The visuals have a comic book-esque look to them and work quite well aside from the sometimes clunky
facial animations during dialogue.
Not exact matches
It's most noticeable
during a conversation with an NPC where you zoom in on their face and begin to note that their armour doesn't look as sharp as it should or has some rough edges, not to mention that
facial animations are pretty stiff.
Character
animation and detail are the highlights, especially the
facial animation which comes into its own
during in - game cutscenes.
Facial animations — especially
during dialogue moments — are particularly ugly, which only serves to amplify the weak writing and voice acting.
It was
during this console generation that developers really started to succeed in getting believable movements and
facial animations in their games.
Once you do understand how the presets work there's actually some great options for a realistic look, but the
facial animations don't exactly translate over
during gameplay.