In some ways Crystal Dynamics Tomb Raider is
a fairly generic action game.
Not exact matches
A
fairly generic offering of
action cinema, never developing conflicts to satisfaction, preferring gunfire to suspense, but it does periodically distract.
Too often these types feel
fairly generic aiming for mindless
action.
Though the film boasts some fantastic visuals and rousing
action that's entertaining in the moment, it's a
fairly generic monster movie (think «Starship Troopers» in Ancient China) that's hindered by its formulaic and underdeveloped story.
There is a lot that is
fairly generic in the film, especially in the
action sequences, which employ the same arsenal of aesthetic techniques we've seen time and time again, but you can always sense his investment in the characters and what they stand for.
Sure, it's
fairly generic, but the fast pace of it and good map design lead to some great
action, especially when you've got two teams duking it out that understand how the team mechanics work and the benefits of flanking.
Further, assuming that discussions of costs and benefits of different forms of
action or of inaction should be
fairly proportional to in - depth discussions of the reasons for inaction /
action in some
generic sense, there does seem to me to be an imbalance (towards the later).