming genre.
But it was a long, hard road getting to that point, trying to figure out the tools we needed to put those sets in place and the tools we needed for the animation, the technology we needed for the voice, the «face effects» technology used for web - syncing the facial animations to the actual sound - bites in the game.
Fully rendered 3D Animation - Creating console style animation as well as using facial and body motion cAnimation - Creating console style animation as well as using facial and body motion canimation as well as using facial and body motion capturing.
Despite Team Bondi's complete breakdown after the release, they managed to put out a game that not only told an interesting story while using incredible facial animations to show us that video games still have a lot of things left to do that we could have never imagined even a few years ago.
Built - in games and applications include Mii Maker ™, which uses facial recognition technology to create a Mii ™ character that looks just like you; Face Raiders ™, which requires you to shoot at comical depictions of your own face as well as others around you; AR Games ™, which superimpose graphics and animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
The methods used by developers Quantic Dream track facial, voice and body animations simultaneously to create a true performance from the actors, and result in the most realistic and emotionally charged and gameplay experience to date.
«Using Dimensional Imaging's advanced facial performance capture technique is becoming an increasingly attractive option, because it allows very high fidelity facial animation to be captured directly without a prohibitive amount of manual intervention.»
As we encounter wild animals of Blaine County's RDR - like desert, feel thankful for the Max Payne 3 - style cover system in the heat of a getaway, or take a moment to appreciate the improved facial animations that (though not using MotionScan) clearly owe themselves to the detail of LA Noire, it really feels like this is the game that everything has been leading up to.
Developer 2K used a facial scanning technique that allows player models to convincingly doppelgang their real - world counterparts, and the way animations seamlessly tether between one another is better than ever.
Using revolutionary facial animation technology, the L.A. Noire game blends breathtaking action with true detective work for an unprecedented interactive experience.
Presentationally, Injustice 2 has some of the best character models and facial animations around, and makes good use of them in its surprisingly great story mode.
Once you have created a digital version of yourself, simply use the front - facing camera on the Galaxy S9 to record your voice and facial expressions before sending the animation to your friends and family.
Today's leak includes a setup animation that will guide users as they configure facial recognition, confirming that the system would use 3D cameras and there's a chance they won't require owners to hold the device in hand.
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