Other characters fare better, but only when they're not moving: the mostly stiff and robotic
facial animations look antiquated even when propped up by state - of - the - art dynamic lighting effects.
The world and artwork seem inspired,
facial animations look unbelievably detailed and the motion capture work, industry leading.
While EA did a poor job fleshing out the story, some of the sound - alikes aren't nearly as good as the film's cast (Snape doesn't even sound close) and a few
facial animations look bizarre, but for the most part, Half - Blood Prince is one of the best Harry Potter games we've played.
Well, the graphics are noticeably improved, even if
the facial animation looks rather cheap.
In face those poor animations continue in other parts of the game with
facial animations looking a bit like a constipated robot and characters hands look strangely shaped and lifeless.
Not exact matches
The visuals have a comic book-esque
look to them and work quite well aside from the sometimes clunky
facial animations during dialogue.
The game
looks beautiful and the
facial animations have set the standard for games.
Sato was so particular in how he wanted each character to
look that he would not resort to an easier and less polished method of capturing character
facial animation through means of motion capture.
Unlike Fakefactory's Cinematic Mod, the models haven't been completely changed but rather slightly modified in both
looks and
facial animations.
A pretty nautical map and okay
looking towns are coupled with horrible
facial animations and lip syncing.
Graphics: 6 A pretty nautical map and okay
looking towns are coupled with horrible
facial animations and lip syncing.
We ooh and aah at slick
animations and realistic
facial effects, or exclaim how amazing the rain
looks as it glints on a car bonnet.
It's most noticeable during a conversation with an NPC where you zoom in on their face and begin to note that their armour doesn't
look as sharp as it should or has some rough edges, not to mention that
facial animations are pretty stiff.
However, the character
animations are stale, compared to other games of the same caliber (esp if you
look at QB's
facial animations).
There's the occasional moment when Demonicon actually manages to
look pretty, as you can see from a couple of the screenshots adorning this page, but overall this is a visually weak game with stiff movement and
facial animations.
Even just improved
facial animation for every character would go a long way in making Infinite
look less like a mobile game.
That might sound like a dumb complaint, but hear me out: the voice actors might be selling the shit out of their roles, but if the
facial animations are crap or not fitting with the delivery, that's going to make the game as a hole
look bad.
The latest dev diary for Shenmue III gives us a quick
look at how
facial animations are coming along.
The result is mostly convincing, as is the acting for an amateur, but some
facial animations, like Senua's constant grinning,
look awkward.
The Wanzers themselves actually
look fairly good as long as you don't get too close up but characters clothes and
facial animations are quite frankly disappointing.
Character
facial animations never
looked so detailed, the atmosphere never
looked so rich, and the world has never felt so expansive.
Some other things that can be taken away from the in game footage is that the games lighting
looks to be better, as well as some minor improvements to
animation in general and character
facial construction.
Aside from some minor upgrades to gameplay, graphics,
facial animations, etc., it
looks like a normal progression for the franchise, similar to the jump from Fight Night Round 3 to Round 4.
The main character models are also superb, as the main cast
looks extremely impressive with their awesome
facial features and
animations, making each cutscene and interaction extremely cinematic.
Over two hours of gameplay demonstration of Star Citizen 3.0 offers up a
look at multi-crew mission running as well as new
facial animation tech.
On Xbox One the game
looks really good and the
facial animations are almost in a level of its own.
Responding to criticisms about the game's lack of
facial animations following its debut trailer, Shenmue III «s developers showed off the game's
facial animation tech, replacing Ryu's living doll death - stare with an equally horrifying approximation of what a video game might
look like if its engine was built entirely out of nightmares.
Built - in games and applications include Mii Maker ™, which uses
facial recognition technology to create a Mii ™ character that
looks just like you; Face Raiders ™, which requires you to shoot at comical depictions of your own face as well as others around you; AR Games ™, which superimpose graphics and
animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
Facial animations on players has been slightly improved, but it still
looks awkward and is sometimes difficult to tell if a player is upset or happy until they motion with their arms.
Injustice 2 has some of the best
looking facial animations I've ever seen in a video game.
While the game
looks absolutely gorgeous, and following on from that initial wow - factor of the detailed
facial animations (which I will get back to later), the game is actually rather boring to play.
Graphically, the game
looks excellent, with backgrounds, character's
animations and
facial expressions marking a high - point for the series.
Yes, it makes you
look a bit weird, given the game's somewhat subpar
facial animations (everything else
looks great, though), but the fact is that your face is in the game, and you can even customize your player with loads of haircuts, beards and tattoos.
Besides your okay - at - best protagonist character model, everybody else
looks extremely dated, with incredibly archaic
facial animations, body
animations, polygonal count and even the fact most of their joints don't actually move.
Besides the aforementioned driving controls and a weak storyline (something that has plagued pretty much every game in the franchise besides the third one, to a degree), the character models feature weird
facial animations,
looking very robotic in comparison to the well - detailed environments.
The level design and character models are great and even
facial animations manage to
look good even though the Vita doesn't have the power that the PS3 does.
Once you do understand how the presets work there's actually some great options for a realistic
look, but the
facial animations don't exactly translate over during gameplay.
From the emotive
facial animations to characters» attire flowing in the wind, I was taken back by how good this game
looks at every turn.
Regardless of all the new stuff shown the footage
looks far from final and a ton of
animation, mainly
facial, is still missing.
The reward for the second quest will give players an armor set that makes their character
look like Horizon's protagonist, Aloy, complete with
facial animations and hair style.
Hair
looks great, but
facial animations still
look off.