Sentences with phrase «fails on its combat»

Despite of that, it a good offering that only fails on its combat system.

Not exact matches

Documentaries on television and radio stations in the last few weeks have pointed out how we have failed to combat galamsey.
Cuomo spokesman Rich Azzopardi called the analysis «more misguided and cherry - picked propaganda that fails to take into account the skyrocketing energy bills, increased reliance on dirty - burning fuels, hundreds of lost New York jobs and setbacks in this state's nation - leading efforts to combat climate change that would occur if these plants shuttered their doors.»
But his first attempt to stop her fails: He's deprived of his all - powerful hammer, and winds up imprisoned on Sakaar, a distant planet where he's forced into gladiatorial combat against his old friend the Hulk (Mark Ruffalo), who doesn't seem to recognize him.
Chris Hemsworth is the young Captain Mitch Nelson, untested by combat and about to start a desk job, allowed to re-assemble a team to lead the first American assault on the failed state that provided safe harbor to Osama bin Laden and Al Qaeda.
A cat's purr is widely recognised as having therapeutic benefits for humans and therefore could help combat the inevitable January gloom, brought on by cold weather, unpaid Christmas bills and failed New Year resolutions.
Every enemy killed and mission or challenge completed awards you with XP, and when enough is earned you'll be given the change to spend some of your earned points on Perks to bolster your character, but like the abilities themselves these perks are an uninspiring lot, and there effects on your virtual avatar are often barely noticeable and fail to change the combat in any meaningful way.
The biggest failing in the game's combat — by far - is the the faulty lock - on system which works fine for when you want to find an enemy and hone in on them but when you're in close quarters surrounded by enemies it really lets the player down.
But the prospect of a tweaked version of Arkham Asylum, far bigger and with improved combat mechanics, was enough to make me certain that an era - defining game was on its way.Arkham City, however, while an undoubtedly extraordinary technical achievement, failed to grip me in the same way as its predecessor.
As if rockets crash - landing into the map weren't enough, the close - quarters combat is further complicated via two separate rocket test engines sites that opposing forces can trigger, sending massive fireballs into the already intense firefights, and the failed launch of a massive rocket has a dramatic effect on the combat.
On the other end of the scale, adventure games were in their prime with titles like Sam and Max and Day of the Tentacle which focused on puzzles more than combat challenge and didn't actually allow the player to faiOn the other end of the scale, adventure games were in their prime with titles like Sam and Max and Day of the Tentacle which focused on puzzles more than combat challenge and didn't actually allow the player to faion puzzles more than combat challenge and didn't actually allow the player to fail.
There are areas where it fails a little: the levels look pretty damn boring on most places, but almost everything has a great vibe to it that suits the humour and insanity of the story, especially when it comes to the bursts of colors and hearts during combat and other little touches.
Another aspect that I found displeasing was some of the mini-games which, while most ARE fun and break up the hack - n - slash / move on to the next area flow of combat, can get a little infuriating when you fail to meet certain (and strictly time - limited) criteria, which then leads to an instant game over and re-try screen (which affects your end - level score.
Combined with a more tactical pace, intelligent enemies, the threat of getting one's hero permanently killed, and a friendly fire feature that is «always defaulted to «on»», Hero's Song combat is meant to punish players who fail to take positioning and precision into consideration.
Considering the game's main focus is that of full on hand to hand combat it is disappointing that the game fails in this department.
You can't compare it with more recent, modern equivalents, argue that the genre has moved on beyond the incredibly archaic hotkey - based combat or even draw attention to innovations that have failed to reach the decade - old..
Like I said before, direct combat isn't an option for the most part, which means you are screwed if you fail to stealth kill an enemy, which could easily happen on your first attempts.
It's a bit random on whether they'll do things properly or fail and it was just an awkward way of tackling turn based combat.
Bionic Commando has taken a lot of heat in the gaming community and I've already taken the time to defend what some see as key weaknesses and failings, and as I've played through the game I've come to realize that some players are judging this game based on its gun - toting combat capabilities, but evaluating Spencer's adventure with an eye on his arsenal is not what Bionic Commando is all about.
If the intent was to forge a brand new experience based on the original, Secret of Mana fails as the dated combat engine challenged me in all the wrong ways and the added elements like voice acting fell flat with poor performances all around.
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