We believe that this will open up a much wider range of projects that will be able to utilise our high fidelity
facial performance capture solutions.
«We expect that head mounted capture systems that are compatible with our solution will become available in the near future, allowing capture of body and high
fidelity facial performance simultaneously from multiple actors.
This approach is able to capture far more of the subtlety
of facial performance than alternative marker based or video based approaches.
We also now offer an on - location
4D facial performance capture service and have recently invested in a second system based in Los Angeles to meet increasing demand there.
This is already starting to pay dividends with
several facial performance capture shoots already carried out in Los Angeles and we expect to substantially grow this part of our business in the year ahead.
«We always try to present something new and exciting at SIGGRAPH and this year we will certainly do that by showing the highest fidelity
DI4D facial performance capture data so far,» explains DI4D CEO, Dr Colin Urquhart.
It has also worked on its first television project,
providing facial performance capture for the Euchdag character in Merlin, and, further to this, it recently finished shooting for its first movie project which is likely to be released in 2014.
«Using Dimensional Imaging's
advanced facial performance capture technique is becoming an increasingly attractive option, because it allows very high fidelity facial animation to be captured directly without a prohibitive amount of manual intervention.»
Remedy Entertainment has partnered up with NVIDIA to streamline production -
level facial performance capture using deep convolutional neural networks.
To deliver unrivalled accuracy for Senua's
facial performances Cubic Motion developed a stereo capture pipeline for Hellblade, technology previously reserved for the VFX industry.
Utilizing revolutionary facial animation technology that captures every nuance of an actor's
facial performance in astonishing detail, L.A. Noire blends the breathtaking action with true detective work for an unprecedented interactive experience.
«The level of detail
of facial performance we are now able to capture really needs to be seen - or even better, experienced in VR - to be believed.»
The game is the first to take advantage of the studio's MotionScan technology, which accurately scans and digitises an actor's
facial performances, capturing emotional detail to help players detect behavioral variations in NPCs — which should go some way to help players weed out liars while playing sleuth around the streets of 1940's Los Angeles.
L.A. Noire — The revolutionary crime thriller featuring MotionScan, a breakthrough technology that captures every nuance of a real actor's
facial performance, providing a level of realism, detail and emotion never before seen in a video game.
Dimensional Imaging sells high definition
facial performance capture systems and software and also offers an on - location facial performance capture service in Europe and North America.
Since then, interest in
our facial performance capture solutions from game studios has also taken off.
We had our breakthrough for 4D capture in 2011, when Axis Animation asked us to capture
the facial performances for the now famous Dead Island trailer.
This means that
facial performance can be captured with much higher fidelity than with traditional facial performance capture approaches.
Facial capture traditionally splits into either
facial performance capture or facial 3D scanning.
The demo showed a digital version of Senua reacting to the movements of actress Melina Jurgens, who was fitted with both mo - cap and
facial performance capture rigs for the purpose of the show.
The tech includes support for
facial performances and VFX, with Ninja Theory adding that its assets are optimised for use in interactive virtual reality experiences.