When L.A. Noire was first released, we were blown away by its implementation of groundbreaking
facial capture technology, allowing its characters to express themselves in an unparalleled manner with Hollywood - level acting.
The game features ground breaking
facial capture technology that allows for the central interrogation mechanics, that requires the player to read the facial gestures and tics of his interrogees.
L.A. Noire used some great
facial capture technology, allowing players to pick up on little tells when interrogating suspects, which still stands up to this day.
The use of highly - detailed
facial capture technology certainly doesn't hurt either.
Determining this relies heavily on
the facial capture technology used in the game, which reproduces the actors» expressions almost exactly to how they performed them in real life.
The facial capture technology had never been seen before in a video game and its interrogation system made it stand out not only from every other Rockstar game but from everything else, period.
Not exact matches
Because of increased use of CCTV, images
captured on mobile phones and automatic face recognition
technology, the comparison of
facial images to identify suspects has become an important source of evidence.
«This study was revealing in that
facial recognition
technology can successfully handle some cases in which
facial images extracted from a video were
captured under favorable conditions,» he said.
Avatar also employed two other amazing bits of
technology: Skullcaps worn by the actors had tiny cameras
capturing their
facial performances, which allowed for more detailed and realistic animation of their characters without the burden of dozens of miniature sensors placed on their faces.
The motion
capture technology used to develop Gollum in the first trilogy was wildly impressive and still is, but here, it's so realistic you can truly see Serkis in Gollum's
facial expressions.
I have been out to LA to do the
facial capture because the
technology to do it is there.
His specialty is motion -
capture — «mo - cap» in Hollywood lingo — the
technology that allows Serkis to give Caesar
facial expressions and body movements that Roddy McDowall never could have dreamed of in the original «Apes» movies.
First off the
facial motion
capture technology that went into this game was incredible.
The game uses some insane motion -
captured facial technology that looked fantastic on last - gen platforms and still looks amazing today.
The proprietary
technology is touted to
capture more than 200
facial points to refine features and compose the face contour with precision.
The game is the first to take advantage of the studio's MotionScan
technology, which accurately scans and digitises an actor's
facial performances,
capturing emotional detail to help players detect behavioral variations in NPCs — which should go some way to help players weed out liars while playing sleuth around the streets of 1940's Los Angeles.
Kristen Spencer: Microsoft's Project Natal definitely presented the most inventive, innovative motion
capture technology seen to date, with its controller-less combination of
facial and voice recognition, body tracking and object scanner.
Kojima and his crew used
facial motion
capture technology to record all of Sutherland's
facial expressions while he was reading his lines.
With the expanded production capabilities, Sledgehammer Games is able to create an astonishing new, next generation experience, featuring an array of technical advancements from the sights and sounds that create a near photorealistic world unlike any Call of Duty before, to new performance
capture and
facial animation
technologies that deliver lifelike characters, to a rich and immersive story that brings the fiction to life.
With high - end
facial motion
capture technology on its way to consumer hardware, engines will need to replicate realistic humans in far greater detail than ever before.
The company will be providing the game's
facial animation using its stereo head - mounted
capture cameras and Qommotion tracking
technology, according to a post on the Cubic Motion website.
The
facial motion -
capture technology is amazing and the story is pretty great, but what is most fascinating about L.A. Noire is how it turns your typical point - and - click adventure title into a blockbuster hit.
Nice little video this, demonstrating just how EA SPORTS superb eight - way
facial technology captures footballs biggest stars and how vast the gulf in quality can be, especially... Read more
Even so, we pushed the quality far higher than we thought possible, we reinvented our
facial and character creation pipelines, built our own performance
capture stage, worked with Epic to create groundbreaking performance
capture technology and made a game that was double the length of what we expected.
technology used to
capture the actor's
facial expressions was able to
capture the subtlest of
facial movements.
I'm a big fan of the Phoenix Wright series and there were certainly some similarities between the two, however, the MotionScan
technology used to
capture the actor's
facial expressions was able to
capture the subtlest of
facial movements.
To deliver unrivalled accuracy for Senua's
facial performances Cubic Motion developed a stereo
capture pipeline for Hellblade,
technology previously reserved for the VFX industry.
The dystopian discussion continues at Gavin Brown in the videos of Ed Atkins, who works with CGI,
facial - recognition, and motion -
capture technologies so as to confuse the individual and the collective, not to mention the quick and the dead.
Finally, Ed Atkins's solo show of videos at the still - under - construction Gavin Brown space in Harlem puts forth a futuristic kind of portraiture that's as raw as its setting, even if it's ultra-sophisticated in its use of
facial - recognition and motion -
capture technologies.
According to Dr. Rana el Kaliouby, co-founder and Chief Strategy and Science Officer at Affectiva, an MIT spin - off that specializes in emotional computing, their emotion - aware
technology platform Affdex has already
captured more than 50 billion emotional data points using a multi-modal approach that uses
facial expressions and head pose.
In November, Apple confirmed it had acquired Faceshift, a company that used
technology to
capture facial expressions using 3D
technology in real - time.
Apple has confirmed to TechCrunch that it acquired Faceshift, a Zurich based startup that works on motion
capturing technology that allows animated characters to
capture the
facial expression of a person in real time.
Huawei's
facial recognition
technology uses a new camera system that can
capture 300,000 points on the user's face.