New motion and
facial capture techniques were developed during the long process of making the game, including the real - time motion capture where the graphics are rendered on the fly with character models, costumes and props already in place.
Not exact matches
He added: «It's not alone a matter of the method how or where the
facial capture is done, it's about the run - time animation
techniques available, skeleton setup and so on.
Ninja Theory was one of the first studios to use motion
capture techniques to really
capture detailed
facial animations to effectively portray characters emotions and push storytelling to new heights in the gaming genre.
A special focus of the course is on
techniques appropriated from film production methodologies, such as cache - based pipelines for one - click integration of complex simulations and destruction, an in - engine virtual production performance -
capture pipeline, FACS - based
facial rigging and animation, runtime cloth and character physics, etc..
We're making use of
techniques like performance
capturing - so we get really good physical performances from actors along with their
facial expressions and voices and their interaction with other actors - to build a game that has a really strong narrative component that isn't just a highly replayable shooter.
«Using Dimensional Imaging's advanced
facial performance
capture technique is becoming an increasingly attractive option, because it allows very high fidelity
facial animation to be
captured directly without a prohibitive amount of manual intervention.»