The facial animations don't always measure up, as the new textures are simply «painted» on top of existing character models, but the visual boost in The Last of Us Remastered is significant.
There's nothing worse than watching a cutscene in a game in which the facial animations don't match up with the words that are being spoken; that's not the case in Naughty Dog's latest.
Once you do understand how the presets work there's actually some great options for a realistic look, but the facial animations don't exactly translate over during gameplay.
it helps that they're just instantly likable characters, as are most of the people in the game; sure, they're not deep characters, but they're amusing caricatures and pay homage to the original Tintin adventures perfectly, even if the stiff facial animations don't manage to do the voice acting justice.
Not exact matches
While EA
did a poor job fleshing out the story, some of the sound - alikes aren't nearly as good as the film's cast (Snape doesn't even sound close) and a few
facial animations look bizarre, but for the most part, Half - Blood Prince is one of the best Harry Potter games we've played.
The story was well
done tough and the
facial animations are pretty neat.
The backgrounds are beautiful and the
facial expressions of the drawings are really great (I ca n`t see why
did n`t they move their mouths) but the
animations are really crappy.
Instead, he
did the
facial animations by hand and combined multiple
facial movements to create the perfect library of expressions.
We
did all of the
facial animations by hand.
I'd like to say the impressive
facial animations instantly make you forget you're playing a game, but they certainly
do not.
It's most noticeable during a conversation with an NPC where you zoom in on their face and begin to note that their armour doesn't look as sharp as it should or has some rough edges, not to mention that
facial animations are pretty stiff.
He added: «It's not alone a matter of the method how or where the
facial capture is
done, it's about the run - time
animation techniques available, skeleton setup and so on.
I know I sound like I've already heaped enough praise upon it, but the amount of emotion that the writers managed to get across and personality that the actors managed to project is astonishing given that they didn't have todays
facial animations to work with.
Animations don't fair that much better: again, there's a couple of decent ones, but for the most part the characters move like they're made of wood, with
facial expressions to match.
«We have a few different methods of
doing facial animation — in - game using FaceFX and motion capture used in cinematics,» he explains.
It was a mistake just talking about Quantum Break, it
DOES have better facial animations but so does LA Noir and The Order: 1
DOES have better
facial animations but so
does LA Noir and The Order: 1
does LA Noir and The Order: 1886.
Mass Effect: Andromeda's latest patch was set to improve stability and
facial animations, but it seems like it also
did something else that we weren't aware of at the time of the update's reveal.
It doesn't need the blood and guts of Gears of War, nor
does it need the graceful
facial animations of Uncharted, it just needs to be LEGO.
BioWare have been working on several updates to improve the game based on consumer feedback and there have already been some noticeable improvements such as character
facial details and
animations and it
does make a world of a difference, despite Andromeda being perfectly playable in its launch state.
The Wanzers themselves actually look fairly good as long as you don't get too close up but characters clothes and
facial animations are quite frankly disappointing.
The amazing
facial animations still carry forward and no matter how many times I play this game I will never forget how well this game is presented and what a great job all of the actors
did.
Despite Team Bondi's complete breakdown after the release, they managed to put out a game that not only told an interesting story while using incredible
facial animations to show us that video games still have a lot of things left to
do that we could have never imagined even a few years ago.
All our actors
did an amazing job, but their performances were captured in two parts: first we filmed all body
animations, then we recorded voice and
facial animations in a sound booth, hoping everything would synch together.
Besides your okay - at - best protagonist character model, everybody else looks extremely dated, with incredibly archaic
facial animations, body
animations, polygonal count and even the fact most of their joints don't actually move.
The level design and character models are great and even
facial animations manage to look good even though the Vita doesn't have the power that the PS3
does.
Animations for the characters are also very well - done, for the most part, but this brings me to my next complaint: Heavy Rain's facial animations are ver
Animations for the characters are also very well -
done, for the most part, but this brings me to my next complaint: Heavy Rain's
facial animations are ver
animations are very lacking.
Don't get me wrong, I'm not saying they should leave cel - shading behind — it's a major asset and a large percentage of its appeal and charm — but that I hope they're making significant advances with the
facial animations and general movement so that character interactions don't seem as stiff.
«We have a new renderer that we
did, a new
facial animation system, a new core
animation system.
Much of the dialogue doesn't even match the characters»
facial animations, often giving the impression of a English - dubbed, Japanese anime.
Skills Ability to create different believable
facial expressions and accents; capture the audience by making them laugh, cry and become excited, shocked and scared; narrate or
do voice - overs for video games,
animation, advertisements, audio books and other similar work.