This is all
a fairly familiar feeling of hybrid cross-cultural and corporate tropes drowning out any sense of individuality.
Not exact matches
Essentially, it's a
fairly uncomplicated concept to get your head around; it describes the all - too -
familiar situation encountered by two friends where there's a distinct mismatch in romantic
feelings.
However, it is gleefully nihilistic, and it takes a different approach to what has become a
fairly familiar story form at this point, right at the moment when it
feels like superhero movies either have to evolve or die.
After playing a dozen levels, monotony kicks in
fairly quickly since everything
feels way too
familiar.
With an ensemble cast and some
fairly predictable storylines and «surprises,» the design has the
familiar feel of August: Osage County or The Family Stone.
It
feels fairly routine, and seemingly aware of that fact, Ludwig Göransson's
familiar score transitions to and eventually melds with a more beat - heavy accompaniment.
This rumination on love and mortality
feels fairly familiar, but the chemistry between these two — as death pushes them apart — makes it worth a watch.
There's a
fairly straightforward unlocking system that should
feel familiar to fans of Final Fantasy Tactics.
The rest of the storyline is
fairly straight forward and will
feel very
familiar to those who have played Rocksteady's other Batman games.
The Combat too is
fairly simple but interesting and can be quite fun at times,
feeling like a cross between active time battles and a real time action combat like Dark Cloud, you can fight as Oliver with magic spells or summon
familiars (Pokémon) to fight in your place, you all share the same health and mana bars.
Positives — The beautiful art style,
familiar feel, smooth gameplay, the fact that it's not pay - to - win, is easy to pick up and hard to master and lacks in RNG compared to other CCG's are all great but
fairly small reasons why you should play this game.