Sentences with phrase «fail out of the mission»

Alternatively, both Player A and B can start an Assigned quest separately, both watch all of the cutscenes and then both fail out of the mission.

Not exact matches

Description: Our mission is to reduce cryptocurrency market dilution and restore lost value to the Crypto Economy, by providing holders, community members and creators of failed coins, a buy - out, a way to join a project that has the network effect that the projects they created or supported failed to achieve, and implementing a subsequent systematic burn of the coins bought out.
If out of fear or ignorance any real consideration of religion is excluded from the school curriculum, the educational program is thereby trivialized and the school fails in its central educative mission.
A date is like anything else; if you're looking for a certain thing out of your date, and you come unprepared, you'll be so overwhelmed by the obstacles that, in all likelihood, your mission will be a failed one.
Instead of being a single super-soldier dealing out death (a tonal hallmark of the Musou series), you're part of a larger army; indeed, if you fail to switch to other units in some missions then failure is a very real possibility, as it's often the case that to reach a particular objective in the fastest time you have to shift control to another character.
An odd - couple bromance spiked with gross - out humor of a mostly unimaginative sort, «The Wedding Ringer,» starring Kevin Hart, largely fails to accomplish its most basic mission: making us laugh.
Meanwhile, a group of neo-Nazi terrorists have obtained a nuclear warhead, thought lost in a failed Israeli mission in 1973, and will use it to escalate the tension between the two superpowers into a full - out nuclear war.
Missions are timed and take anywhere from five to twenty minutes, and it is up to you whether or not you want to go out of your way to hit the bonus objectives before the time runs out and the mission is failed.
Stop me if you've heard this one before: a gruff CIA agent who suffers from PTSD and sees re-animated corpses at random moments is ordered to travel to the UK and hire Stanley Kubrick to film a fake moon landing that the American government can use in case the Apollo 11 mission turns out to be a tragic failure, only the agent (who is played by Ron Perlman, by the way) ends up giving a suitcase full of cash to a failed band manager and his perpetually stoned friend who looks a little bit like Stanley Kubrick, and those two idiots get robbed by the local mafia thugs right before Agent Ron Perlman realizes his mistake and threatens to kill everyone involved — and THEN the idiotic band manager (who is played by Rupert Grint, by the way) proposes that they all head off to film the fake moon landing with the help of a artistic hippie commune run by an egotistical dolt who can't understand why he can't put giant jellyfish on the moon.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alreadMISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alreadmissions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
The goal of most missions is to either outright defeat the enemy warband in combat by smacking them all into the ground with extreme prejudice or rout them, which is to say beat the crap out of them to the point where they fail a morale check and scamper for the hills like wimps, which is the way most battles typically end.
These encompass a variety of objectives; some are centered around taking out waves of enemies while others are grueling stealth missions that fail the second you or your partner alert a guard.
Fixed problem where winning mission or running out of time and failing mission would not delete the Reaper mode save game file.
Anyway the main story also has a lot of stuff to do, although there's a lot of really stupid instant - fail stealth missions where you have to reload over and over again, and it seems like Ubisoft kind of ran out of ideas near to the end.
You will also have a limited amount of lives and when those run out the mission fails as well.
The entire gist behind it is that you'll use the money Mondo earns through missions to purchase gifts to give to the beauties; run out of gifts to give while in a gigolo mission and you fail.
Second, some missions are rather lengthy and you don't want to run the risk of being dumped out of a lobby because your connection failed.
Also new to this is a timer; running out of time causes you to fail, and if you fail enough times in a set, mission mode ends.
SkyNet is planning to launch a nuclear missile to wipe out what's left of humanity, so you must ensure the mission fails.
If a business runs mission critical systems in the cloud, and that system fails, the business could be out of business.
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